Khuutra said:
pariz said:
woopah said: its something said a lot about nintendo but it mostly applies to miyamotos games. retro did prime 3 which had a good story, monolith soft did disaster which had a good story and intellegent game systems make games with very good stories |
He speaks the truth.
Fire Emblem saga is well known for its great stories and gameplay.
And though I think of Miyamoto as a genious, he is human and sometimes can be (very) wrong. I think understimating story in his games brings as a tragic comsequence that his games, which could appeal to a broader or new publics, they just don't.
That's something that Sony's PSX line up didn't understimate. It was not just about games that were more violent and therefore aproached a wider audience. It was about a more integral experience.
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I don't think this is quite right, since Miyamoto's remain the best-selling in the world in any given period of time.
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Never mind the sales, I am not discussing Miyamoto as a genious. I am just saying that, beyond what he has offered us, he could do/have done even more if he didn't subestimate story in every project. Something similar to say he could offer us "new things"/"better things" if he wanted to.