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Forums - Nintendo Discussion - My own thoughts on how to score with the Wii audience.

Chrizum said:
kingofwale said:
pokeclaudel said:
WilliamWatts said:
I only disagree with one small part: "The Core Market

To put it simply, make the games that would be a hit on the HD systems. To add to this, wishy-washy games with the name slapped on, and niche games, wouldn't have sold on those systems either. And if a game is a hit with multiplayer, it's a good idea to leave it in when it's on the Wii."

Its just that if it were that simple, then they wouldn't make bombs on the Wii. If anything I would remove that part and just stick with the core focus on the article without straying. You covered this topic better in your other paragraphs.

I'd like to see one game that bombed hard on wii that wouldn't have bombed on any other console. Some games did decent sales because it was on wii. No more heroes and red steel are examples of this.

CoD series, any soccer series, MadWorld, Madden series, the Conduit...

 

just to name a few.

CoD, Madden and soccer games didn't bomb hard, The Conduit and Madworld would have struggled to break 300k on HD consoles, while having costed several times as much to develop.

If they looked just as they did on wii, no they wont have "costed several times as much to develop". But you are right, they probably wont do well on HD consoles because madworld is pretty niche and the conduit was pretty much low spec Halo with motion controls (which would be unavailable to sell the game on ps360).

You agree that COD, madden and soccer didn't "bomb hard" but they just "bombed a bit"? You didnt defend those.



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Ari_Gold said:
well you clearly seem to "know" the market, make a game for the wii then :)

I actually have some game ideas. I just need to work on some actual game making skills, and I will actually try to get those made.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Pristine20 said:
Chrizum said:
kingofwale said:
pokeclaudel said:
WilliamWatts said:
I only disagree with one small part: "The Core Market

To put it simply, make the games that would be a hit on the HD systems. To add to this, wishy-washy games with the name slapped on, and niche games, wouldn't have sold on those systems either. And if a game is a hit with multiplayer, it's a good idea to leave it in when it's on the Wii."

Its just that if it were that simple, then they wouldn't make bombs on the Wii. If anything I would remove that part and just stick with the core focus on the article without straying. You covered this topic better in your other paragraphs.

I'd like to see one game that bombed hard on wii that wouldn't have bombed on any other console. Some games did decent sales because it was on wii. No more heroes and red steel are examples of this.

CoD series, any soccer series, MadWorld, Madden series, the Conduit...

 

just to name a few.

CoD, Madden and soccer games didn't bomb hard, The Conduit and Madworld would have struggled to break 300k on HD consoles, while having costed several times as much to develop.

If they looked just as they did on wii, no they wont have "costed several times as much to develop". But you are right, they probably wont do well on HD consoles because madworld is pretty niche and the conduit was pretty much low spec Halo with motion controls (which would be unavailable to sell the game on ps360).

You agree that COD, madden and soccer didn't "bomb hard" but they just "bombed a bit"? You didnt defend those.

it has nothing to do with 'cost serveral times as much to develop', many of the title I listed, the PS2 version, sometimes even the PSP version sold better than on Wii... and we all know how much PSP owners buy games



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Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

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: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
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"You have to ask yourself if its more worthwhile for them to keep thinking up new bright ideas (to avoid releasing "more of the same") for this "expanded" audience every single time when they also have the option of scoring with a runaway hit like Modern Warfare and rereleasing an updated version every 2 years on PS360."

You still need to come up with something new with those games after a while or the sale slow down. See the "Stories" games in GTA.

And doing some market research isn't that hard. You just look for what people want. And sometimes they even do want more of the same (Brain Age 2 being one example). If they don't, it's still going to be less costly to make a new game than the loads being spent on Call of Duty.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Here's the short version: advertise. Every Wii game I've ever seen an ad for is now a million seller. No matter how crap the product is, if you market it well and put emphasis on the social aspect you'll have a million selling Wii game. Just Dance (41 Metascore) is proof.



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--OkeyDokey-- said:
Here's the short version: advertise. Every Wii game I've ever seen an ad for is now a million seller. No matter how crap the product is, if you market it well and put emphasis on the social aspect you'll have a million selling Wii game. Just Dance (41 Metascore) is proof.

I was going to add that as well, just forgot.

If you have a game that enough people want (and yes, there are people who would want a good dancing simulator, just that game is a different form than DDR), make sure people know about it.

I mean Call of Duty barely gets any marketing and still sells. Imagine the sales of it actually had marketing on the system.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I really don't understand these kinds of threads.

The Wii already gets plenty of support. Let the HD systems have their own. It doesn't hurt the Wii in anyway. The system sells more hw and sw than anything else already and you still want it to take support away from the other systems?

Stop being greedy, people.



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Johann said:
I really don't understand these kinds of threads.

The Wii already gets plenty of support. Let the HD systems have their own. It doesn't hurt the Wii in anyway. The system sells more hw and sw than anything else already and you still want it to take support away from the other systems?

Stop being greedy, people.

You didn't read this, or you read it through the filter of that assumption. This is about not approaching the Wii market like it's some crazy random thing that won't buy your games. The real problem is making games they won't buy.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

WilliamWatts said:
I only disagree with one small part: "The Core Market

To put it simply, make the games that would be a hit on the HD systems. To add to this, wishy-washy games with the name slapped on, and niche games, wouldn't have sold on those systems either. And if a game is a hit with multiplayer, it's a good idea to leave it in when it's on the Wii."

Its just that if it were that simple, then they wouldn't make bombs on the Wii. If anything I would remove that part and just stick with the core focus on the article without straying. You covered this topic better in your other paragraphs.

we don't know if it is that simple or not.   they haven't gave it a chance.  do we see Resident Evil 5, or Call of Duty 4, or many other main title games with fan bases already on Wii.  (released on time, not ported way later)  NO

 

So we dont' knwo if it will sell.  We get the knockoffs, like all those Kingdom hearts crap not 1,2,3.  We get the resident evil rail guns, or ps2 ports, or some slapped together mini game.  and then they bitch about it not selling.  then they come out with some games they think are hardcore such as madworld or that insect game, which without even being released we ALL knew they would't sell huge numbers nad would be niche games.  how can they not see htis.



irstupid said:
WilliamWatts said:
I only disagree with one small part: "The Core Market

To put it simply, make the games that would be a hit on the HD systems. To add to this, wishy-washy games with the name slapped on, and niche games, wouldn't have sold on those systems either. And if a game is a hit with multiplayer, it's a good idea to leave it in when it's on the Wii."

Its just that if it were that simple, then they wouldn't make bombs on the Wii. If anything I would remove that part and just stick with the core focus on the article without straying. You covered this topic better in your other paragraphs.

we don't know if it is that simple or not.   they haven't gave it a chance.  do we see Resident Evil 5, or Call of Duty 4, or many other main title games with fan bases already on Wii.  (released on time, not ported way later)  NO

 

So we dont' knwo if it will sell.  We get the knockoffs, like all those Kingdom hearts crap not 1,2,3.  We get the resident evil rail guns, or ps2 ports, or some slapped together mini game.  and then they bitch about it not selling.  then they come out with some games they think are hardcore such as madworld or that insect game, which without even being released we ALL knew they would't sell huge numbers nad would be niche games.  how can they not see htis.

My guess, even though it's admittedly airmchair psychology, is that they had what they thought was a solid, if broad, idea of what games sold, and that bigger and better graphics and tech were the way to go. The Wii came and threw that off. It sold games that shouldn't have sold. While a few developers did the sensible thing and put some of the games they were used to on the Wii (Ubisoft made Red Steel, which wasn't perfect, but did sell and is getting a sequel), others got this stupid idea that those kinds of games don't work on the Wii.

This could explain the "test" games that weren't really proper tests (Sould Calibur is a fighting game, and you test that market with a fucking fighting game). Something challenged their idea of reality and they just couldn't grasp it.

I hope someone who actually knows about psych or sociology can explain this better.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs