Xoj said:
lestatdark said:
Masakari said: I used to love Jrpgs and FF, but as I got older I started getting tired of the ridiculous childish dialog, always being a 14 year old kid saving the world, and the general emo-ness of jrpgs, and particularly FF. I loved FF6 and FF7, but hated FF8, and then spent a few years out of FF and consoles.
I was interested in FF13, but with the articles and reviews I was disappointed with it, it seems dumbed down. Like i said in the previous page, I'll still get it, but when it drops to half price or something.
But I cannot see Square Enix doing a real, mature, thoughtful, dark FF. I'm pretty sure it's just gonna mean gothy dark emo, like I said. That doesn't mean I'm not interested in it, I'm just saying people are deluding themselves if they think it's gonna be that different from a "regular" FF. |
Well, it's true that FF fits into a specific mold of plots and writting that is a bit of cliche, but I would look into FF12 if I were you, the story and the overall plot breaks away from that mold in a way that alienated a lot of fans because of it.
It's more of a mature, geo-political and vicious behind-curtains backstabing plot, it almost felt very un-Final Fantasy like, but that's why I consider it the best story in all FF games.
I concur with Acevil, you shoud look into the SMT series if you're looking for those kind of plots, especially the Persona series and DDS series.
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the thing is they consider FF cliche, and the space marine story of saaving the universe used in most in not all modern FPS and WRPG not.
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I think it's a bit more of an issue of perception. Remember that before these gen, FPS and WRPG's were restricted mostly to the PC universe, most console players didn't knew that both these genres could explode like that, so the current perception for those is that they are innovative, even though they are repeating patterns that have been a staplehold for their respective genres since the early 90's.
With JRPG's the opposite thing his happening. There has always been a market saturation of JRPG's in each generation, starting from the 4th gen, or the SNES gen. So by now, the current perception is that JRPG's tend to repeat themselves, even when they are just following certain stapleholds that are particular to their own genre, much like any game from any genre is doing.
Give another generation, the same market saturation that JRPG's are suffering (even though there's a huge JRPG drought on consoles, the shift was done tremendously to the Handheld market) will fall upon both those genres, and people will start to find much cliches in the Space Marine FPS and Fantasy WRPG.
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