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Forums - Nintendo Discussion - Would you like to see Nintendo acquire any studios?

I vaguely remember it. I thought EA came really close to buying them out but the success of GTA kind of bailed Take Two out. They could become vulnerable again but i think Nintendo would be the last company to launch a takeover, unfortunately.



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peachbuggy said:
I vaguely remember it. I thought EA came really close to buying them out but the success of GTA kind of bailed Take Two out. They could become vulnerable again but i think Nintendo would be the last company to launch a takeover, unfortunately.

No. GTA IV's sales was an attempt to get a higher payment. The thing is both sides stretched it out, they let the talks expire before they could make any deals, and that actually hurt TT's stock.



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bmmb1 said:
68soul said:

For more "hardcore" and original japanese games, they could buy Treasure, Platinum Games, Mystwalker, Cing and Vanillaware, all very talented teams...

But Nintendo will never do this, as games made by these teams usually have "niche" success: they won't spend millions for games with a 200k-500k potential only... but they did it with Monolith, so who knows...

The point is that acquiring such studios, while not necessarily bringing in mega sellers, will help diversify console offerings without having to rely on third parties, and so help sell more consoles.

The way I see it, among the "core" market that doesn't have the Wii, there are two groups - those who will never buy a Wii no matter what, and those who would buy it if there were enough games of the type the are looking for. Buying such studios could help bring over that group to Nintendo.

 

You're totally right, but that's how WE may view things... Nintendo, on another side, doesn't seem to be that interested in catching that userbase, and create more diversity in Wii's library: look at what happened with Monolith...

OK, the guys did try to make a western-like action game instead of what they were doin best so far, RPG's, and the game was not a masterpiece... but it was a very decent effort anyway, and Nintendo sent it to die, and in Europe only... a real shame, and an investment in which they don't even trust: it doesn't make sense...

In a recent interview, some guy at Sega wished for more "mature" support from Nintendo, and he's totally right, even if i'd say it's the same situation for any "hardcore" genre we may miss on Wii: RPG's, FPS, strategy, action/adventure... 18+ games, OK, but even games rated 12+ and 16+...

With a very small part of all their billions, Nintendo could push things and really help to diversify the Wii library... make some promotion deals or take charge of distribution, fund some awesome exclusive games, decrease their fees to attract more devs, do partnerships with some great 3rd parties, buy more 2nd parties, create more teams of their own...

There are many solutions, and sometimes, they begin to move: Dragon Quest exclusivity with Square Enix, Mario & Sonic collaboration with Sega, and the Monster Hunter 3 distribution and promotion deal with Capcom in Europe as the last example...

But they're not doin' enough... and honestly, i think it's because they don't care about games sellin less than a million, when their own games are sellin' so good... in the GC days, it would have really mattered for them to have a more diverse library, but now, they don't really care anymore, as it would "only" please a small part of their userbase, and not the majority (kids, women, old folks, etc)...

I mean, if Rising Star was not here to take charge of games like Little King's Story, Muramasa, No More Heroes or Fragile Dreams in Europe, i'd never have the occasion to play these games, and i would nearly only play 1st party games on my Wii, cos' Nintendo would never help... of course, these games are not theirs, and they can't take charge of any "great but niche" Wii game, made in Japan or in the West...

But if i was workin' at Nintendo, i'd create a special Wii collection, to easily (and cheaply) showcase some of the best "niche" games available on the console... a kind of "Gamer's choice" collection, but not for the blockbusters already successful: for the more creative (and critically acclaimed) games desearving more success...

Something like the "Nintendo's Seal of Quality" in front of the cover, but with another name, to make these games stand out from the (crappy) crowd and help the "average" consumer to recognize the quality games... but yeah, i know, i dream too much...  :(

 



 

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yep, considering the amount of money they have, they still too small.



I've always thought SEGA was a good fit honestly, I know they lack the talent they once had, but the damn net exploded when Sonic was announced for Brawl, the work Nintendo could do with the IPs acquired alone would be worth the investment both in boosted sales for Nintendo but gamers as well because Nintendo would hopefully put some real talent behind those games even if they have to take one of their main teams to make a Sonic game proper.

Like imagine one of the Mario teams making a Sonic game, it'd be sick. But even if they kept Sonic team on the project they'd likely lend help to them, Miyamoto popping in like he did with Retro working on Metroid and told them to trash the 3rd person game, imagine sonic unleashed and they show the werehog stage, Miyamoto squints, and tells them to trash it :P lol



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Carpevi said:
I think they should have bought Factor 5 or Free Radical Design when they gone bankrupt...


I know, i was hoping they would of done that, considering free radicals have the guys who made Goldeneye. but it didnt happen



 

 

68soul said:
bmmb1 said:
68soul said:

For more "hardcore" and original japanese games, they could buy Treasure, Platinum Games, Mystwalker, Cing and Vanillaware, all very talented teams...

But Nintendo will never do this, as games made by these teams usually have "niche" success: they won't spend millions for games with a 200k-500k potential only... but they did it with Monolith, so who knows...

The point is that acquiring such studios, while not necessarily bringing in mega sellers, will help diversify console offerings without having to rely on third parties, and so help sell more consoles.

The way I see it, among the "core" market that doesn't have the Wii, there are two groups - those who will never buy a Wii no matter what, and those who would buy it if there were enough games of the type the are looking for. Buying such studios could help bring over that group to Nintendo.

 

You're totally right, but that's how WE may view things... Nintendo, on another side, doesn't seem to be that interested in catching that userbase, and create more diversity in Wii's library: look at what happened with Monolith...

OK, the guys did try to make a western-like action game instead of what they were doin best so far, RPG's, and the game was not a masterpiece... but it was a very decent effort anyway, and Nintendo sent it to die, and in Europe only... a real shame, and an investment in which they don't even trust: it doesn't make sense...

In a recent interview, some guy at Sega wished for more "mature" support from Nintendo, and he's totally right, even if i'd say it's the same situation for any "hardcore" genre we may miss on Wii: RPG's, FPS, strategy, action/adventure... 18+ games, OK, but even games rated 12+ and 16+...

With a very small part of all their billions, Nintendo could push things and really help to diversify the Wii library... make some promotion deals or take charge of distribution, fund some awesome exclusive games, decrease their fees to attract more devs, do partnerships with some great 3rd parties, buy more 2nd parties, create more teams of their own...

There are many solutions, and sometimes, they begin to move: Dragon Quest exclusivity with Square Enix, Mario & Sonic collaboration with Sega, and the Monster Hunter 3 distribution and promotion deal with Capcom in Europe as the last example...

But they're not doin' enough... and honestly, i think it's because they don't care about games sellin less than a million, when their own games are sellin' so good... in the GC days, it would have really mattered for them to have a more diverse library, but now, they don't really care anymore, as it would "only" please a small part of their userbase, and not the majority (kids, women, old folks, etc)...

I mean, if Rising Star was not here to take charge of games like Little King's Story, Muramasa, No More Heroes or Fragile Dreams in Europe, i'd never have the occasion to play these games, and i would nearly only play 1st party games on my Wii, cos' Nintendo would never help... of course, these games are not theirs, and they can't take charge of any "great but niche" Wii game, made in Japan or in the West...

But if i was workin' at Nintendo, i'd create a special Wii collection, to easily (and cheaply) showcase some of the best "niche" games available on the console... a kind of "Gamer's choice" collection, but not for the blockbusters already successful: for the more creative (and critically acclaimed) games desearving more success...

Something like the "Nintendo's Seal of Quality" in front of the cover, but with another name, to make these games stand out from the (crappy) crowd and help the "average" consumer to recognize the quality games... but yeah, i know, i dream too much...  :(

 

I am always wondering why, with such money, Nintendo isn't able to push forward third editors titles. We're not in their heads, but if I was Iwata, I would ensure third party gets some decent sales on the Wii.



HVS. Anywho, ain free radical now crytek uk? Also what happened with monolith? Monolith is awesome.



 

 

Well, i think it would be great if Nintendo would buy Silicon knights and Factor5, so Nintendo would introduce herself to the european development



Popcap games - Bookworm and Bejeweled exclusive to the DS, eh?

Next Level Games - They've been so close with Nintendo I think it's only a matter of time. It's not too far away from NOA headquarters either.

2D Boy - They get 3 or so more employees, but if they keep making stuff as big as World of Goo, it's worth it.

Harmonix - Give them Wii Music 2, they'll do it right.

Namco - Pac-man, Soul Caliber, Tekken, etc.