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Forums - PC Discussion - Fermi GF100 Video Cards To Support 32x AA

I already have a hard time seeing jaggies unless I really really REALLY look for them....



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

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ssj12 said:
current GPUs support 16x AA, this is double that. You people act like this is insane, but this is progress. Frankly ATI should support this, there shouldnt be ANY jaggies with 32x like there is with 16x.

Sorry, but AMD's SSAA implementation already looks better than any 'times AA'. Look it up.



Wonder what the framerates would be like with this, lol.



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Soleron said:
ssj12 said:
current GPUs support 16x AA, this is double that. You people act like this is insane, but this is progress. Frankly ATI should support this, there shouldnt be ANY jaggies with 32x like there is with 16x.

Sorry, but AMD's SSAA implementation already looks better than any 'times AA'. Look it up.

and how many games support that natively? probably very few. Most support AAx or FSAA. 32x will probably be used more then ATI's SSAA and probably be added to ATI's cards.



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Well that's great, but I'd prefer to hear some chit chat about polygons, shaders, textures, and what not.



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ssj12 said:
Soleron said:
ssj12 said:
current GPUs support 16x AA, this is double that. You people act like this is insane, but this is progress. Frankly ATI should support this, there shouldnt be ANY jaggies with 32x like there is with 16x.

Sorry, but AMD's SSAA implementation already looks better than any 'times AA'. Look it up.

and how many games support that natively? probably very few. Most support AAx or FSAA. 32x will probably be used more then ATI's SSAA and probably be added to ATI's cards.

You can force-enable it and it will still look great, since it's a rendering effect rather than something that needs game code.

Single-vendor options like 32x AA, SSAA, PhysX, AMD's pre-HD5000 tesselator and CUDA will never be implemented in more than a few token games. None of them should be used to sell graphics cards or promote one company over another. Only true cross-vendor standards like OpenCL, DirectX and Havok should be considered in the long run.

--

@fazz

I believe they're not talking about it because it will disappoint. We shall see when it is released; pre-release rumours should not decide purchases...

 



Soleron said:
ssj12 said:
Soleron said:
ssj12 said:
current GPUs support 16x AA, this is double that. You people act like this is insane, but this is progress. Frankly ATI should support this, there shouldnt be ANY jaggies with 32x like there is with 16x.

Sorry, but AMD's SSAA implementation already looks better than any 'times AA'. Look it up.

and how many games support that natively? probably very few. Most support AAx or FSAA. 32x will probably be used more then ATI's SSAA and probably be added to ATI's cards.

You can force-enable it and it will still look great, since it's a rendering effect rather than something that needs game code.

Single-vendor options like 32x AA, SSAA, PhysX, AMD's pre-HD5000 tesselator and CUDA will never be implemented in more than a few token games. None of them should be used to sell graphics cards or promote one company over another. Only true cross-vendor standards like OpenCL, DirectX and Havok should be considered in the long run.

--

@fazz

I believe they're not talking about it because it will disappoint. We shall see when it is released; pre-release rumours should not decide purchases...

 

but you know that 32x AA will be added to ATI GPUs. Makes no sense not to. Its like 16x AA. It was I believe originally on Nvidia GPUs, then ATI added it through firmware.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
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ssj12 said:
...

but you know that 32x AA will be added to ATI GPUs. Makes no sense not to. Its like 16x AA. It was I believe originally on Nvidia GPUs, then ATI added it through firmware.

Probably. AMD was the first and only vendor to do 24xAA though; Nvidia didn't adopt that.

It won't make real games actually look better; 24xAA didn't. SSAA apparently does though I don't have firsthand experience with that.



get it on with the next gen consoles already!



Soleron said:
ssj12 said:
...

but you know that 32x AA will be added to ATI GPUs. Makes no sense not to. Its like 16x AA. It was I believe originally on Nvidia GPUs, then ATI added it through firmware.

Probably. AMD was the first and only vendor to do 24xAA though; Nvidia didn't adopt that.

It won't make real games actually look better; 24xAA didn't. SSAA apparently does though I don't have firsthand experience with that.

that probably because it makes no sense. Why did they waste time with 24xAA? That goes against the basic nature of doubling power. 1xAA, 2xAA, 4xAA, 8xAA, and 16xAA all make sense because it doubled the AA from the last making a noticable difference. I dont think a small jump like 16X to 24x would make much difference. I think AA levels are probably only noticable, mostly using a giant monitor, when its double the old value. Since more people are using TVs as PC monitors it only makes sense to develope this sort of thing.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453