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Forums - Sony Discussion - Bayonetta, why shoud we care if the PS3 version is gimped?

Apparently (based on the info in another thread) the lack of polish in the PS3 version is hurting sales. Darksiders outsold it 2:1.



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I'm glad Darksiders outsold it. We Playstation gamers should put up with crappy porting. The companies don't don't lower the price tag for the inferior product



coolguy said:
people should boycot this game

If boycotting means not buying the game cause I don't care about it, than I am doing that.

Really, boycotting implies more of not buying any product a certain company makes, and I don't think any of us are at that point.




 

I don't have a problem playing it, the amount of "loading" I see is fucking retarded, other than that, it's really not bad.



^^WTF? My PS3 Bayonetta doesn't run that smooth; especially the torture attack... But to the topic at hand, I'd normally agree that we shouldn't put up with a bad port, but if my deductive skills are of any worth I'm guessing Platinum never intended the game to ever touch the PS3 and Sega knew their sales would be coming from that said PS3 version. Platinum didn't want to do the port, and Sega was left to make the PS3 version of the game, and I have no idea what the hell they did in the 360 version that saved so much ram but it couldn't have been done on the PS3 easily. Don't buy the game if you don't want to support Platinum, buy the game if you want to support Sega who's trying to support Sony.



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ameratsu said:
FastFord58 said:
You should care that it is gimped because it probably didn't have to be that way.

Do not support inferior products as that will just breed more inferior products. While settle for sloppy seconds? Consumers vote with their wallets; why would a company stop making half-assed ports if they know the user base will just bend over and take it? Does the game cost less on PS3? It should if it doesn't already.


It was a xbox 360 game that was ported to the ps3 relatively late in its development cycle. And it shows.

PS3 only owners benefit enormously from developers being able to port games from the x360 with relative ease. Rather than be grateful that the ps3 continues to recieve the volume of support that it does, they continue to get angry at lazy developers/publishers. Meanwhile, they ignore the fact that the last place console this gen is getting an unprecedented amount of great third party games. Way more than the first place console. Shut up and try to realize how good you have it.

When I played through the ps2 version of Resident Evil 4, I never even knew or cared that there was a better version available for the gamecube. I only owned a ps2, what did I care if the graphics and load times are worse? I was just glad I could play the game on the console I had, even if it fell short of the original version.

I'm not trying to start an argument with you or anything, but I must point out a few little details.

#1 Bayonetta on the 360 is $60. On the PS3, it is also $60. On the Gamecube, RE4 was $50. On the PS2, it was $40.

#2 The xbox 360 and PS3 are at least identical in performance. Where the Gamecube was slightly newer, and more powerful than the PS2. The very subtle graphical limitations(and load times) of the PS2 version of RE4, were easier to overlook due to this fact.

#3 as far as content, the PS360 versions of Bayonetta are the same. With RE4 though, the PS2 version came out of the package with enough additional content, that would(by today's standards) amount to a good $10-15 of DLC. Separate ways(2+hour mini game), 2 new costumes, and a new weapon. All unreleased on the Gamecube's RE4.

 



JameyBurl said:
ameratsu said:

When I played through the ps2 version of Resident Evil 4, I never even knew or cared that there was a better version available for the gamecube. I only owned a ps2, what did I care if the graphics and load times are worse? I was just glad I could play the game on the console I had, even if it fell short of the original version.

I'm not trying to start an argument with you or anything, but I must point out a few little details.

#1 Bayonetta on the 360 is $60. On the PS3, it is also $60. On the Gamecube, RE4 was $50. On the PS2, it was $40.

#2 The xbox 360 and PS3 are at least identical in performance. Where the Gamecube was slightly newer, and more powerful than the PS2. The very subtle graphical limitations(and load times) of the PS2 version of RE4, were easier to overlook due to this fact.

#3 as far as content, the PS360 versions of Bayonetta are the same. With RE4 though, the PS2 version came out of the package with enough additional content, that would(by today's standards) amount to a good $10-15 of DLC. Separate ways(2+hour mini game), 2 new costumes, and a new weapon. All unreleased on the Gamecube's RE4.

 

 

1) Both versions of Bayonetta were released at the same time. RE4 on GC and PS2 had a several month gap between them, belated game releases/ports should be offered at a reduced price and/or contain extra content.

2) They are indentical in performance with the proper planning and effort. This was not the case with Bayonetta as the ps3 version was done by Sega, not Platinum. 

3) Yes there was extra content, though that may have been to entice RE fans to double dip. I would say the extra content is negligible, but I'm not a huge RE fan either.

My original point was that if you only own one console, what does it matter if one version has more features or plays better by comparison? Frankly this gen we are way too focused on dissecting the differences between multiplats. Many times small differences are blown out of perspective and serve the purpose of system wars far more than informing multiple console owners about potential purchases.



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ameratsu said:
JameyBurl said:
ameratsu said:

When I played through the ps2 version of Resident Evil 4, I never even knew or cared that there was a better version available for the gamecube. I only owned a ps2, what did I care if the graphics and load times are worse? I was just glad I could play the game on the console I had, even if it fell short of the original version.

I'm not trying to start an argument with you or anything, but I must point out a few little details.

#1 Bayonetta on the 360 is $60. On the PS3, it is also $60. On the Gamecube, RE4 was $50. On the PS2, it was $40.

#2 The xbox 360 and PS3 are at least identical in performance. Where the Gamecube was slightly newer, and more powerful than the PS2. The very subtle graphical limitations(and load times) of the PS2 version of RE4, were easier to overlook due to this fact.

#3 as far as content, the PS360 versions of Bayonetta are the same. With RE4 though, the PS2 version came out of the package with enough additional content, that would(by today's standards) amount to a good $10-15 of DLC. Separate ways(2+hour mini game), 2 new costumes, and a new weapon. All unreleased on the Gamecube's RE4.

 

 

1) Both versions of Bayonetta were released at the same time. RE4 on GC and PS2 had a several month gap between them, belated game releases/ports should be offered at a reduced price and/or contain extra content.

2) They are indentical in performance with the proper planning and effort. This was not the case with Bayonetta as the ps3 version was done by Sega, not Platinum. 

3) Yes there was extra content, though that may have been to entice RE fans to double dip. I would say the extra content is negligible, but I'm not a huge RE fan either.

My original point was that if you only own one console, what does it matter if one version has more features or plays better by comparison? Frankly this gen we are way too focused on dissecting the differences between multiplats. Many times small differences are blown out of perspective and serve the purpose of system wars far more than informing multiple console owners about potential purchases.


#1. So should poorly done simultaneously released ports.

#2. The proper planning and effort should have been there, no matter who did it.

 



Double post, sorry.

 



dnnc said:
It's $60, why should PS3 owners have to pay the same as 360 owners for an inferior product?

i dunno, blu-ray?

good thing i'm planning to get it used. i get to play bayonetta and at the same time not support and give SEGA or Plantinum my money! win win for me