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WilliamWatts said:
binary solo said:
MAG will either succeed of fail on word of mouth. If the early adopters can't get enough of it then it will be a game that keeps on selling and keeps on giving. If the early adopters are not very impressed it will quickly disappear.

The problem is the 256 players per server. It really needs to sell a lot to fill up the servers 2-3 months down the track otherwise the whole experience for everyone will deteriorate and cut the legs completely from the game.

It's looking like, what, 300K week 1 in USA going by the pre-order chart. That should be good for a few weeks of being able to get into a game without too much hassle. It will need to get the legs going pretty quickly after that because there will be the inevitable dropout iof people who try it and don't get into it, and those players need to be replaced. It could be a tight race for the game to have a sustainable life.



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