Alic0004 said: Bayonetta shouldn't even have been released on PS3. In my understanding, it was made by a pretty small team (Clover) that only had the resources to make it for one system. Has Clover made a PS3 game yet? I don't think they have. |
This is Clover (Platinum Game's) first HD game, and they were not big enough or prepared to make a PS3 version. These guys are just learning, and they developed on the easier to develop console first, and left out a PS3 version, which was later handled by Sega. It is true that they should have been working on the PS3 version from the getgo, as it's a lot easier to port PS3->360, especially if you handle the ram allocation wrong on 360. I'm sure after bayonetta's success they will have the funding to be doing that on their next game. This is why the PS3 get's poor ports, it's largely due to budget - you don't see problems in bigger budget games. Any thing that isn't re-engeneered to work on the PS3 that was developed on the 360/PC without much consideration for the PS3, will always turn out like this, you can't simply port those games and get a good result.
I think this 'crappy port' stuff is blown way out of proportion. The game (Bayonetta) is just as playable as the 360 one, and shouldn't have that big of a difference in scores like IGN did. If orange box wouldn't have been blown way out of proportion like it was (Although i believe their biggest mistake there was not delaying the other versions) - Valve might not have taken a deal with MS, and we'd have LFD1/2 on PS3. A bad port is far better than no port. Though honestly they should sell the weaker one for 5 bucks less.