you should use OpenGL because it's right handed, while DirectX is left handed.
the words above were backed by NUCLEAR WEAPONS!
you should use OpenGL because it's right handed, while DirectX is left handed.
the words above were backed by NUCLEAR WEAPONS!
Reasonable said:
Spot on assessment. I also don't like the 'evil empire' bashing either, but it's good to be able to acknowledge genuine cases of business manouvers that aren't necessarily for consumer benefit. |
I would suggest to you both that had Direct X not come along some other standard may very well have killed OpenGL. Whether that may have been Glide or some Nvidia specific technology it doesn't matter. The present Direct X is not the worst that could have happened and maybe not the best that could have happened. Its better that we have 3 vendors working together on a standard which is Direct 3d. When you get an IHV specific standard its even worse as you face a monopoloy on both hardware and software.
See:
i didnt read all but ill say that directx has support for thing other than grapchis like input and audio, openGL is only a graphics librery
dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80
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Nice read.
That's right, just one "d"
In b4 "it's addict"
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WilliamWatts said:
I would suggest to you both that had Direct X not come along some other standard may very well have killed OpenGL. Whether that may have been Glide or some Nvidia specific technology it doesn't matter. The present Direct X is not the worst that could have happened and maybe not the best that could have happened. Its better that we have 3 vendors working together on a standard which is Direct 3d. When you get an IHV specific standard its even worse as you face a monopoloy on both hardware and software. See:
|
That's true and of course fine, so long as any competiting standard was open and superior (which it would have needed to be really). The issue with DirectX is that MS used their position to replace a (at the time) much better standard with a much weaker one - i.e. they didn't replace the standard by being better or open or winning developers through feature sets, but by leveraging their market position to 'kill off' a superior offering for the consumer at that time for their own advantage.
Try to be reasonable... its easier than you think...
Snesboy said: Excellent post. Do Valve games use openGL? |
Nope. The Source engine since its first incarnation used DirectX (7 to 9). On the other hand for example Id's tech 4 (Doom 3 and onwards) rendering engine was OpenGL based, and their upcoming tech 5 engine has both OpenGL and DirectX 9 rendering backends.