Where did you get these numbers from?
Well although a good attempt at trying to guesstimate costs but still off on a few key concepts. First and foremost, it's unlikely development costs were that high. Even some of the biggest productions in recent years have generally only been in the $40-$60 million range. So it's doubtful FF13 is out of that range. However, you have grossly under estimated marketing. Generally if you spend that much on development, you are going to spend a hell of a lot more on marketing. Now I'm not good at guesstimating single territory but I'd say well over $50 million is probably a given considering how long this game has been hyped for due to how long it has been in the media.
Finally, when publishers sell games to retailers, they generally sell it at almost what they will sell it on the market. At least I know that to be the case in America thanks to some analysis on Gamestop profits and revenues. In Japan though, I wouldn't assume it to be too far off and at least in the 90th percentile. Meaning at the least they sell it for 90% of what the retailers are going to sell it for.
Now obviously this is all rough and once again it is hard to guesstimate this and really only the publishers themselves will no the exact number. But I think we can safely say that development costs, marketing in Japan (among other thins which is worldwide right now), and other expenditures would easily put the total money spent on this game is at the very least right now $100 million. Factor in the rest of the world when all that goes full force and at least $150 million for the total costs. That is about the norm for big games like FF13.
Hope this helps just a little bit but remember this isn't an exact science and purely speculative.
Mummelmann said: OP: Have you learned nothing? 3rd parties don't have profits on HD games. |
This is true, and their financial reports confirm it:(
Gaming make me feel GOOD!
CGI-Quality said: Well it is Final Fantasy, on a PlayStation no less. Of course it profited |
but will it sell the 10mil Square is looking for...
Gaming make me feel GOOD!
i don´t remember very well, but i think i read in some place that retailers sell the games almost the same price as they buy them, and the majority of their profits comes from game peripherals and the second hand market....but don´t take me so seriously, i can barely remember.
wii fc : 7188 5379 1382 7074
smash fc :2234 6924 8637
gamertag : Dano2688
dano said: i don´t remember very well, but i think i read in some place that retailers sell the games almost the same price as they buy them, and the majority of their profits comes from game peripherals and the second hand market....but don´t take me so seriously, i can barely remember. |
you're thinking of console sales not game sales.
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X
yes i got messed up, thanks for clarifying that to me.
wii fc : 7188 5379 1382 7074
smash fc :2234 6924 8637
gamertag : Dano2688
Zucas said: Well although a good attempt at trying to guesstimate costs but still off on a few key concepts. First and foremost, it's unlikely development costs were that high. Even some of the biggest productions in recent years have generally only been in the $40-$60 million range. So it's doubtful FF13 is out of that range. However, you have grossly under estimated marketing. Generally if you spend that much on development, you are going to spend a hell of a lot more on marketing. Now I'm not good at guesstimating single territory but I'd say well over $50 million is probably a given considering how long this game has been hyped for due to how long it has been in the media. |
Perhaps not that much, but it isn't out of the question, sincce GTA IV cost even more than that.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
irstupid said:
what are you smoking? lets use american currency for a typical game, $60 right.
The store does not buy the game for $60. if they did, they would not make any money. They mark up their games. Your a AAA moron if you think otherwise. Or how do you think stores make money on games then if they sell them for the same amount they buy them for.
edit: now yes they could have sold FFXIII on release day for same price they bought it for, or even lower because of belief that if they get costumers in their store to buy the game they will buy other things too. Stores mark up on average roughly 15% on all products they buy. I dont' know if same for video games, but I don't see why not. So a store buys a game for roughly $51.00. not sure what average mark up is in other coutnries, so not going to post. But all people who constantly try and do math with $60 per game is just being stupid. You have to take into store mark up's besides the other deductions all before getting to the dev return |
Did you just post without reading anything in the OP?
I know the stores don't buy games for full price, the game costs 9,000 yen in Japan = around $90
so if the store buys it for 60% of its cost = $54, so S-E gets $54 per game sold, or 5,400 yen
Then the stores sell it for 9,000 yen or 7,500 as some reported = a 3,600 profit per copy
that is the assumption the calculation was based on.....I never used the full price times the amount of sales
S-E shipped 1.8 Million to them on launch, the STORES BOUGHT 1.8 Million copies......the stores payed for those copies before selling them
As I said its all based on an assumption, don't act so rudely unless you can provide some hard facts as to what the real figures are & not once again assumptions you think are more correct
All hail the KING, Andrespetmonkey
Zucas said: Well although a good attempt at trying to guesstimate costs but still off on a few key concepts. First and foremost, it's unlikely development costs were that high. Even some of the biggest productions in recent years have generally only been in the $40-$60 million range. So it's doubtful FF13 is out of that range. However, you have grossly under estimated marketing. Generally if you spend that much on development, you are going to spend a hell of a lot more on marketing. Now I'm not good at guesstimating single territory but I'd say well over $50 million is probably a given considering how long this game has been hyped for due to how long it has been in the media. Finally, when publishers sell games to retailers, they generally sell it at almost what they will sell it on the market. At least I know that to be the case in America thanks to some analysis on Gamestop profits and revenues. In Japan though, I wouldn't assume it to be too far off and at least in the 90th percentile. Meaning at the least they sell it for 90% of what the retailers are going to sell it for. Now obviously this is all rough and once again it is hard to guesstimate this and really only the publishers themselves will no the exact number. But I think we can safely say that development costs, marketing in Japan (among other thins which is worldwide right now), and other expenditures would easily put the total money spent on this game is at the very least right now $100 million. Factor in the rest of the world when all that goes full force and at least $150 million for the total costs. That is about the norm for big games like FF13. Hope this helps just a little bit but remember this isn't an exact science and purely speculative. |
zucas MW2 has 150 million worth of worldwide marketing
I dunno, but 50 million alone for japan sounds way too high.....considering the kind of marketing MW2 got in Na & EU. But the figure could be true
so your saying stores buy the game from S-E for 90% of its RRP = 8,100 yen? so basically around $80?
in that case 80 x 2 million = 160 Million made so far?!
Either way I'm just trying to work out whether they have profited already or not, & if they have by how much.
thanks for your help!
All hail the KING, Andrespetmonkey