disolitude said:
I agree with everything you said. I was just trying to be funny in my post hence I kept it basic :) |
And it was very funny.
disolitude said:
I agree with everything you said. I was just trying to be funny in my post hence I kept it basic :) |
And it was very funny.
Same reason Gamecube got shitty ports: Sometimes, "good enough" is good enough.
Developers' lack of understanding with the playstation 3 hardware.
Not every multiplatform looks worse on the playstation 3. Developers just need the time to work with the hardware properly.
TRios_Zen said: While I am SURE there are lazy developers out there just looking to make a quick buck, the majority I would guess are much more ethical folk who take pride in there work...a fact that very few VGChartz folks would admit (anyone who summarily dismisses Valve is ridiculous IMO). This is not aimed at you specifically, but the lazy developers excuse is handed out like candy at halloween here. As a happy PS3 owner though I wonder why so many people give Sony a pass here...far as I am concerned they are as much to blame for the difficulty of their hardware as any developer who uses it is. If I owned only a PS3 and had to pass up games I wanted because of this, I'd hold them equally accountable for this problem. Probably not a popular comment here, but oh well. |
Plenty of people have brought this up, actually. The problem is, nobody wants to put any blame on their favorite company.
It's not so different from Nintendo's lack of 3rd party support, and everyone yelling at third parties for it. I mean, I'm annoyed about it as well, but let's be honest, here...
Also, I agree with what you said about "lazy developers." This is seen at its worst in the case of Valve, but people in general don't give devs the respect they deserve. As gamers we only get to see the final product, we have no idea what sort of work it took to get there.
Easily the developers. Most lead develop for the 360 and then port it and since most games are released on the same day they rush to make sure that the will meet the release date. What happened to waiting to release the PS3 version to make sure the port is equal to the 360 or better? I remember games like Stranglehold and other were released later then there 360 counterpart.
TRios_Zen said:
While I think the vast majority of what you have said here is true, I wonder (@ bolded specifically); what fault, if any, should Sony shoulder here? While I am SURE there are lazy developers out there just looking to make a quick buck, the majority I would guess are much more ethical folk who take pride in there work...a fact that very few VGChartz folks would admit (anyone who summarily dismisses Valve is ridiculous IMO). This is not aimed at you specifically, but the lazy developers excuse is handed out like candy at halloween here. As a happy PS3 owner though I wonder why so many people give Sony a pass here...far as I am concerned they are as much to blame for the difficulty of their hardware as any developer who uses it is. If I owned only a PS3 and had to pass up games I wanted because of this, I'd hold them equally accountable for this problem. Probably not a popular comment here, but oh well. |
I am also a happy PS3 owner that posed this very same question, and was ripped up one side and down the other for it. I was told in no uncertain terms that it's 80% lazyness on the developers and 20% lack of understanding of the hardware. In no way can we dare hold Sony in any way responsible. Yeck. . . I wash my hands of this.
CommonMan said:
I am also a happy PS3 owner that posed this very same question, and was ripped up one side and down the other for it. I was told in no uncertain terms that it's 80% lazyness on the developers and 20% lack of understanding of the hardware. In no way can we dare hold Sony in any way responsible. Yeck. . . I wash my hands of this. |
I'll go on a limb here and blame the devs. Why? Cause Sony told them time and time again, make the game on the PS3 first with the 360 in mind you'll have no problems porting it over. What do they do? Make it on the 360 and run into problems when they make their PS3 version. I myself would figure devs would have finished up their games in the pipeline that programmed on the 360 first, but I guess not, or they in a sense are lazy and program on the 360 first to get it out of the way and run into problems on the PS3 later. Like, I know before you could chalk up Sony cause of the CPU they put in, but ultimately, the CPU wasn't he biggest problem early on, it was the unified shader/ram vs dedicated shaders/ram. Going from dedicated to unified works, going unified to dedicated doesn't. But at this point in the game, there's no reason why ANY dev is starting a multiplatform game on the 360 unless Microsoft is paying for it (Fallout 3 for instance, though I recall reading this on the interwebs, could be false).
L4D2 is about to overtake Uncharted 2 on the sales chart, and it's DEFINITELY overtaken it on the PC/360 sales numbers...so...maybe this is why Valve isn't bothering. When the most vaunted game on the PS3 can only manage these sales numbers, and an "expansion" like Halo ODST topped 4 million this week...what buisness sense if there to dedicate effort to develop for the PS3 from scratch?
You do understand that what you are referring to as "poor ports" are extremely small differences in 90% of the cases, that's IF there's a difference to begin with?
And half the time they are so small no body cares.
Alic0004 said: Bayonetta shouldn't even have been released on PS3. In my understanding, it was made by a pretty small team (Clover) that only had the resources to make it for one system. Has Clover made a PS3 game yet? I don't think they have. |
This is Clover (Platinum Game's) first HD game, and they were not big enough or prepared to make a PS3 version. These guys are just learning, and they developed on the easier to develop console first, and left out a PS3 version, which was later handled by Sega. It is true that they should have been working on the PS3 version from the getgo, as it's a lot easier to port PS3->360, especially if you handle the ram allocation wrong on 360. I'm sure after bayonetta's success they will have the funding to be doing that on their next game. This is why the PS3 get's poor ports, it's largely due to budget - you don't see problems in bigger budget games. Any thing that isn't re-engeneered to work on the PS3 that was developed on the 360/PC without much consideration for the PS3, will always turn out like this, you can't simply port those games and get a good result.
I think this 'crappy port' stuff is blown way out of proportion. The game (Bayonetta) is just as playable as the 360 one, and shouldn't have that big of a difference in scores like IGN did. If orange box wouldn't have been blown way out of proportion like it was (Although i believe their biggest mistake there was not delaying the other versions) - Valve might not have taken a deal with MS, and we'd have LFD1/2 on PS3. A bad port is far better than no port. Though honestly they should sell the weaker one for 5 bucks less.