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Forums - Sales Discussion - Natal and Wand to reach beyond Wii says EA Europe's senior VP

luvtospooge said:
badgenome said:
If Natal works out, then perhaps.

But the dildo? I don't see it happening.

The "dildo" as you call it will attract some serious female players.

Hmmm, yeah. Plus it has a clown nose for the little kids.

I change my vote, the wand will surpass the Wii after all.



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mike_intellivision said:
just based upon history.

What we learned from history is that we don't learn from history.



I still believe that Natal and Gem are elaborate hoaxes set to trap would be customers into a false sense of security. That or they are so full of BS and hype that the mere mention of them surpassing the Wiimote in success is a sign that they are failures before launch.



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

IF Natal really works and it gets compelling software to make use of it, it will indeed have a chance at attracting new audiences - those that do not want any controller at all.

For example the fitness crowd - EA Sports Active for example would be an even better exergame if I didn't have to use any controller, as quite frankly controllers are somewhat of a bother for this type of game - but ONLY IF Natal will follow my exact movements and recognize any errors I make in real time, correcting me when it needs to and correctly estimating how much effort I put in all the time (these functions are presently covered by the Wiimote and Nunchuk).

On the other hand I don't see any reason for the Gem to attract new audiences into gaming that the Wii hasn't reached.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

nitekrawler1285 said:
JaggedSac said:
People seem to be very limited in their vision. Regular games will not be going anywhere on the 360. Reach will still be a controller experience and will be kick ass. Natal is only something that is ADDING to the 360 consumer's experience. It isn't taking away anything. Not currently anyway. The only way it would take away from the regular controller experiences on the 360 is if it was incredibly successful. And if it becomes successful enough to alter development trends for the system, then that means people are wanting it. I truthfully do not understand the resentment towards the hardware. It will be there for people wanting it, and it will not be there for people who do not want it. Simple. Not sure why having more shit available to you is a bad thing.

If you would like to see some ideas for Natal(which, judging by my thread's post count, there aren't many interested in passing ideas around, only passing FUD) here is a thread with some ideas I had: http://www.vgchartz.com/forum/thread.php?id=90211&page=1

The hardware IS coming, perhaps it would be more fruitful to discuss what IS possible on the system. Why try to shoehorn current genres onto the system. Trying to play tennis with a baseball bat is not a good idea.

Cause we aren't paid to come up with the idea for mario. We pay to play it.  If they want us to believe they may wanna show us something to get us interested as most people don't care about the technical side of the experience anyway.

 

Going further where most games today are  popular gameplay mechanic A in popular setting Z = new game I think that developers nowadays are limited in vision.  If you wanna walk around with you head in the clouds that's fine but if current development trends aren't ignored Natal just isn't going to have compelling software.  I would let them SHOW me otherwise but they seem to wanna do everything but that.  

 

 

So before MS shows any games that they are releasing for it, people should bitch about the fact that no games will work on it and the games that do, will be shovelware?



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bla bla bla bla bla



Time to Work !

And I forgot to wear my lollerskates today.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

JaggedSac said:
People seem to be very limited in their vision. Regular games will not be going anywhere on the 360. Reach will still be a controller experience and will be kick ass. Natal is only something that is ADDING to the 360 consumer's experience. It isn't taking away anything. Not currently anyway. The only way it would take away from the regular controller experiences on the 360 is if it was incredibly successful. And if it becomes successful enough to alter development trends for the system, then that means people are wanting it. I truthfully do not understand the resentment towards the hardware. It will be there for people wanting it, and it will not be there for people who do not want it. Simple. Not sure why having more shit available to you is a bad thing.

If you would like to see some ideas for Natal(which, judging by my thread's post count, there aren't many interested in passing ideas around, only passing FUD) here is a thread with some ideas I had: http://www.vgchartz.com/forum/thread.php?id=90211&page=1

The hardware IS coming, perhaps it would be more fruitful to discuss what IS possible on the system. Why try to shoehorn current genres onto the system. Trying to play tennis with a baseball bat is not a good idea.

Maybe people are limited in their vision, but Microsoft hasn't yet shown any evidence (or even an indication) that Natal will work well for anything but simple games.

It doesn't seem to be able to detect fingers, or to provide an IR-aiming like feature. These two things alone, if true, will severely limit what games are possible on it. I glanced at your thread and some of your ideas seem to depend on being able to place things precisely on the screen. Of course this can be made with gestures instead of aiming, but that makes it similar to using a D-pad...

The stuff we saw working on Natal was very rough, without much precision in terms of control. Until we know for sure, it's very hard to have faith on something which capabilities we don't even know.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:

Maybe people are limited in their vision, but Microsoft hasn't yet shown any evidence (or even an indication) that Natal will work well for anything but simple games.

It doesn't seem to be able to detect fingers, or to provide an IR-aiming like feature. These two things alone, if true, will severely limit what games are possible on it. I glanced at your thread and some of your ideas seem to depend on being able to place things precisely on the screen. Of course this can be made with gestures instead of aiming, but that makes it similar to using a D-pad...

The stuff we saw working on Natal was very rough, without much precision in terms of control. Until we know for sure, it's very hard to have faith on something which capabilities we don't even know.

 

The lack of finger detection is definitely a let down, but it is by no means the end of gaming possibilities.  Even if it did detect fingers, you would not be able to point at something on the screen directly.  Natal has no idea where the screen is, unless you begin the game by doing some sort of calibration such as "Here I am, here is my tv".  The way on screen control is going to be done via Natal is all relative to the body.  The distances your hands are from your body are translated to screen coordinates.  Pretty simple actually since Natal has the (x,y,z) position of your entire body.  Plus, this gives allows for direct manipulation of on-screen items in 3 dimensions.  Move your hand forward and the on-screen indication moves forward as well, by getting smaller.  I really don't see how you can judge any accuracy from anything we have seen so far.



JaggedSac said:
NJ5 said:

Maybe people are limited in their vision, but Microsoft hasn't yet shown any evidence (or even an indication) that Natal will work well for anything but simple games.

It doesn't seem to be able to detect fingers, or to provide an IR-aiming like feature. These two things alone, if true, will severely limit what games are possible on it. I glanced at your thread and some of your ideas seem to depend on being able to place things precisely on the screen. Of course this can be made with gestures instead of aiming, but that makes it similar to using a D-pad...

The stuff we saw working on Natal was very rough, without much precision in terms of control. Until we know for sure, it's very hard to have faith on something which capabilities we don't even know.

 

The lack of finger detection is definitely a let down, but it is by no means the end of gaming possibilities.  Even if it did detect fingers, you would not be able to point at something on the screen directly.  Natal has no idea where the screen is, unless you begin the game by doing some sort of calibration such as "Here I am, here is my tv".  The way on screen control is going to be done via Natal is all relative to the body.  The distances your hands are from your body are translated to screen coordinates.  Pretty simple actually since Natal has the (x,y,z) position of your entire body.  Plus, this gives allows for direct manipulation of on-screen items in 3 dimensions.  Move your hand forward and the on-screen indication moves forward as well, by getting smaller.  I really don't see how you can judge any accuracy from anything we have seen so far.

Obviously calibration relative to the screen would be needed, that would be the easy part.

Didn't they say the other day that accuracy was about 4 cm? What we saw in terms of accuracy was that "Paint Party" demo, which looked more like throwing buckets at the wall than actual painting.

I hope I'm wrong. If I'm wrong, it's because MS has done a piss poor job of showing Natal's capabilities.

 



My Mario Kart Wii friend code: 2707-1866-0957