Here's a preview from CVG, good read.
http://computerandvideogames.com/article.php?id=231713
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This time you're playing Lynch, the funny, psychotic henchman of the original game. The original's protagonist, Kane, is along for the ride, shadowing the balding madman's journey through two very bad days in the Shanghai underworld. Lynch was always the better character in the original game. Held together with drugs and prone to hallucinations that turn people into dog-headed policemen - what's not to love?
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You play from a tight, over-the-shoulder perspective behind Lynch. It's not a pleasant place to be: he has greasy hair, he's wearing a stained wifebeater shirt and sporting a bald spot. IO love anti‑heroes.
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Then I start to notice that the game isn't looking too spectacular. The lights are smeared, like they've been captured on home video. When the action gets more intense, with Lynch ducking behind cover being hammered by enemy bullets, the screen starts breaking up, crumbling behind digital artefacts. This is the hook. IO have gone out of their way to make the game look like this.
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When he moves to different lighting conditions, the 'camera' adjusts, street lights spreading across the screen. Even the sound has the tinny quality of something playing on a mobile phone. It's been YouTubed.
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Kane and Lynch move through the chaos, yammering away at each other like a married couple. Kane keeps out of the line of fire. Not only is he fun to listen to, but he backs you up, firing from the side or behind. He's one of the few in-game AI characters I think I could tolerate. They both escape through sheer brute force and disregard for their own safety; tactics take second place to improvisation.
Out into an alleyway, then onto the Shanghai streets, Dog Days genuinely feels like a shakycam video ripped from a website. Art direction in games is something that's maturing; IO realise their city through a mixture of impressive level design and filters. Shanghai, a place I've never visited, feels vital and busy - like Lynch has crashed into someone's holiday video. The YouTube gimmick here works so well that I half expected it to buffer.
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Truth be told, the fights aren't a whole lot different from the original game. There was intensity there as well, but it's now been supplemented by improved enemy AI (in Dead Men, your opponents were nothing more than 'shoot me' signs) and a cover system that actually provides cover, rather than leaving you both frozen in one spot and exposed enough to be hit. It's more polished.
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The multiplayer Fragile Alliance also returns - a betrayal-based co-op game where a team of players rob a bank or gas station, but with a paranoia-fuelling twist that enables you to turn on teammates and take the pot. If this version isn't crippled by Games for Windows Live, it has a chance to make a small, but interesting niche for itself. There's nothing more fun than legitimised team-killing.
If the first game left you cold, should you care about any of this? I put it to IO that this is a sequel that I didn't ever expect to see. They explain that, from their point of view, it sold well, they liked the characters and were stung by the criticism that snowed over the original. They have something to prove and have spent years doggedly perfecting their Hitman games, which have blossomed over four instalments into one of the finest series I've ever played.
It required time and patience from both developers and gamers for Hitman to achieve the heights it reached, and I'm sure they'll get there with Kane & Lynch too - eventually.


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This game is sounding more awesome by the minute now! 







