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Forums - Gaming Discussion - MW2 vs. MAG really good read

eliasg said:
gamings_best said:
eliasg said:
MW2 >>>>>>>>>>>>>>>>>>>>>>. BATTLEFIELD STYLE GAMES any time

you see now that's perfectly ok, IF people reconized it as an opinion and not a fact. Just as the read says, just becasue you love call of duty does not mean you have to hate every other type of fps, don't ruin it for the audience that thinks the oppisite. I hope the review for this game come from people who 1. spend a sizeable amouunt of time with it, and like games like battlefield, planetside, and other mmo, rpg,rts,fps styles games.

and why dont you criticize the other people that prefer BBC over MW2????

because they are more open minded to other types of shooters. No one would hate call of duty if the call of duty crowd wasn't so hell bent on ignorantly dooming other games. Take killzone 2 for example 90% of the hate came from people who just didn't understand and didn't want to understand how the game works. They openly bashed the hell out of it because it wasn't call of duty (and really hard). We don't get stuff like that out of the battlefield, and other games of that sort crowd. It's really about letting games coexist, can I play MAG and you play call duty without us hating eachother??? I think so.



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Parasitic said:

Again, another silly comparison. All these "xgame vs. MW2" threads are getting tired. People need to realize MW2 is a fast-paced arcade shooter, not a slow-paced open-field shooter like the Battlefield series. It's a game that casuals can easily get into but still has room for hardcore players to dominate in. There's a reason why it sells so much. Then again, that's probably why it gets so much hate: The game has sold a ridiculous amount, and IW are pricks.

Some people act as if they're forced to either play MAG/BC2/MW2 exclusively. I was playing BC2 often along with MW2 when the beta was up. They're completely different games. MW2 is also great fun to play online when you have friends over.

This article was far from a good read, it goes over a few obvious things that everyone should know by now:

- Casual games sell more
- CoD isn't meant to be balanced/competitive
- Yup, it has autoaim. So does pretty much every console shooter out there.
- And of course, sales/review scores don't determine quality, but they definitely give you a good idea of how fun a game is to the masses.

and it's the to the masses part that is wrong, bad game becasue it's not for everyone?



Great Read, I agree Call of Duty Great game for what it is, MAG on other hand also great game for what it is. I have played both. COD graphics great, MAG graphics Great, actually I like them better, more realistic. Gamplay on MAG great, No lag I was amazed on a 256 played online game I was getting no lag, I get lag all the time on other games I play on 360 with 10 % of the players on screen. If you like shooters really give MAG a chance, it really is a great inovative game, zipper did a great job, I look forward to the many many hours of gameplay i will be playing on MAG. check it out, before you knock it.



gamings_best said:
Parasitic said:

- And of course, sales/review scores don't determine quality, but they definitely give you a good idea of how fun a game is to the masses.

and it's the to the masses part that is wrong, bad game becasue it's not for everyone?

 I should've been more specific. I meant sales can give you a good idea of how much the masses like a game. I never implied that a game is bad because it's sales arn't high.

 

Anyways, things are gonna be tough for MAG - It has competition with BC2 because they're somewhat similar with the open combat, and at the same time, MW2 is where the majority of the fps fans are at.



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PSN: Parasitic_Link

Amazing, even after reading this post people are still saying opposite what the guy is trying to say. "Things like the respawn should be quicker like MW2". AAAAAAAh, get a grip, the whole idea of the post is to tell people that MAG is deliberatly different. It tries to stop run and gun, it tries to make you think. I am sick and tired of MW2 being praised, it is soley made with financial gain in mind, the two years spent making it have produced nothing but a casual arcade shooter with unbalanced gameplay, noobs everywhere, shoddy lag, glitches galore, mind numbingly simple play, overpowerd weapons and so and so on. Any one can shoot anyone in MW2 with out any skill. I also disagree with people saying the weapons are underpowered in MAG. Does anyone think that MW2 weapons might actually have to much power. 

I actually disagree with the MW2 guns feels weightier rubbish. They all feel light as air as you turn on a six pence waving a light machine gun around as if its made of paper. To guy who does not think MW2 multiplayer does not use auto aim. smell the coffee, it has the most obvious auto aim in any game, hence why any one can get kills, wake up and except the casualness of the game, MW2 is not for gamers its for Activision who are laughing all the way to the bank.

I mean KZ2 > MW2, COD4 > MW2 and in my opinion MAG > MW2. 

You have to realise my slight annoyance comes with the fact that Activision actually had the nerve to justify a higher RRP for this game when it feels more like an add on than a standalone product.



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FKNetwork said:
MAG = FAIL
The beta was terrible, one of the worst FPS's I have played this gen

Care to elaborate? 



binary solo said:
MAG will either succeed of fail on word of mouth. If the early adopters can't get enough of it then it will be a game that keeps on selling and keeps on giving. If the early adopters are not very impressed it will quickly disappear.

The problem is the 256 players per server. It really needs to sell a lot to fill up the servers 2-3 months down the track otherwise the whole experience for everyone will deteriorate and cut the legs completely from the game.



WilliamWatts said:
binary solo said:
MAG will either succeed of fail on word of mouth. If the early adopters can't get enough of it then it will be a game that keeps on selling and keeps on giving. If the early adopters are not very impressed it will quickly disappear.

The problem is the 256 players per server. It really needs to sell a lot to fill up the servers 2-3 months down the track otherwise the whole experience for everyone will deteriorate and cut the legs completely from the game.

It's looking like, what, 300K week 1 in USA going by the pre-order chart. That should be good for a few weeks of being able to get into a game without too much hassle. It will need to get the legs going pretty quickly after that because there will be the inevitable dropout iof people who try it and don't get into it, and those players need to be replaced. It could be a tight race for the game to have a sustainable life.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
WilliamWatts said:

The problem is the 256 players per server. It really needs to sell a lot to fill up the servers 2-3 months down the track otherwise the whole experience for everyone will deteriorate and cut the legs completely from the game.

It's looking like, what, 300K week 1 in USA going by the pre-order chart. That should be good for a few weeks of being able to get into a game without too much hassle. It will need to get the legs going pretty quickly after that because there will be the inevitable dropout iof people who try it and don't get into it, and those players need to be replaced. It could be a tight race for the game to have a sustainable life.

Yes definately. Its probably not going to do well in Japan, and Oceania especially as there aren't the player numbers. However they will probably do best in America as they have the largest single language userbase there and Others im not sure about as they may be divided into sub markets and not everyone speaks every language. I suspect unfortunately that the Xbox 360 would do far better with this game as they have the biggest cohesive market for this type of game in the U.S.A and they have the ability to support more than one major shooter at once.



I really like the silky smoothness of MW2, and the pop-up rewards for everything from the thud thud thud noises as your bullets land true, and the +10 or whatever for when you get a kill.

In Killzone 2, it was always behind by half a second, so you'd second guess whether you got the kill or not until you heard the bleeep noise. On-screen rewards need to be synched up properly, it's like bad dubbing in a movie.

But I'm lookin forward to MAG, a game that feels much more like a battle rather than a chaotic brawl. Matches that involve headset team-work and organisation, without it you're lost. And not being spawn killed also, that's quite nice.