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ssj12 said:
Soleron said:
ssj12 said:
current GPUs support 16x AA, this is double that. You people act like this is insane, but this is progress. Frankly ATI should support this, there shouldnt be ANY jaggies with 32x like there is with 16x.

Sorry, but AMD's SSAA implementation already looks better than any 'times AA'. Look it up.

and how many games support that natively? probably very few. Most support AAx or FSAA. 32x will probably be used more then ATI's SSAA and probably be added to ATI's cards.

You can force-enable it and it will still look great, since it's a rendering effect rather than something that needs game code.

Single-vendor options like 32x AA, SSAA, PhysX, AMD's pre-HD5000 tesselator and CUDA will never be implemented in more than a few token games. None of them should be used to sell graphics cards or promote one company over another. Only true cross-vendor standards like OpenCL, DirectX and Havok should be considered in the long run.

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@fazz

I believe they're not talking about it because it will disappoint. We shall see when it is released; pre-release rumours should not decide purchases...