JameyBurl said:
I'm not trying to start an argument with you or anything, but I must point out a few little details. #1 Bayonetta on the 360 is $60. On the PS3, it is also $60. On the Gamecube, RE4 was $50. On the PS2, it was $40. #2 The xbox 360 and PS3 are at least identical in performance. Where the Gamecube was slightly newer, and more powerful than the PS2. The very subtle graphical limitations(and load times) of the PS2 version of RE4, were easier to overlook due to this fact. #3 as far as content, the PS360 versions of Bayonetta are the same. With RE4 though, the PS2 version came out of the package with enough additional content, that would(by today's standards) amount to a good $10-15 of DLC. Separate ways(2+hour mini game), 2 new costumes, and a new weapon. All unreleased on the Gamecube's RE4.
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1) Both versions of Bayonetta were released at the same time. RE4 on GC and PS2 had a several month gap between them, belated game releases/ports should be offered at a reduced price and/or contain extra content.
2) They are indentical in performance with the proper planning and effort. This was not the case with Bayonetta as the ps3 version was done by Sega, not Platinum.
3) Yes there was extra content, though that may have been to entice RE fans to double dip. I would say the extra content is negligible, but I'm not a huge RE fan either.
My original point was that if you only own one console, what does it matter if one version has more features or plays better by comparison? Frankly this gen we are way too focused on dissecting the differences between multiplats. Many times small differences are blown out of perspective and serve the purpose of system wars far more than informing multiple console owners about potential purchases.
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