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Forums - Nintendo Discussion - Nintendo always put gameplay first and sacrifice storyline and such?

pariz said:
woopah said:
its something said a lot about nintendo but it mostly applies to miyamotos games. retro did prime 3 which had a good story, monolith soft did disaster which had a good story and intellegent game systems make games with very good stories

He speaks the truth.

Fire Emblem saga is well known for its great stories and gameplay.

And though I think of Miyamoto as a genious, he is human and sometimes can be (very) wrong. I think understimating story in his games brings as a tragic comsequence that his games, which could appeal to a broader or new publics, they just don't.

That's something that Sony's PSX line up didn't understimate. It was not just about games that were more violent and therefore aproached a wider audience. It was about a more integral experience.

I don't think this is quite right, since Miyamoto's remain the best-selling in the world in any given period of time.



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They have always had a different focus, and I'm so glad.

It's more usual that story puts the handcuffs on gameplay, not the other way around. We don't need more story in games than we have already, in fact we should be able to diffuse it a little.



People play video games or they watch video games?

Think about it..

^~



Khuutra said:
pariz said:
woopah said:
its something said a lot about nintendo but it mostly applies to miyamotos games. retro did prime 3 which had a good story, monolith soft did disaster which had a good story and intellegent game systems make games with very good stories

He speaks the truth.

Fire Emblem saga is well known for its great stories and gameplay.

And though I think of Miyamoto as a genious, he is human and sometimes can be (very) wrong. I think understimating story in his games brings as a tragic comsequence that his games, which could appeal to a broader or new publics, they just don't.

That's something that Sony's PSX line up didn't understimate. It was not just about games that were more violent and therefore aproached a wider audience. It was about a more integral experience.

I don't think this is quite right, since Miyamoto's remain the best-selling in the world in any given period of time.

Never mind the sales, I am not discussing Miyamoto as a genious. I am just saying that, beyond what he has offered us, he could do/have done even more if he didn't subestimate story in every project. Something similar to say he could offer us "new things"/"better things" if he wanted to.



Ghutto said:
People play video games or they watch video games?

Think about it..

^~

I rather have all of the possible experiences. I thank god there is a Wii Sport Resort as much as there is (going to be) a Heavy Rain.



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pariz said:
Khuutra said:

I don't think this is quite right, since Miyamoto's remain the best-selling in the world in any given period of time.

Never mind the sales, I am not discussing Miyamoto as a genious. I am just saying that, beyond what he has offered us, he could do/have done even more if he didn't subestimate story in every project. Something similar to say he could offer us "new things"/"better things" if he wanted to.

That kind of runs against Miyamoto's vision of what a game should be, though. He lets other people fill the niche for narrative-driven games, while he himself adress the (much) larger niche of people who do not need narrative for their entertainment.



considering that the number of games that actually have a good story is probably under 10, 7 of which being RPGs from ages ago, I think focusing on gameplay is the good way to go... Especially when you're the best at it.



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Galaki said:

 

(Would they kill Mario for the sake of gameplay?)

 

Its been a while since I played it, but didn't Mario "die" in Super Paper Mario?



Twilight Princess, Metroid Other M, Phantom Hourglass, Metroid Prime 3 say no.



Khuutra said:
pariz said:
Khuutra said:

I don't think this is quite right, since Miyamoto's remain the best-selling in the world in any given period of time.

Never mind the sales, I am not discussing Miyamoto as a genious. I am just saying that, beyond what he has offered us, he could do/have done even more if he didn't subestimate story in every project. Something similar to say he could offer us "new things"/"better things" if he wanted to.

That kind of runs against Miyamoto's vision of what a game should be, though. He lets other people fill the niche for narrative-driven games, while he himself adress the (much) larger niche of people who do not need narrative for their entertainment.

That's right. He in one way or another has said that more than once.

I just feel that's a pity. He could as well adress some niche and I would be thrill to see that.