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Forums - Sales Discussion - Famitsu Sales (12/21 - 12/27)

jarrod said:
Majin-Tenshinhan said:
jarrod said:
Majin-Tenshinhan said:
Nice to see that Layton is holding up, maybe the downward trend the series has been on for the first three games (in Japan) is about to end. 

What?  The games have sold progressively better?  Layton 4's actually the first to have a weaker debut than the last, but I'm hoping it has longer legs thanks to the London Life mode.

Uh, they've sold progressively worse. Screw openings, lifetime sales are what matters.

You can't compare lifetimes though, since we don't have the top 500 for 2009 yet.  If you compare charted sales (ie: the only metric we have for a like vs like comparison) then Layton 3 > Layton 2 > Layton 1.  

Layton 4 is lagging 3 though, but it's still on par with 2.

But games die off fairly quickly in Japan. I severely doubt more numbers would make a notable difference, if any at all.

Yeah, opening weeks have gone up, but lifetime sales have gone down. Layton 4 seems to be trending to change that, and surpass Layton 3's lifetime sales. That's what I think it looks like anyway. Despite having a lower opening.



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Majin-Tenshinhan said:
jarrod said:
Majin-Tenshinhan said:
jarrod said:
Majin-Tenshinhan said:
Nice to see that Layton is holding up, maybe the downward trend the series has been on for the first three games (in Japan) is about to end. 

What?  The games have sold progressively better?  Layton 4's actually the first to have a weaker debut than the last, but I'm hoping it has longer legs thanks to the London Life mode.

Uh, they've sold progressively worse. Screw openings, lifetime sales are what matters.

You can't compare lifetimes though, since we don't have the top 500 for 2009 yet.  If you compare charted sales (ie: the only metric we have for a like vs like comparison) then Layton 3 > Layton 2 > Layton 1.  

Layton 4 is lagging 3 though, but it's still on par with 2.

But games die off fairly quickly in Japan. I severely doubt more numbers would make a notable difference, if any at all.

Yeah, opening weeks have gone up, but lifetime sales have gone down. Layton 4 seems to be trending to change that, and surpass Layton 3's lifetime sales. That's what I think it looks like anyway. Despite having a lower opening.

Layton 1 sold ~200k off the charts.  That's the point, Layton does move considerable units consistently outside the top 30, and new releases actually tend to bump up sales for the older games (as do discounted prices).  You can't really say ltds are declining because frankly, we don't know if that's actually the case yet.  When all's said and done, it's likely ltds will be Layton 3 > 2 >1 as well.



BrandonM said:
Japan, buy more FFXIII >:(
I just checked the other FF sales, so it's not doing is bad is others lead me to believe;)

Go NSMBW!!!!


If SE wants this game to reach 10 mil (like they said) then its doing horrid. It should be at 2.5 million by now for that... but luckily I wasn't crazy enough to believe it was an attainable goal so I think these sales are decent. 75% of FF sales usually are from first week. 85% second week. So this one is tracking to end up at around 2 million.

70k next week.

30 - 35k week 4

20k week 5

10 - 15k week 6

And under 10k by week 8. Passing 1.8 million around week 10. Selling sub 10k levels for around half a year and sub 5k levels for the rest of its life reaching 2 million eventually. Leaving 8 million left for the west... which... wont... happen. Sub ff12 levels I'd say just like in Japan.

letsdance said:
BrandonM said:
Japan, buy more FFXIII >:(
I just checked the other FF sales, so it's not doing is bad is others lead me to believe;)

Go NSMBW!!!!


If SE wants this game to reach 10 mil (like they said) then its doing horrid. It should be at 2.5 million by now for that... but luckily I wasn't crazy enough to believe it was an attainable goal so I think these sales are decent. 75% of FF sales usually are from first week. 85% second week. So this one is tracking to end up at around 2 million.

70k next week.

30 - 35k week 4

20k week 5

10 - 15k week 6

And under 10k by week 8. Passing 1.8 million around week 10. Selling sub 10k levels for around half a year and sub 5k levels for the rest of its life reaching 2 million eventually. Leaving 8 million left for the west... which... wont... happen. Sub ff12 levels I'd say just like in Japan.

Cmon have a little fate it's NEW YEARS!!!!



Gaming make me feel GOOD!

BrandonM said:
letsdance said:
BrandonM said:
Japan, buy more FFXIII >:(
I just checked the other FF sales, so it's not doing is bad is others lead me to believe;)

Go NSMBW!!!!


If SE wants this game to reach 10 mil (like they said) then its doing horrid. It should be at 2.5 million by now for that... but luckily I wasn't crazy enough to believe it was an attainable goal so I think these sales are decent. 75% of FF sales usually are from first week. 85% second week. So this one is tracking to end up at around 2 million.

70k next week.

30 - 35k week 4

20k week 5

10 - 15k week 6

And under 10k by week 8. Passing 1.8 million around week 10. Selling sub 10k levels for around half a year and sub 5k levels for the rest of its life reaching 2 million eventually. Leaving 8 million left for the west... which... wont... happen. Sub ff12 levels I'd say just like in Japan.

Cmon have a little fate it's NEW YEARS!!!!


...Yeah... thats what everyone said for christmas too... I said 190k ... look who was right.



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letsdance said:
BrandonM said:
letsdance said:
BrandonM said:
Japan, buy more FFXIII >:(
I just checked the other FF sales, so it's not doing is bad is others lead me to believe;)

Go NSMBW!!!!


If SE wants this game to reach 10 mil (like they said) then its doing horrid. It should be at 2.5 million by now for that... but luckily I wasn't crazy enough to believe it was an attainable goal so I think these sales are decent. 75% of FF sales usually are from first week. 85% second week. So this one is tracking to end up at around 2 million.

70k next week.

30 - 35k week 4

20k week 5

10 - 15k week 6

And under 10k by week 8. Passing 1.8 million around week 10. Selling sub 10k levels for around half a year and sub 5k levels for the rest of its life reaching 2 million eventually. Leaving 8 million left for the west... which... wont... happen. Sub ff12 levels I'd say just like in Japan.

Cmon have a little fate it's NEW YEARS!!!!


...Yeah... thats what everyone said for christmas too... I said 190k ... look who was right.

Hopefully my wish for great 3rd party support on the Wii will come true:)

But if it doesn't I know nintendo will still put a smile on my face;)

PS: They were REALLY looking for 10 worldwide?? Seriously:(



Gaming make me feel GOOD!

Damn! FF numbers



dunno001 said:

Sorry, but it's not wrong. The best story in any FF game to me is 6. Note how the wording is opinional- an opinion can not be wrong. As for battle systems, the core system from 4-10 are all the same to me, it's the little things that differenciate them. 9 wasn't a bad system, though I would still prefer 6.


Nostalgia, duh. (In other words, don't get condescending.) What's my favorite JRPG? Persona 4; and that has nothing to do with FF. Restricting my self to the FF series, it's 5, followed by 6. 5's story isn't the greatest, but it's the gameplay that makes me addicted to it. And not every FF fan even prefers only the 3D ones, as you suggest. Note how many people are pleased at FF6 being out 7 in the IGN ranking thread.
FF6, yes, because, just like I said, it is the only 2D FF with a story worth mentioning, and over the time, the game's popularity have grown (while the popularity of earlier games didn't grow by much), and FF6 can't be used as an example of "2D FF triumphs over 3D" because the story and character s are so much better than the games before it.

Technically, it shouldn't. But it does, because of where the resources are devoted. When you are spending more of the budget on graphics, you either have to blindly increase the budget, or, to keep costs in check, cut from another area. Blindly letting games budgets spiral is not a good way to run a business, so cuts happen. These cuts were in gameplay and story. Sure, the new ideas still come out, but they're not properly fleshed out the way they are in the older ones.
You think that how SE works, I think other wise, we really can't argue for each of our opinions since none of us really have the fact to back it up, you think that graphics detracts from gameplay, I think it doesn't.
For me it seems like you fault the games' story lacking solely on the company investing in graphics, but there can be a multitude of reasons.


Then you are also off-topic for this thread, which is about Famitsu Japanese sales. I'm looking at the Japanese sales for the FF series, and trying to surmise why they've been trending downward.
If you didn't notice, this entire argument is off topic, since this is a thread abut the Famitsu sales for week... something :P

A desire to westernize games isn't the only thing that causes games to go downhill. While it's a smaller and less vocal group, there are some people who prefer the 2-D Zelda games. My personal reason for this is the move to 3-D made the games too easy. But that is derails from the topic.
But Zelda gameplay is real time, and by moving from 2D to 3D they needed to change the core of the gameplay, it isn't like in FF.


Again, nope. The ones who were doing FF, sure, I'll agree with you on. But the downfall of that has made me realize that not everyone else had done so. The Tales series has been fairly stable, the Persona games have been amazing, and a few new games have had interesting ideas, even S-E themselves with TWEWY. So it's possible to keep going...
Well, Persona 3 bored me to tears and i've quit before the middle point, and i've spoilerd myself the story for Persona 4, I don't know how can anyone compare it to a game like Xenogears, but once again, this an opinion.

So. to sum it up, we both agree - the problem is in the gameplay and story, and don't think that simply going to 2D by itself is going to stop the decline.
However, you think that going back to 2D will help the series have better gameplay and story budgets once again, while I think that they don't effect one another.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

wow thats alot of wii games to be in the list....



I want new numbers! =)



                                  

                                       That's Gordon Freeman in "Real-Life"