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Forums - Nintendo Discussion - Third Party Devs have made up their minds about the Wii.

Demotruk said:
Soma said:
Nintendo DO need third parties, they can just make a certain amount of games a year and need all diversity as possible. In fact, part of Wii success is thanks to third party games.

With that said, if Big third party companies do not want to invest on it (with good games and good advertisement), then it's a huge opportunity for small studios to capitalize. Suda 51 may have a huge opportunity with No More Heroes 2, High Voltage with the Grinder and so on.

Back in the NES era there was a big changeover with older, bigger games companies dying because the smaller ones were quicker to take advantage of the NES success. There's an Atari (I think) ad on Youtube from the era with a bunch of third party developers saying how great the console was, the names are completely unrecognisable now. So there is precedent. Unfortunately it's probably harder these days because the barriers to even Wii development are much much higher than the barriers to NES development.

 

Precisely, imagine if a small studio makes the next Castlevania, Megaman, or whatever. Suddenly nobody would care about the old franchises. Big companies need to think about that. Let's not forget there are a lot of kids growing with the Wii in the same way we grew with the Nes. The problem is about how "kids" games are developed, you can't compare todays kids games with Nes games like Ninja Gaiden, Battletoads, TMNT, Double Dragon and so on.



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wait!! project neddlemouse isn't for wii!!!!!!????



MaxwellGT2000 said:
psrock said:
vonboysp said:
psrock said:
Khuutra said:
psrock said:

And they also get some support ($) from MS and Sony which Nintendo won't ever do. Nintendo is not the nicest company to deal with either.

This isn't really fair. Nintendo not moneyhatting shouldn't be taken as a negative, because it shouldn't be expected

I never meant it to be negative, just being realsitic. A lot of company are stuck in the PS2 era, and they are not used no being the showcase as they were in the PS2. Third were the highlight and the best selling games, they made money putting out anything, it's not the same anymore and it's hard to admit for some reason.

They don't give Wii the big games because they would still be second class just because Nintendo games are what Nintendo fans want and like the most. I can't blame them.

Giving the big games to PS3 and 360 espacially in the West, makes them the top dog, the best selling games and they like that attention.


if they'd rather get attention then make a profit, fine by me.

Activision made 1 billion dollars in 2 months from one game, if they don't make a profit, we need to investigate.

The game generated 1 billion revenue, not all of that is money they "made", you gotta take out that 200 million ad campaign they touted first, then shipping, production, retail cut, development costs, taxes, etc etc...

so, it's still 800 million left and they still selling. Please, if you  are going to use the revenue excuse, at least know the budget one.



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Well I know I'm a retro jerk, but the only 3rd party games I'm really caring about at the moment from that list are No More Heroes 2, Tatsunoko vs. Capcom, and NBA Jam, and all 3 of those are pretty retro in different ways. I haven't played a Dragon Quest since the first 2 back when I was a wee lad, but if some friends I trust here on the forums sell me on DQ10 (or maybe 9 actually) I'll probably czech it out. But between a small handful of 3rd party gems, indie stuff on WiiWare or PC, StarCraft 2 (if it exists), and the greatest 1st party in the universe, I'm happy. My backlog and the Virtual Console are too big for me to really care about new stuff anyway. I actually think there are too many good games on every console these days, no matter your tastes.

But I honestly can't tell half of those HD games apart: Darksiders, Darkvoiders, Deadspacers, Deadrisings, Dead to Rights, DeusExers, Dante's Infernos, Duty Callers, Gears of Gods of War, and Tom Clancy's Advanced Ghost War Vegas Whatever 5.



HAHAHAHHA, lulz at Sega whining about MadWorld's sales when it was one of their best-sellers of the year. Sega's 5 best-selling Wii games of 2009 were Mario & Sonic at the Olympics, House of the Dead: Overkill, Sonic and the Black Knight, MadWorld, and the Conduit. Everything else they made flopped and deserved it... Daisy Fuentes Pilates and Puyo Puyo?



Demotruk said:
Johann said:
@Demotrunk:

Market sales =/= Market support?

How would that work? Where are the sales coming from? What are they buying? If there's no 3rd party support on the Wii, then where are the sales coming from? What are people buying? How are people buying products that don't exist?
If there was no 3rd party support on the Wii, there would be no 3rd party sales simply because... there would be nothing to buy.

Let's suppose we have two hypothetical consoles, console A and console B. Console A gets 50 high budget games with strong marketing etc. Console B gets 10 cheaply developed games, one of which is called Tetris Game. Tetris Game explodes on the market, vastly outselling the complex, high budget games.

By the standard you judge support, the existence of "Tetris Game" means that console B has the most industry support. But that's absurd, is it not?

Is it really that bad? Is the support really just one game that outsold everything?

I don't think it is because I don't hear about many 3rd party efforts on the Wii which have sold ridiculous ammounts (comparable to Playstation 3's and X360's 1st or 3rd party games I mean, as nothing ever compares to Nintendo's games). So I think it's pretty spread out.

I could be completely wrong, but I don't think the top 5 best selling 3rd party games on the Wii count for that much of the total 3rd party sales. In fact I think they count for much less than the HD consoles.



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Can you really blame them? I mean the same issue happened on the Gamecube. 3rd party games just have too much difficulty finding any success on Nintendo`s latest platform. It also doesn`t help that many 3rd party titles that have been hyped on Wii never ended up being anything more than average 90% of the time. A buddy of mine won`t even buy anything but Nintendo games anymore for his Wii because everything he had bought didn`t live up to what we expect to be a appropriate quality anymore. You can blame Nintendo on this somewhat also because they continuously fail to provide good tools to 3rd party developers and publishers.



 How our favorite systems are just like humans and sometimes have issues finding their special someone...

Xbox 360 wants to KinectPS3 wants to Move!  Why are both systems having such relationship problems?  The reason is they both become so infactuated with desire while watching the Wii as it waggles on by. They simply want what they can't have.

 Official member of the Xbox 360 Squad

Johann said:

Is it really that bad? Is the support really just one game that outsold everything?

I don't think it is because I don't hear about many 3rd party efforts on the Wii which have sold ridiculous ammounts (comparable to Playstation 3's and X360's 1st or 3rd party games I mean, as nothing ever compares to Nintendo's games). So I think it's pretty spread out.

I could be completely wrong, but I don't think the top 5 best selling 3rd party games on the Wii count for that much of the total 3rd party sales. In fact I think they count for much less than the HD consoles.

No, of course it isn't that bad. However, I'm using reduce to absurdity by following your logic to an absurd conclusion. It's your determinant of "support" that I am using in that hypothetical scenario, and it is invalid.



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LordMatrix said:
Can you really blame them? I mean the same issue happened on the Gamecube. 3rd party games just have too much difficulty finding any success on Nintendo`s latest platform. It also doesn`t help that many 3rd party titles that have been hyped on Wii never ended up being anything more than average 90% of the time. A buddy of mine won`t even buy anything but Nintendo games anymore for his Wii because everything he had bought didn`t live up to what we expect to be a appropriate quality anymore. You can blame Nintendo on this somewhat also because they continuously fail to provide good tools to 3rd party developers and publishers.

Uh, Sony has shitty tools and a shitty architecture (as many developers said), yet it's getting tons of games. Obviously it helps that the PS3 and 360 are equally powerful which makes it not too hard to port games.

Which brings me back to my idea that hardware capabilities and related things (such as graphical whoring from many devs part) is perhaps the biggest reason why many developers never wanted to make Wii games.

 



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morenoingrato said:
wait!! project neddlemouse isn't for wii!!!!!!????

I don`t believe they have announced whether it will be on the Wii yet or not.

 How our favorite systems are just like humans and sometimes have issues finding their special someone...

Xbox 360 wants to KinectPS3 wants to Move!  Why are both systems having such relationship problems?  The reason is they both become so infactuated with desire while watching the Wii as it waggles on by. They simply want what they can't have.

 Official member of the Xbox 360 Squad

psrock said:
MaxwellGT2000 said:
psrock said:
vonboysp said:


if they'd rather get attention then make a profit, fine by me.

Activision made 1 billion dollars in 2 months from one game, if they don't make a profit, we need to investigate.

The game generated 1 billion revenue, not all of that is money they "made", you gotta take out that 200 million ad campaign they touted first, then shipping, production, retail cut, development costs, taxes, etc etc...

so, it's still 800 million left and they still selling. Please, if you  are going to use the revenue excuse, at least know the budget one.

... Whats with the attitude?  Don't act like that expecting people to respond nicely...

They said 1 billion in revenue... it's been no different since the news hit... but revenue is not profit which is what a company "makes" on a game, if they had 1 billion revenue but somehow spent 2 billion on the game they didn't "make" jack.

Am I saying this game didn't make a shit ton of money? no I'm not.  Am I saying that revenue isn't profit? Why yes I am because its a common misconception and it spreads worse than the plague.

Just like the average HD game (from EA's mouth) takes about 1.1 million copies to break even thats roughly 66 million revenue, but look at Rockstar saying Red Dead Redemtion needs 5 million copies at full price to break even, thats 300 million in revenue, and they wont make money until they break that plane.

No matter how much revenue they make, if it cost them more than that revenue to make then they don't "make" that money, the only time you can claim revenue = profit is if something cost them nothing and that doesn't happen in business.



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