@jarrod
I would appreciate ONE good Rail Shooter on the PS3 with a Lightgun or Gem and I think a lot of others would buy one too. And DC with HD graphics and Gem could sell 500k-1Mln.
@jarrod
I would appreciate ONE good Rail Shooter on the PS3 with a Lightgun or Gem and I think a lot of others would buy one too. And DC with HD graphics and Gem could sell 500k-1Mln.
Netyaroze said: @jarrod
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lol, no. Time Crisis 4 with the Gun.com3 already crashed and burned (though it's since crawled to a decent amount at steep discount), any future lightgunner will share a similar fate. Hell, none of the PS2 RE gun games were coming anywhere near a million... Umbrella Chronicles was an unheralded success, Capcom's never had a lightgun game sell even close to it (and likely never will again).
A PS3 DSC would assuredly sell worse than it has on Wii. Hell, Capcom's only expecting 300k for RE5AE, which is a far cry from RE4WE's 1.5m+.
@KylieDog
You did it again. When you don't have arguments, you simply ignore some posts and try to turn the winds to your favor.
You said that The Conduit had a lot of advertising but that's a lie, this game had a 20 seconds ad in the worst time (at daybreak as I said before), and that's all that The Conduit had.
Dazkarieh said that you can't compare both marketings (and he is right, Haze had advertising even outside TV and internet). You simply ignored that.
Show me that you aren't just seeing the bad side for the Wii because you are ignoring a lot of good arguments.
The Conduit had decent advertising. The problem is that the game itself is borderline shovelware (though it has some decent tech). Still, High Voltage is thriving while Free Radical nearly closed up before getting bought for next to nothing, so it's somewhat intellectually dishonest to say Haze was genuinely more successful.
Did they advertise the game? I sure didn't see a commercial for the game.
If they didn't then they can't whine about it. EVERY third party whines about games on the Wii not selling. But it always seems to come back to them trying EVERYTHING except advertising. And the games that DO advertise sell in the millions. It just turns out that the only ones that do are junk like 'Carnival Games' and 'My Sims Agents'.
Stop blaming the Wii and open your wallets to some marketing. You'll do it for your multi-million dollar HD games which probably don't even need extra hype, so why not these games which you call 'lacking'?
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KylieDog said: HD Market is flooded with FPS games yet they manage to keep selling fine. This "Too many rail shooters" excuse does not cut it. |
This says is all about the differences between the consoles and their users - -and at the same time does not say it all
PS3 and Xbox 360 heavy users tend to want a new experience constantly, so you can sell certain genres well if you make the game pretty good.
Meanwhile, Wii users not to continuously go for the newest game out there. So the first game or two in a genre do well, but the imitators are not rewarded. Thus sports sequels and a second year of rail shooters do not sell.
Companies have to do what they think will be most profitable for themselves. What has happened right now is that following the pack -- which has been the modus operandi for so long among video game developers -- does not work on the Wii.
Those who have figured that out and come out with something different first have been rewarded. How else could have Carnival Games sold so well (and all the subsequent carnival-based mini-game collections did not). Those who played follow the leader have not (see previous parenthetical comment).
The take away point is the Wii is different in terms of what sells and how it sells. And that means the old rules don't apply.
Mike from Morgantown
I am Mario. I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
It's insane that lightgunners are even being compared to fps at all. Wii's the only console where the genre ever managed (briefly) 800k-1m+ for several entries, it's not like this this is an inherently huge genre that's always moved those sorts of units. It certainly never did on PS2.
It simply wasn't sustainable, especially for $49 releases (which the majority of previously susccessful releases weren't even). I mean, we're talking about a genre that peaked in 90s arcades and a general entry can be played through in an hour or two. On top of that, now even the "core" base on Wii (whatever that means) seems to be rejecting these titles out of principle. If you can't deliver a "real" Resident Evil or Dead Space, then don't bother...
kitler53 said:
give an absolute number to "hits" and i may take you up on that bet. |
I'd be willing to do a gentlmen's bet, but that's it.
I believe Red Steel will sell 1 million, and MH3 will sell 500k. Note: these numbers are for America and Others combined, and I include all of 2010 (in other words, we won't know for sure if I am right until Jan. 2011 or the games actually sell that amount). I included the entire year because of the legendary Wii legs.
I'd love to know what The Source or ioi believes these titles will sell-- so if anybody knows, please let me know as I am curious as to there thoughts on these two games.
Davey1983 said:
With respect to you, Gamerace, I believe you have missed my point (could easily be my fault, I have a hard time being concise and to the point).
My main point: third parties have never taken the Wii seriously and is only using the 'audience' excuss to ignore it further. No one, and I mean no one, can name a single third party exclusive that would have sold well on the HD twins. You claim the core market is the 'after market', but how do you know that (this was my biggest question when I read your response)? Where are the Modern Warfare's (the breakout game for console Call of Duty games), the Grand Theft Auto's, or the Final Fantasy's? I will tell you: Wii gets a two year old port for Modern Warfare (with no advertising, I might add, but still on track to sell over a million), no GTA's, and no FF (Wii gets a crappy spinoff of FF, Crystal Chronicles). You point out that only selling 1 million for a COD game is not that great. Perhaps, but that is still $50 million dollars in revenue that is being ignored and I can't understand why any company would not want that. All that would be required for MW2 to be released on the Wii would be a downgrade in graphics and take the control set up from WaW or MWR and put them on MW2 for Wii. Yes, it would cost some money, but I can't believe it would cost that much. The only reason that MW2 is not on the Wii right now is because of some (actually, I would say most) poeple in the industry hate the Wii.
Off topic point: I wouldn't consider COD to be the biggest name in gaming (but I get your point, it is a huge series-- now bigger than GTA, FF, etc.). I believe that Mario takes that crown (and the Wii series has several games that have outsold the COD games), especially considering how NSMBWii looks like it is going to outsell MW2 (I am not saying MW2 is a bad game-- I actually enjoyed it, but I am pointing out how Mario, which released a week later, is looking to outsell 'the biggest game ever').
Another quibble: of course Wii owners will not pay $60 for a new game, Wii owners are use to paying $50 for a new game. Also, the idea that Wii gamers will not buy games for full price is just wrong. Nintendo games, which sell the most on the Wii, retail for $50 (Twilight Princess, a launch title, still retails for $50). If the quality is there, and the game is something they are interested in, Wii gamers will pay full price. Wii gamers, in general, are still waiting for a third parties to release something worth full price.
I'm willing to bet that Red Steel 2 and Monster Hunter 3 will be hits when they are released in the West. Why? Even though they are 'core' titles, they are well made and are tapping into what Wii gamers want: arcade like action (assuming they don't put many cut scenes in them). I agree somewhat that old thinking has to change, but it does not neccessarily involve figuring out 'what woman want' (hell, if I knew that I would never get into another argument with my wife). People bought the Wii for motion controls (not waggle) and IR controls. Red Steel 2 looks to fill that promise, and MH3 appears to have that arcade like action. Women are NOT a new market, women use to play games all the time--I played the original Super Mario Bros. with my mother all the time. I now play NSMBWii with my mother and sister. I play Wii Sports with my wife and sister. My wife and I take turns playing Zelda games.
We don't know how these good third party titles will sell on the Wii because third parties do not bring these games to the Wii and then they claim that these games won't sell on the Wii because things like rail shooters are not selling. Please. |
Sorry for the tardy response.
3rd parties definitely did not take Wii seriously at first except Ubisoft which had two decent launch titles and followed with a dozen more (many rushed). So at first, aside from Red Steel, this was true. However many solid 3rd party core games did come to Wii - Godfather, Scarface, Bully, Splinter Cell: Double Agent, Prince of Persia, RE4, Manhunt, Tomb Raider Anniversary and many more. Yes these were PS2 ports but most were also ported to 360 and in every case the 360 versions sold better (even considering userbase) despite the Wii versions being superior in some cases. They were also unfairly rated poorly because the gaming press were accustomed to old play styles and didn't take to innovative controls. It's not uncommon for some to complain that it's too hard to aim on Wii compared too dual analog. That's stupid of course IR is much more precise but not to someone with years of experience with dual analog. Wii was selling to Nintendo core and people sold on Wii Sports. The core base was not flocking to Wii. RE4 likely sold so well because RE was long a Nintendo exclusive franchise and long loved by the Nintendo core that bought Wii's for Zelda, etc.
This did not encourage 3rd parties to develop for Wii but many proceeded anyway but solid games take time so in wasn't until this year we started seeing this. Now in '09 we've had Tenchu, Rygar (I know), HoTD:O (excellent), MadWorld (excellent), Dead Space: E (excellent), RE: DC (excellent), RE:Archives, RE:Zero, Silent Hill (which is a very solid game not a spin-off or 'wiified' version and there's no excuse for this not selling well), Cursed Mountain, Little King Story, Conduit, Need for Speed: Nitro (another really good solid effort), F1 (also good), CoD:MWR and lastly FF:CC:CB (continuing the CC series from the Gamecube days and another exceptional effort) all of which have failed to produce anything close to impressive numbers. Yes, CoD will likely sell a million, not impressive considering the title and the user base.
As for your idea of RS2 and MH3 selling because they are giving Wii owners arcade like action - this did not work for DS:E, RE:DC, FF:CC:CB or NFS:N which all had the same idea. I don't see why that would change for those two.
Red Steel MAY sell well for novelty reasons, like the first, if it's fun, accessible and easy enough for anyone to play. This worked for Star Wars Clone Wars Lightsaber Battles at any rate. MH3 MAY sell well if Nintendo can sell the social aspect. Arcade action may help but it won't guarantee sales.
What people on this site like to ignore is that developers are not making these kinds of decisions blindly. They were in '06 and '07 but now they have reams of market research and history to go on. They know more about the make-up on the Wii userbase then anyone here. They just don't know what to do with it.
As for women playing Nintendo games, that was my point. Nintendo has always made games for everyone. Once upon a time, all developers did but that was long ago and they have lost touch.
Oh, and I said $60 cause in Canada here it's sometimes $60 for a Wii game (depending on US exchange rates and the title). No question Mario is still king on the game castle and Wii games (except Music) have all proven immensely popular.
Re: After market - that's been mentioned by some publishers based on their research. I'm too tired and lazy to find a link but I'm not just pulling that out of my arse. You'll notice there's a trend now to drop the price from $50 immediately to $20 or less (Indiana Jones, Spyborgs) to target that market. And some titles like Blazing Angels have had tremendous legs at that price point but flopped at $50.