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Forums - Gaming Discussion - Top 10 Ways to Fix JRPGs

they do not need fixing.Just need to do some tiny adjustments...less cliched stories would be my big one,everything else is awesome,I love jrpg's.



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slowmo said:
The points were all relevant and highlighted how the genre needs to evolve. They don't need to implement all 10 on this list to move the genre forward, just mix it up from the stale formula thats currently causing the death of the genre. New IP's just aren't selling well in the JRPG genre and there is too much recycling of the same series that are the only ones who are successful.

To those people convinced that JRPG's are fine sticking with the same formula (in some cases story) they've played for years then you'll be the ones to blame when the JRPG genre crashes and dies for good.

why blame us?we are not the developers.I think wrpg's should stay well away from jrpgs. Everything nowadays is about simplifying everything,gone are all the amazing 20 pages of menus for each character. Now everthing is just too fucking easy. Jrpgs are not dying its just the elitist casuals as usual fucking everthing up for all the other gamers. We want it this way,we want it that way.....they should just shut up for once.



Hell no on number 3.. no more save points?? what the hell then the game will never be a challenge if you can save when ever you want, sure SO took it to a extreme with 2-3 hours before a save but come on they can atleast make it maybe once every hour.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

i think WRPG needs more fixing.
the only thing i agree its the voice acting, but the japanese it's awesome. so its not the developer problem rather american voice actors.



griffinA said:
Top Ten Ways to Fix JRPGs: Become more like WRPGs

I rather see: Top Ten Ways to Fix J/WRPGs: Become more like Oldschool JRPGs :p



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

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Naum said:
griffinA said:
Top Ten Ways to Fix JRPGs: Become more like WRPGs

I rather see: Top Ten Ways to Fix J/WRPGs: Become more like Oldschool JRPGs :p

this.



Soriku said:
Xen said:
Garcian Smith said:
griffinA said:
Top Ten Ways to Fix JRPGs: Become more like WRPGs

There is unironically nothing at all wrong with this statement.

Keep JRPG elements in a JRPG and keep WRPG ones in a WRPG. Don't mix the two, the results won't be any good.

I like my JRPG's as they are now. With ridicule, lots of dialogue, and very slow progress. Fuck innovation, this is one genre that is better off without it.


Hey, you like VC don't you. So innovation at least when it comes to gameplay can be cool, though not necessary. TWEWY is also pretty innovative and great.

So gameplay innovation is a good thing but don't change much of anything else.

Not necessary is correct!



klystron said:
I agree with some points. My biggest gripe with JRPGs of late is the lack of world maps and exploration. I don't mind a linear story but don't make me walk in a straight line for 5 screens to get to the next point. (I'm looking at you, FFX. In fact, I'll be skipping FF13.) Even Rogue Galaxy and Grandia 3 felt restrictive (despite Grandia 3 having a world map of sorts) because you were always limited in these tiny little maps inside a much larger area. I don't need a huge wide open world like in Oblivion (which got boring to me after a while because there is no character growth) but don't make me feel like I'm playing a story. Let me play an adventure.

As for battle systems, I like the Tales games the best. Fighting never gets old and I always smash buttons through every random encounter. I just love it. My favorite series by far, despite the cliches.

What attracts me most to JPRGs, and I think I mentioned this in another topic, is character development. We always have the same overall plot. Small conflicts reveal a larger one and someone wants to destroy the world so it can be reborn. Fine, whatever. I like how JRPGs give you a taste of a character's motives and past. Finding out more is what motivates me to keep going. That's what I really like. Western RPGs have no sense of real character development. It's all handed to you up front if you even play a character with a story. Bethesda's games just have you playing someone with no story, and the character never gets one either.

Just my $0.17 ($0.02 adjusted for coming inflation.)

If you want character development you may want to give Planescape Torment or The Witcher a go. Unlike other Western RPGs where you build a character from scratch and you give him your own motivations, the main characters in those 2 have deep rooted motivations with deep and involving storylines. The other thing is that the story is more original than in most RPGs (both J and W variety).



How to fix jrpgs: copy final fantasy tactics, not final fantasy




ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

JRPG doesn't need to get fixed, its just out of date. It's still very popular in Japan but not elsewhere.
I'd say it has peaked same as Japan as a country.