irstupid said:
what are you smoking? lets use american currency for a typical game, $60 right.
The store does not buy the game for $60. if they did, they would not make any money. They mark up their games. Your a AAA moron if you think otherwise. Or how do you think stores make money on games then if they sell them for the same amount they buy them for.
edit: now yes they could have sold FFXIII on release day for same price they bought it for, or even lower because of belief that if they get costumers in their store to buy the game they will buy other things too. Stores mark up on average roughly 15% on all products they buy. I dont' know if same for video games, but I don't see why not. So a store buys a game for roughly $51.00. not sure what average mark up is in other coutnries, so not going to post. But all people who constantly try and do math with $60 per game is just being stupid. You have to take into store mark up's besides the other deductions all before getting to the dev return |
Did you just post without reading anything in the OP?
I know the stores don't buy games for full price, the game costs 9,000 yen in Japan = around $90
so if the store buys it for 60% of its cost = $54, so S-E gets $54 per game sold, or 5,400 yen
Then the stores sell it for 9,000 yen or 7,500 as some reported = a 3,600 profit per copy
that is the assumption the calculation was based on.....I never used the full price times the amount of sales
S-E shipped 1.8 Million to them on launch, the STORES BOUGHT 1.8 Million copies......the stores payed for those copies before selling them
As I said its all based on an assumption, don't act so rudely unless you can provide some hard facts as to what the real figures are & not once again assumptions you think are more correct
All hail the KING, Andrespetmonkey