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Forums - Gaming Discussion - [Kotaku] There Is Enough Discarded Final Fantasy XIII To Make Another Game

starterman1989 said:
NiKKoM said:
We all know the real reason.... Leona Lewis...

How does that relate to the removed content?

Trust me... we are gonna blame Leona Lewis for everything...

No 100% metacritic score... just 7 million sales.. just 10 millions sales... my xbox RROD while playing FF13.. YLOD on my ps3 while playing FF13.. little scratch on the disc...  we are gonna blame Leona...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

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rccsetzer said:
huaxiong90 said:
scat398 said:
this has nothing to do with DVD vs Bluray. this is a PR drop to a gaming website to get people talking about upcoming down loadable content. Every company has adopted the policy of DLC to gain extra profits, if you don't like that concept then don't by the DLC and they'll get the message.

That only makes things worse. Why cut content and release them as DLC when you can include all that on a BR disc?

 

If this is true, no way in hell am I buying.


How on earth could they release 20 gigs of DLC? Because they said they could make another game... Pay atention on that.

This is true.

 

@Ajescent: Ah, ok.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

I think someone here got it right, but only 1. Sure, I see this coming out as DLC, but that's a side effect; it wasn't their main reason. The main reason, is the FMVs. Square got carried away with them, and when it came time to go to the chopping block, it was either chop the FMV we spent $1m on, or chop these game assets which are still being worked on. The game gets the shaft, and the FMV gets to move on.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

dunno001 said:
I think someone here got it right, but only 1. Sure, I see this coming out as DLC, but that's a side effect; it wasn't their main reason. The main reason, is the FMVs. Square got carried away with them, and when it came time to go to the chopping block, it was either chop the FMV we spent $1m on, or chop these game assets which are still being worked on. The game gets the shaft, and the FMV gets to move on.


Yeah, but when it comes to blu-ray alone, that thinking fails. There is no excuse. The game uses 35 gigs of a dual layer blu-ray. Why not use it all? Final Fantasy is not Dragon Age : Origins, where the last is a game made for receive a ton of DLC (everytime in the game you cand do what you want).



rccsetzer said:
dunno001 said:
I think someone here got it right, but only 1. Sure, I see this coming out as DLC, but that's a side effect; it wasn't their main reason. The main reason, is the FMVs. Square got carried away with them, and when it came time to go to the chopping block, it was either chop the FMV we spent $1m on, or chop these game assets which are still being worked on. The game gets the shaft, and the FMV gets to move on.


Yeah, but when it comes to blu-ray alone, that thinking fails. There is no excuse. The game uses 35 gigs of a dual layer blu-ray. Why not use it all? Final Fantasy is not Dragon Age : Origins, where the last is a game made for receive a ton of DLC (everytime in the game you cand do what you want).



Easy: you have to keep the FMV ratio fairly stable through the game, or it's easy to tell what was added at the last minute. If they kept the game in, they'd have to make more FMVs to go with it, and then try to find some way to reopen up the story to add it in. Or it just could have been the exploration part, and trying to add in an entire world with the narrow passages would exceed the space left.

-dunno001

-On a quest for the truly perfect game; I don't think it exists...

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Huya said:
Instead of blaming the xbox why did it go multiplat in the first place if they knew this problem would occur. They wasted a few years for nothing>.>

But like all problems in the gaming industry the easiest solution is to blame xbox ~~

Sorry the system has obvious limitations that hinder the final product so they can be "equal". If a movie maker decided that he wanted his movie to be "equal" on a BD and a DVD, people would say "yea, blame DVD"

FFXIII was in development for years before the multiplat announcement, on hardware that is generally known as superior. Then it goes multiplat, and gets ported in like 6 months on a completely different infrastructure.....and you want to imply that that has nothing to do with "enough thrown out to make another game"?

Like huaxiong90 said "If this is indeed true, then it's pretty clear the multiplat move really hindered the game, and Xbox 360 fans need to quit giving excuses for this, saying it's fanboy bullshit."



maximus22 said:
There can only be 2 reasons for this.

1) they couldn't fit any more than 3 dvd's into 1 X360 case. This is my bet.

2) They are going the way of EA and milking the DLC train.

Either way, this is really annoying and makes me less excited for the game. (I'm still getting it day one though. haha)

3. maybe they actually put a deathline. but if only blu ray version existed there shoulnd't be reason to cut it. :/



rccsetzer said:
dunno001 said:
I think someone here got it right, but only 1. Sure, I see this coming out as DLC, but that's a side effect; it wasn't their main reason. The main reason, is the FMVs. Square got carried away with them, and when it came time to go to the chopping block, it was either chop the FMV we spent $1m on, or chop these game assets which are still being worked on. The game gets the shaft, and the FMV gets to move on.


Yeah, but when it comes to blu-ray alone, that thinking fails. There is no excuse. The game uses 35 gigs of a dual layer blu-ray. Why not use it all? Final Fantasy is not Dragon Age : Origins, where the last is a game made for receive a ton of DLC (everytime in the game you cand do what you want).

THe dual layer BR can hold 50GB.

Let's do some math.

A dvd9 holds 8GBs approx. or, 24GBs for the 360 version.

THe ps3 version has uncompressed sound and video, increasing that by another 11GB.

 

The demo took up 5.09 GB of space.

So, we can imagine that the game resources included character models and repeated data is around 3GB

That's 14GB so far.

If the game resources are 3GB for each disc on the 360, then that leaves probably 4.5-5GB for the other 3 discs for other data such as areas and audio/video.

I can imagine that the last and first disc have the most video/audio, but it's hard to say what that number is.

What I'm thinking is that it's probably about 1GB on the first and third and .5-.75GB on the second disc. So, there's probably 10-12GB of artwork and areas and the like that they have. So, leaving out audio and video and characters, 12GB constitues the entire game scenery, technically, that is the entire game. All you need to add is characters and audio/video. There is still 15 free GB on teh Dual Layer BR.

 

This also probably explains the linearity of the game as well. If they were already cutting out a lot of stuff, and just barely fit it on the 3DVDs, they probably cut out the more interesting maps in order to make the game have more rooms. The more rooms, the longer the game is. One could argue that more complex rooms make the game longer, but if you did a speed run of 4 complex rooms as opposed to 15 linear rooms, you could possibly beat the game in a third of the time, which would make SE look bad.

 



I wonder if we could see a PS3 exclusive "FFXIII Extended Version" one day...



 

 

 

 

 

haxxiy said:
I wonder if we could see a PS3 exclusive "FFXIII Extended Version" one day...

Hey, who knows? It might end up as a 360 exclusive instead. This is SE. =)