MaxwellGT2000 said:
No one has ever pushed Nintendo numbers ever, even prior to "blue ocean" the closest things were The Sims and damn near anything Blizzard, but thats a testament to quality, marketing, and being open to everyone much like Nintendo. As for doing well on Nintendos own platform, multiple publishers and developers already have had great success, it just dumbfounds me that all these companies would rather piss away millions on something like Rouge Warrior but couldn't be bothered to make a simple game based around pure gameplay and market it well on any platform not just Nintendos, when you focus on the core element which is gameplay and just make something that looks aesthetically pleasing, you don't have to spend ass loads of money and you could even put that money into marketing your game. I do agree shit developers/publisher making shit decisions deserve to go under, (ex: Brash and Grin Studios) but these companies also take out other good companies with them that just made a fatal mistake they couldn't have seen coming, like Factor 5 being told by Sony that making Lair would only be about 10 million dollars, they hop aboard and realize that it was going to take 20 million and that they were already in too deep to back out, after that they needed to make some bank and paired up with Brash that went under and no one picked up their project, they were finished. Another example is Free Radical pairing up with Ubisoft that made them constantly change Haze until it wasn't what they intended it to be, it of course flopped, then they paired with Lucas Arts to make Star Wars BF3 which was dropped by Lucas Arts and they were screwed. Now I know these kinds of things have always happened in the industry but before they'd take the hit, make a few quick projects usually licensed stuff, and be back up on their feet, however this generation one mistake can kill an entire company, and it obviously doesn't even have to be their fault, I'm certain the guys at ensemble studios feel the same way. As for the movie industry reference, after many companies went under they started to learn that you can't have 3 summer "blockbuster" movies within a couple of weeks of each other, it worked for a little while yes but then people started to get fed up and would only go to a couple. The game industry used to spread their games out or just didn't green light so many high budget games, this gen its obvious that increased a lot, and they're going to destroy themselves in the process unless they adapt, which right now isn't looking likely. |
That is a very good point, this is something the game industry does a lot, especially around fall. September and October are usually crazy months for new releases and some of the behemoths inevitably swallows up the "lesser" ones that might be just as good quality wise, they only have smaller budgets. What was MW2's ads budget again? 200 million? Nothing can compete with that. There's also the issue of roots, some companies simply don't have the arm reach (or, alternately, the funds) to properly advertise and move their games and that's why gems like King's Bounty: The Legend get largely overlooked in favor of games that are (imo) inferior but has a bigger media machine supporting it.
It is a shame that some rotten apples spoil the entire basket, this is a huge weakness where daughter companies in any industry are concerned. In a decade or so, I can see two or three major conglomerates owning practically every studio and publisher, with only every odd Indie developer being independent. Hardly a good thing for us consumers but it seems almost written in stone from where I'm sitting.