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rccsetzer said:
dunno001 said:
I think someone here got it right, but only 1. Sure, I see this coming out as DLC, but that's a side effect; it wasn't their main reason. The main reason, is the FMVs. Square got carried away with them, and when it came time to go to the chopping block, it was either chop the FMV we spent $1m on, or chop these game assets which are still being worked on. The game gets the shaft, and the FMV gets to move on.


Yeah, but when it comes to blu-ray alone, that thinking fails. There is no excuse. The game uses 35 gigs of a dual layer blu-ray. Why not use it all? Final Fantasy is not Dragon Age : Origins, where the last is a game made for receive a ton of DLC (everytime in the game you cand do what you want).

THe dual layer BR can hold 50GB.

Let's do some math.

A dvd9 holds 8GBs approx. or, 24GBs for the 360 version.

THe ps3 version has uncompressed sound and video, increasing that by another 11GB.

 

The demo took up 5.09 GB of space.

So, we can imagine that the game resources included character models and repeated data is around 3GB

That's 14GB so far.

If the game resources are 3GB for each disc on the 360, then that leaves probably 4.5-5GB for the other 3 discs for other data such as areas and audio/video.

I can imagine that the last and first disc have the most video/audio, but it's hard to say what that number is.

What I'm thinking is that it's probably about 1GB on the first and third and .5-.75GB on the second disc. So, there's probably 10-12GB of artwork and areas and the like that they have. So, leaving out audio and video and characters, 12GB constitues the entire game scenery, technically, that is the entire game. All you need to add is characters and audio/video. There is still 15 free GB on teh Dual Layer BR.

 

This also probably explains the linearity of the game as well. If they were already cutting out a lot of stuff, and just barely fit it on the 3DVDs, they probably cut out the more interesting maps in order to make the game have more rooms. The more rooms, the longer the game is. One could argue that more complex rooms make the game longer, but if you did a speed run of 4 complex rooms as opposed to 15 linear rooms, you could possibly beat the game in a third of the time, which would make SE look bad.