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Forums - Nintendo Discussion - Should Zelda Wii be alot more action-involved than previous installments?

 

Should Zelda Wii be alot more action-involved than previous installments?

Yes, to take advantage of... 82 62.60%
 
No, keep it the same. 17 12.98%
 
I want less focus on action. Give me puzzles! 17 12.98%
 
I don't mind either way. 7 5.34%
 
I'm just in this for the chick 4 3.05%
 
I don't like this guy. He's no mudkip. 4 3.05%
 
Total:131

I would like team ninja to give zelda a ninja gaiden style make over



If at first you don't succeed, you fail

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SnowWhitesDrug said:
miz1q2w3e said:
SnowWhitesDrug said:
I would like to see Zelda take on a bit more social interaction like the Fable series. And A bit more scope with the size and detail of the world. Im sure if developers can produce the massive worlds of Assassins Creed nintendo could put a little effort into the detail of their next zelda. Especially from the point of view that Zelda is going to return more proffits then AC or Fable. Given its being designed for a very low powered system means it shouldn’t take as long to build, say a sword, or a tree, or a house as it does for a high polygon model on a higher powered system. So please nintendo give us more!

The problem I have with zelda after playing other adventure and rpg games is that the story line feels forced. I dont feel like I am deciding the outcome of the game, more like the story is being read to me and Im just making my character act it out :)

In games like Fable or elders scroll, even though the story line is linear like all games, it doesnt feel as linear. I want harder puzles to, and something different. I am tired of the same old solutions. I found TP WAY to easy because I brought all my experience with earlier zelda games to the table. I watch some one like my wife play these games and she has no clue and they are sooooo hard for her. But they are just repetitive for me.

 

^^ ugh, anything but going the "fable" route, i was actually excited that my best friend bought that fable 2 for his 360 thinking it would be something like zelda. i was wrong.

Fable turned out to be more of a WRPG (not my fav genre) with marriages and buying houses and the sorts, whereas zelda is more of a mix between Action/adventure + RPG. i like the ratio Zelda currently has for those genres. maybe more action and enemies + enemy variety.

though I agree that it needs a more detailed world, but not marriage, buying houses, raising families, or any of that stuff.

Thats what I strugle with, the game is a great adventure game, but at the same time the game has great potential to be something even bigger and more indepth. the character relationships are there, the plot is there. Its just all these things are out of my hands and I cant do a thing about it. Its like im in an Animus and I cant do anything outside of Links pre-determined destiny. All the other games I have been playing since I defered from the nintendo camps have opened my eyes to the type of freedom other developers are offering in their games. When I went back recently to play TP I was shocked... A game I was so inlove with and had one of the best gaming experiences of my life in has been reduced to nothing compared to its HD rivals. I was honestly in shock! the animation was clunky, the story line progressed to slowly, the puzzles were twice as easy second time around and wiggling the wii remote just felt stupid and distracting from the intuative layouts of games like Fable II and AC II. I couldnt believe my eyes to be honest

For people who have never really tried their hands at these block buster HD games they wouldnt know what they are missing and wouldnt care for it. but nintendo has to step up and start offering an experience that will put it in the same league as these big hitting games. Even if the graphics arent as good, the story line, its presentation and the character animations need a huge boost before we can consider adding more action lol

best post so far, we have the same views, in my eyes i like zelda, but its grown old and stale, 12 years with the same formula can take a toll some people.

about the waggle, well i bought the GC version of TP becauase i knew the Wii version had waggle, and its too much of a chore and doesn't add anything to the gameplay.

 

You should try Darksiders for the HD consoles, its actually the best zelda i've played since OoT.



SnowWhitesDrug said:
miz1q2w3e said:
SnowWhitesDrug said:
I would like to see Zelda take on a bit more social interaction like the Fable series. And A bit more scope with the size and detail of the world. Im sure if developers can produce the massive worlds of Assassins Creed nintendo could put a little effort into the detail of their next zelda. Especially from the point of view that Zelda is going to return more proffits then AC or Fable. Given its being designed for a very low powered system means it shouldn’t take as long to build, say a sword, or a tree, or a house as it does for a high polygon model on a higher powered system. So please nintendo give us more!

The problem I have with zelda after playing other adventure and rpg games is that the story line feels forced. I dont feel like I am deciding the outcome of the game, more like the story is being read to me and Im just making my character act it out :)

In games like Fable or elders scroll, even though the story line is linear like all games, it doesnt feel as linear. I want harder puzles to, and something different. I am tired of the same old solutions. I found TP WAY to easy because I brought all my experience with earlier zelda games to the table. I watch some one like my wife play these games and she has no clue and they are sooooo hard for her. But they are just repetitive for me.

 

^^ ugh, anything but going the "fable" route, i was actually excited that my best friend bought that fable 2 for his 360 thinking it would be something like zelda. i was wrong.

Fable turned out to be more of a WRPG (not my fav genre) with marriages and buying houses and the sorts, whereas zelda is more of a mix between Action/adventure + RPG. i like the ratio Zelda currently has for those genres. maybe more action and enemies + enemy variety.

though I agree that it needs a more detailed world, but not marriage, buying houses, raising families, or any of that stuff.

Thats what I strugle with, the game is a great adventure game, but at the same time the game has great potential to be something even bigger and more indepth. the character relationships are there, the plot is there. Its just all these things are out of my hands and I cant do a thing about it. Its like im in an Animus and I cant do anything outside of Links pre-determined destiny. All the other games I have been playing since I defered from the nintendo camps have opened my eyes to the type of freedom other developers are offering in their games. When I went back recently to play TP I was shocked... A game I was so inlove with and had one of the best gaming experiences of my life in has been reduced to nothing compared to its HD rivals. I was honestly in shock! the animation was clunky, the story line progressed to slowly, the puzzles were twice as easy second time around and wiggling the wii remote just felt stupid and distracting from the intuative layouts of games like Fable II and AC II. I couldnt believe my eyes to be honest

For people who have never really tried their hands at these block buster HD games they wouldnt know what they are missing and wouldnt care for it. but nintendo has to step up and start offering an experience that will put it in the same league as these big hitting games. Even if the graphics arent as good, the story line, its presentation and the character animations need a huge boost before we can consider adding more action lol


The main reason Assassin's Creed feels so much better than Zelda to you is because you're comparing it to Twilight Princess.

 

Twilight Princess was extremely "freeless" in reality. To be honest, Assassin's Creed isn't any better than Zelda (in general, not Twilight Princess) at all. Twilight Princess is one of the weakest titles in the series mostly because of this. Wind Waker was ALOT better than Twilight Princess, and it truly had a soul and depth - personality, freedom, EVERYTHING. If it had realistic graphics, it would've been what fans were looking for aside from difficulty (although AC is very, very easy as well).

 

Majora's Mask was great, but it was different, so we won't count it - and OoT was just great. A good balance between everything.

 

I'm just trying to say, Zelda IS a high quality series still, and I don't think Assassin's Creed is better at all. It hasn't surpassed Zelda and gone beyond it in the least - it just feels like that because the recent few Zelda titles are more linear while AC from the get-go has awesome graphics, a better story and a more mature feeling. Spirit Tracks was almost everything we asked for, its just the freedom (about half-way through with the sidequests) was revolved around that slow train. That and the overworld, but again - freaking train.

 

AC is great and all, but its not nearly as good as you think. The Zelda series in general is just as free as it is (just not as big for most games due to it being on the 360 and PS3). Twilight Princess isn't all that great if freedom is what you're looking for, its just kinda average in that aspect. AC 2>>TP, but Zelda>AC franchise wise. Most games are linear without sidequests, and AC falls in the same category. With that said, I really think Zelda has better gameplay than AC.



i just really hope that they ramp up the difficulty in the boss battles....it's not right when your beating a boss on the first try and not even losing very many hearts....ugh Bosses need to be hard like in castlevania where it takes forever to beat them