By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - PS3 Does Not Have "A Rich Online System Like Xbox Live" Says Yamauchi

huaxiong90 said:
BladeOfGod said:
huaxiong90 said:
BladeOfGod said:
Masakari said:
BladeOfGod said:
How would he know? did he ever developed 360 game?

You don't need to have a published game on 360 to know that. He's a developer with a lot of resources, and even though he is first party, i'm sure they know 360 features perfectly and have the system studied, if nothing else, to learn what the competition does and how they do it. I wouldn't be surprised if they had a 360 devkit there as well, it's not an uncommon thing to do, judging from my experience at studios.

so Naughty Dogs and Guerilla Games statement about Killzone 2 and Uncharted 2 beine possible only on PS3 is true as well?

Naughty Dog said it all boils down to the developer himself.

 

Guerrilla Games just said Blu Ray is a huge benefit to their development.

they also said its only possible on PS3. And i think sucker punch said it too about inFamous, im not sure

Guerrilla Games said that, yes, because of disc space.

 

Naughty Dog reiterated it depends on the developer.

Yep. I still believe it depends on developer, you don't really need BR for anything, if you don't have it you will adapt because you must. Being dvd hasn't stopped PC games from being awesome, so I don't understand how it would stop the 360 out of anything.

It's a dev thing. KZ2 as was done is only possible on PS3 because it was custom made for it, you could do KZ2 on 360 with a different approach and a differently built engine. Likewise, what Halo Reach is trying to do (Battlefield: Halo) the KZ2 engine can't do, because that's not what it was made for.



Around the Network
SHMUPGurus said:

"On the PS3, we don’t have a rich online system like an Xbox Live, and each title has to create its own online system features. But because we build from scratch, there are a lot of possibilities that are not in the other online games out there right now.”

This part is more interesting IMO. It only means that the PS3 is not an easy machine to program for, at least not developer-easy. We've seen what it can do with Killzone 2 and Uncharted 2 though, once handled well...!

Your right, that part is really important. This type of article proves how easy it is to transform a good comment to a negative one when taking words out of context. He was actually saying that we will find a bigger and better online experience than in most games because they builded it from scratch and specifically for their game. They had to do so because Sony as oppose to Microsoft does not take care of how the online will works in each game nor what they should put into it.



Masakari said:
huaxiong90 said:
BladeOfGod said:
huaxiong90 said:
BladeOfGod said:
Masakari said:
BladeOfGod said:
How would he know? did he ever developed 360 game?

You don't need to have a published game on 360 to know that. He's a developer with a lot of resources, and even though he is first party, i'm sure they know 360 features perfectly and have the system studied, if nothing else, to learn what the competition does and how they do it. I wouldn't be surprised if they had a 360 devkit there as well, it's not an uncommon thing to do, judging from my experience at studios.

so Naughty Dogs and Guerilla Games statement about Killzone 2 and Uncharted 2 beine possible only on PS3 is true as well?

Naughty Dog said it all boils down to the developer himself.

 

Guerrilla Games just said Blu Ray is a huge benefit to their development.

they also said its only possible on PS3. And i think sucker punch said it too about inFamous, im not sure

Guerrilla Games said that, yes, because of disc space.

 

Naughty Dog reiterated it depends on the developer.

Yep. I still believe it depends on developer, you don't really need BR for anything, if you don't have it you will adapt because you must. Being dvd hasn't stopped PC games from being awesome, so I don't understand how it would stop the 360 out of anything.

It's a dev thing. KZ2 as was done is only possible on PS3 because it was custom made for it, you could do KZ2 on 360 with a different approach and a differently built engine. Likewise, what Halo Reach is trying to do (Battlefield: Halo) the KZ2 engine can't do, because that's not what it was made for.

My point exactly.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

huaxiong90 said:
BladeOfGod said:
huaxiong90 said:
BladeOfGod said:
Masakari said:
BladeOfGod said:
How would he know? did he ever developed 360 game?

You don't need to have a published game on 360 to know that. He's a developer with a lot of resources, and even though he is first party, i'm sure they know 360 features perfectly and have the system studied, if nothing else, to learn what the competition does and how they do it. I wouldn't be surprised if they had a 360 devkit there as well, it's not an uncommon thing to do, judging from my experience at studios.

so Naughty Dogs and Guerilla Games statement about Killzone 2 and Uncharted 2 beine possible only on PS3 is true as well?

Naughty Dog said it all boils down to the developer himself.

 

Guerrilla Games just said Blu Ray is a huge benefit to their development.

they also said its only possible on PS3. And i think sucker punch said it too about inFamous, im not sure

Guerrilla Games said that, yes, because of disc space.

 

Naughty Dog reiterated it depends on the developer.

yes, naughty dog said it depends on the developer AFTER they said its only possible on PS3



What he means, is that XBL has a base online dev kit library in the package that devs would use to implement online features whereas the PSN doesn't, the point of the 360 is that the devs don't have to spend as much time on side features like basic online play functions or custom rendering API(which is what DX is for.) He's talking about the dev side of things, which has nothing to do with that actual ad-fest that you pay for on the consumer end.



Around the Network
BladeOfGod said:
huaxiong90 said:
BladeOfGod said:
huaxiong90 said:
BladeOfGod said:
Masakari said:
BladeOfGod said:
How would he know? did he ever developed 360 game?

You don't need to have a published game on 360 to know that. He's a developer with a lot of resources, and even though he is first party, i'm sure they know 360 features perfectly and have the system studied, if nothing else, to learn what the competition does and how they do it. I wouldn't be surprised if they had a 360 devkit there as well, it's not an uncommon thing to do, judging from my experience at studios.

so Naughty Dogs and Guerilla Games statement about Killzone 2 and Uncharted 2 beine possible only on PS3 is true as well?

Naughty Dog said it all boils down to the developer himself.

 

Guerrilla Games just said Blu Ray is a huge benefit to their development.

they also said its only possible on PS3. And i think sucker punch said it too about inFamous, im not sure

Guerrilla Games said that, yes, because of disc space.

 

Naughty Dog reiterated it depends on the developer.

yes, naughty dog said it depends on the developer AFTER they said its only possible on PS3

Hence why I said they reiterated.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

What could the do in Gran Turismo for Xbox Live that he can't on PS3?



Bamboleo said:
What could the do in Gran Turismo for Xbox Live that he can't on PS3?

Read Reasonable's post.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Thinking about it some more, I actually have no idea how the non first party games play on the PS3. Since I only buy them on the PC and if not PC then Xbox 360, I cannot say what the online system is like.



Bamboleo said:
What could the do in Gran Turismo for Xbox Live that he can't on PS3?

Offer free DLC for one if we're lucky!

Basically, Live requires you to use MS methods of chat, etc. to provide a uniform consistent experience, which is good obviosuly, Live also requires DLC to have a cost and has various size restrictions, etc. (this changes from time to time so I don't know latest).

PSN is basically more open in that the developer, for example, can implement their own chat approach, or method for providing DLC, or allow free user generated DLC, etc.

Specifically for GT5 I have no idea - the only real example I can think of is UT3 on PS3 has mods, etc. which (unless something has changed) I think 360 can't have as that kind of free, open content isn't allowed).

So basically he could design his own totally custom online experience without having to conform to any preset standards (well, a much smaller set) or billing structures.

That's my understanding anyway.

OT - this is why I wish Valve would actually support PS3.  They make noises about wanting to get mods, etc. on Live but being unable to.  Well, support the PS3 Gabe and you can allow mods, etc. no problem!  Oh, and congrats on the award, can't argue with that.

I'd like to see more developers actually exploit this area of PSN.  Sadly UT3 wasn't enough of a hit to have much support, although there are some maps/mods available for download, but nothing like what you see for say L4D on PC.



Try to be reasonable... its easier than you think...