Soleron said:
You can force-enable it and it will still look great, since it's a rendering effect rather than something that needs game code. Single-vendor options like 32x AA, SSAA, PhysX, AMD's pre-HD5000 tesselator and CUDA will never be implemented in more than a few token games. None of them should be used to sell graphics cards or promote one company over another. Only true cross-vendor standards like OpenCL, DirectX and Havok should be considered in the long run. -- @fazz I believe they're not talking about it because it will disappoint. We shall see when it is released; pre-release rumours should not decide purchases...
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but you know that 32x AA will be added to ATI GPUs. Makes no sense not to. Its like 16x AA. It was I believe originally on Nvidia GPUs, then ATI added it through firmware.