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Forums - Sony Discussion - Your technical opinion on Blu-Ray and the Cell as found in the PS3

 

Your technical opinion on Blu-Ray and the Cell as found in the PS3

Both Cell and Blu-Ray hav... 359 64.80%
 
The Cell has been beneficial, but Blu-Ray not 13 2.35%
 
Blu-Ray has been beneficial, but not the Cell 100 18.05%
 
Neither Blu-Ray nor the Cell are beneficial 36 6.50%
 
PS3 "a waste of everybody's time" 19 3.43%
 
Blu-Ray and Cell are useless for gaming 27 4.87%
 
Total:554
RAZurrection said:
MikeB said:
@ RAZurrection

It seems nomatter how often developers clarify their comments, certain fans hold onto their misbelieves...

Well that article is only 2 days old, I hadn't seen it yet.

Still good news right? Since Crytek have seemingly found the limits to the Cell, then assuredly there are no excuses for Crysis 2 to look the same as the 360 version of Crysis 2, let alone worse.

dahuman said:

dood, processing at 100% is not optimized to 100%, the second one is nearly impossible these days even on a Nintendo DS.

If it's applicable to every system, then I'm not sure what needs to be said about it. Infinite optimisation as long as you have the time, but you can't turn a DS into a 360 no matter how long the development.

CGI-Quality said:

Which has nothing to do with anything.

Oh I just wondered if you were aware they had downgraded it again since I can see you are a fan.

CGI-Quality said:

As for being attacked, spare me. Nobody attacked you.

Uh you basically lashed out because I suspect you are insecure.

dahuman said:

enhance+optimize, enhance is adding new features, optimize will lead to enhancements, which will result in even better looking games, this is the basics of making games on consoles no matter which one you are working on.

Common sense, another 2 years of development yields slightly better results. But surely you realise also that there comes a point, which has come and gone where improvements become too small to be worth the trouble. Diminishing returns.

dahuman said:

yeah, still higher potential than the 360 though, even without optimizing atm, the PS3 demo of CE3 looked quiet a bit more impressive than the 360 one tbh, I really really want to see the PC one, the PC version would be so much more superior haha.

Well I don't know what footage you saw I was more referring to:

1) The Fact they show twice as much 360 footage as ps3 footage

2) Digital Foundry declared the most intensive footage was on 360, because it could run it better

3) Cevat Yerli saying the 360 would be better on the graphics as the PS3 was "the lowest denominator for a lot of people"

MikeB said:

Having to support the 360 will probably lead to sacrifices. For example they may have wanted more onscreen activity, something the PS3 is technically capable of providing. But of course you can't have such huge game design differences between versions. Therefor I think it's more likely it's going to be more minor differences like an extra special effect here or there.

According to this, it was only a recent breakthrough that stopped the PS3 from compromising the console release full stop.

 

Damn!

I don't think we are at the part where we will see diminishing returns from optimizing 360 or PS3 code yet, especially not the PS3 since cell is a fuckfest to code for.

 

1.) where was the PC footage? PC version must run like shit compared to the consoles so they can't show it =P

2.) digital foundry.... lol.....

3.) to be fair, this is a better statement from gamasutra, they are aiming for equal, he never said the 360 would have better graphics.


What would you cite as the major performance differences between PS3 and 360? I’ve heard a lot of opinions.

CY: I mean essentially the game we run is about the same. Probably one’s stronger on the GPU side, one’s stronger on the CPU side, so depending on what you’re doing where, the PS3 does perform here sometimes better, the 360 performs other things better, but overall by the time the game ships it’ll be absolutely the same.

also, look at their progress, I think what they are aiming for is reasonable at this point from about 2 months ago(the parts where it doesn't say either system were prolly PC footage:)

 

of course, nothing can top this shit:



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ils411 said:
HappySqurriel said:

Realistically speaking, by the end of 2011 we will likely see the first of the next generation systems and by the middle of 2013 we will have seen all three companies release their systems.

maybe, but seeing as nintendo is doing great dominating this gen and making a shit load of money, they would most likely want to extend this generation longer. microsoft is also doing fine and are earning a nice profit, i only see them releasing their next xbox early if the ps3 catches up to the xbox360 ww in install base in late 2010 to mid 2011. sony would most likely try to extend the ps3's life to the max to try and make a profit and earn back all their losses.

Even though it is not an instant win button, the first mover advantage really does exist and is fairly significant. It (effectively) allows a company to establish a brand, user-base and developer relationships in the absence of competition; and is one of the primary factors why certain consoles have sold better than other consoles even though (in most ways) the earlier console was inferior. After a console generation has become established, it is eventual that one of the console manufacturers will believe that their long term prospects are better with a new console than with the one they're currently working with and they will release a new system.

After a console generation is about 5 years old, and certainly after it has been 5 years since the last console has been released, the early adopters become restless and are very receptive to sales pitches for new technology. As much as many of these people will wildly defend their console and say that it completely suits their needs, many of them will readily line-up for the opportunity to buy the latest technology once they see their favourite games enhanced with the latest technology.

 

Now, many people would bet on Nintendo being the first mover but I personally think there is a pretty good chance that Microsoft will be out of the gate. I believe this primarily because Microsoft could make it a much more seamless transition than either of their competitors could. Imagine in 2011 Microsoft releases a new console that is fully backwards compatible and will play all XBox 360 games at 1080p @60fps, and at the same time can offer twice the detail and shader performance per pixel at the same resolution and frame rate on exclusive games. For the next 2 to 3 years Microsoft could ensure that decent support continued for the XBox 360 as they convinced developers to steadily move their development to the next console; and 5 to 6 years down the road they could get another seamless transition to the next generation.

While it may not be as sexy as changing architecture repeatedly for maximum theoretical performance, giving developers a reliable timeline for technological upgrades to a familiar architecture while offering consumers a good product at a reasonable value without killing support rapidly is a way to steadily take over the industry.



BladeOfGod said:
FKNetwork said:

You need glasses!

OUCH, great argument. you showed me

I can't show you, you need glasses



RAZurrection said:
MikeB said:
@ RAZurrection

It seems nomatter how often developers clarify their comments, certain fans hold onto their misbelieves...

Well that article is only 2 days old, I hadn't seen it yet.

Still good news right? Since Crytek have seemingly found the limits to the Cell, then assuredly there are no excuses for Crysis 2 to look the same as the 360 version of Crysis 2, let alone worse.

dahuman said:

dood, processing at 100% is not optimized to 100%, the second one is nearly impossible these days even on a Nintendo DS.

If it's applicable to every system, then I'm not sure what needs to be said about it. Infinite optimisation as long as you have the time, but you can't turn a DS into a 360 no matter how long the development.

CGI-Quality said:

Which has nothing to do with anything.

Oh I just wondered if you were aware they had downgraded it again since I can see you are a fan.

CGI-Quality said:

As for being attacked, spare me. Nobody attacked you.

Uh you basically lashed out because I suspect you are insecure.

dahuman said:

enhance+optimize, enhance is adding new features, optimize will lead to enhancements, which will result in even better looking games, this is the basics of making games on consoles no matter which one you are working on.

Common sense, another 2 years of development yields slightly better results. But surely you realise also that there comes a point, which has come and gone where improvements become too small to be worth the trouble. Diminishing returns.

dahuman said:

yeah, still higher potential than the 360 though, even without optimizing atm, the PS3 demo of CE3 looked quiet a bit more impressive than the 360 one tbh, I really really want to see the PC one, the PC version would be so much more superior haha.

Well I don't know what footage you saw I was more referring to:

1) The Fact they show twice as much 360 footage as ps3 footage

2) Digital Foundry declared the most intensive footage was on 360, because it could run it better

3) Cevat Yerli saying the 360 would be better on the graphics as the PS3 was "the lowest denominator for a lot of people"

MikeB said:

Having to support the 360 will probably lead to sacrifices. For example they may have wanted more onscreen activity, something the PS3 is technically capable of providing. But of course you can't have such huge game design differences between versions. Therefor I think it's more likely it's going to be more minor differences like an extra special effect here or there.

According to this, it was only a recent breakthrough that stopped the PS3 from compromising the console release full stop.

 

Damn!

^This, good work RAZ, there are some real fanboys in this thread, mainly Mike.....



^consoles will always seem to be maxed out or limited to PC devs(who are very memory hungry,) the only thing they can do is keep optimizing their middle-ware for as much as possible much like epic with UE3(.5+, which has come quiet a long way on consoles.)



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CGI-Quality said:

A. First you claimed the graphics were "downgraded" when any, and everyone, has seen the graphics improve time and time again. Funny you missed The Official Thread, but with your usual knocking of the game, it's best that way.

Eh? I thought you were post modern trolling with that sig showing the visual downing since 2006.

 

I have two more if you like.

 

CGI-Quality said:

B. Now you claim the game was "downgraded" because of your claims of load times. Btw, have a link?
Provide one, and then we can dispute that too, because since when is a load time a "downgrade".

Well I don't see how you could see it as an upgrade.

Cage promised Heavy Rain's Sixaxis controls, fully interactive environments, multiple story paths and no load screens.

Now we gots this Quantic Dream, has told Kotaku that they have worked with Sony to find a way of actually delaying the pop ups, which inform the player about a new Trophy to the loading screen of the game,

What the heck dude?


 



RAZurrection said:
CGI-Quality said:

A. First you claimed the graphics were "downgraded" when any, and everyone, has seen the graphics improve time and time again. Funny you missed The Official Thread, but with your usual knocking of the game, it's best that way.

Eh? I thought you were post modern trolling with that sig showing the visual downing since 2006.

 

I have two more if you like.

 

CGI-Quality said:

B. Now you claim the game was "downgraded" because of your claims of load times. Btw, have a link?
Provide one, and then we can dispute that too, because since when is a load time a "downgrade".

Well I don't see how you could see it as an upgrade.

Cage promised Heavy Rain's Sixaxis controls, fully interactive environments, multiple story paths and no load screens.

Now we gots this Quantic Dream, has told Kotaku that they have worked with Sony to find a way of actually delaying the pop ups, which inform the player about a new Trophy to the loading screen of the game,

What the heck dude?


 

1. If you're saying that the second picture is a downgrade from the first pic, then I don't know what you're talking about. You could be alone on that one.

 

2. You do know that this loading screen could be just when you're loading a saved game, returning to the main menu, or starting a new game, right? If there is no install, then there's your answer, because it's the same case with Uncharted 2. The only loading screen is when you load a game or start a new one. Other than that, the game runs smoothly and with no load times at all. Now if there is an install, well, that's a different story. Point is, it's premature to tell at this point.

 

Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

CGI-Quality said:

I love it when folks choose pictures to suit agendas, allow me:

Lol so comparing the same character with +4 years extra development = "agenda"?

lol

Wait ...are you saying you have a "heavy rain" was downgraded agenda due to your sig?

  Yep, you're right, I clearly see the downgrade, lemme tell ya.

Neat, i'm glad you see it now.

 

 

 

 

 

 



btw, listen to the guy carefully, yeah....



dahuman said:

btw, listen to the guy carefully, yeah....

So, if I heard correctly, Cevat basically said "The PS3 is the lowest common denominator for a lot of other developers, but I feel we've made great use of its technology", which would mean RAZurrection took his quote out of context.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!