http://xbox360.ign.com/articles/106/1060657p1.html
...The team at Io Interactive could have simply smoothed out the rough edges, pounded out a new story and called it a day. In the world of videogames, taking that route is almost expected.
For Kane & Lynch 2, you should expect the unexpected.
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The visual style has seen a complete overhaul, drawing from low-quality amateur YouTube videos as inspiration.
How exactly does that work? Glad you asked. The camera follows close behind the action, shaking upon impact. Visual artifacts are present everywhere. Though the game runs in HD, a treatment has been applied to make it look like a streaming video. When you get shot, it looks like bits of digital information are lost and the screen becomes pixelated. The bright lights will oversaturate the "camera," causing light to bleed across pixels. You'll even get a little "buffering" screen to take the place of the initial level load.
The goal is to make it seem like this is a video being directed by the player, recorded on a small handheld digital camera. You'll stay with Kane and Lynch for the entirety of the roughly 48 hour time period that the game takes place, tracking the duo from fight to conversation and back to fights as it all unravels.
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Like the original, this sequel can be played co-operatively in its entirety. This time, however, it can be played either offline with a splitscreen or online.
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I didn't get a look at it, but I was told the well-received Fragile Alliance multiplayer mode will be back. In the original, this unique game type was a game of cops and robbers with a twist -- killing your fellow crooks and betraying them would increase your take of the haul at the end. The drawback was that those people would then respawn as cops tasked with stopping you. The more people you betray, the tougher it became to make it out alive. But oh the rewards if you did. We'll have to wait and see what Io has in store for the sequel.
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Stay tuned for more impressions once I do get a chance to play a level or two. Kane & Lynch 2 is coming to Xbox 360, PS3, and PC later this year.


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Sounds good, hopefully the gameplay/controls will have seen the needed improvement. I really like the visual style though!











