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Forums - Gaming Discussion - Why does the Playstation 3 continue to receive poor ports?

Bayonetta shouldn't even have been released on PS3. In my understanding, it was made by a pretty small team (Clover) that only had the resources to make it for one system. Has Clover made a PS3 game yet? I don't think they have.

So you can either see Sega and Sony porting the game as a favor to action fans, or as a mistake. But ports are almost never as good when they're made by a separate team. And in this case, they were rushing to get the game ready for a simultaneous release.

There are also games that work better on PS3, though up until this point in the generation most of them are games released after the 360 version. It takes a whole new approach to program for the PS3, so the one-sidedness of the situation so far will probably continue to shift as ways to use the technology become more standard.



 

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slack developers, although sony should give them more support when making games so they are of better quality



no idea how to make this properly work

Publisher is at fault, they usually are.

Give the devs time it be done right.



It could have something to do with budgets, and lack of manpower for ports. But it most likely has to do with issue outlined below.

Sony PS3 programer understanding requirements -

 

Xbox 360 programer understanding requirements-

 

DirectX is key!



There is not a lot of future-proofing when developing for the unorthodox PS3 architecture, while 360 dev tools and development methodology is more in line with what the rest of the industry is familiar with (DirectX as mentioned above). Why would you expend the manpower to develop for a system architecture that Sony themselves will probably not use in the next iteration of the Playstation?

Hard to develop for is not a feature, it's a failure in an attempt to carve its own proprietary niche, much like what Sony does for everything else (Duo memory sticks vs SD, ATRAC/minidiscs, etc).



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@disolute, even though your right about understanding cell for game development, that's not the real issue at hand or even early ports. Biggest problem is the ram allocation. I mean, even in current multiplatform games, BOTH CPUs are going underutilized; both Xenos and Cell. Ram is the underlying problem which if you just developed the game on the PS3 first wouldn't be a problem. And it isn't much of a problem now as even developing on the 360 first, just take into consideration the ram set up for the PS3 and the game will run fine. I mean why do you think Capcom doesn't have these problems outside of the one game that was developed for the 360 a good year before its port? They solved the ram problem with their 5 gig installs. And the minor differences you see now is mostly due to the sophistication of the game's engine. E.g. the unreal engine, it's gonna be better on the 360 cause Epic hasn't done a full update to the PS3's engine since Unreal 3 and the engine got an update on the 360 for Gears of War 2. And with all the bloom missing from PS3 games I'm guessing Microsoft updated their "bloom" lighting engine in direct x.



darkknightkryta said:
@disolute, even though your right about understanding cell for game development, that's not the real issue at hand or even early ports. Biggest problem is the ram allocation. I mean, even in current multiplatform games, BOTH CPUs are going underutilized; both Xenos and Cell. Ram is the underlying problem which if you just developed the game on the PS3 first wouldn't be a problem. And it isn't much of a problem now as even developing on the 360 first, just take into consideration the ram set up for the PS3 and the game will run fine. I mean why do you think Capcom doesn't have these problems outside of the one game that was developed for the 360 a good year before its port? They solved the ram problem with their 5 gig installs. And the minor differences you see now is mostly due to the sophistication of the game's engine. E.g. the unreal engine, it's gonna be better on the 360 cause Epic hasn't done a full update to the PS3's engine since Unreal 3 and the engine got an update on the 360 for Gears of War 2. And with all the bloom missing from PS3 games I'm guessing Microsoft updated their "bloom" lighting engine in direct x.

I agree with everything you said.

I was just trying to be funny in my post hence I kept it basic :)



---->Why does the Playstation 3 continue to receive poor ports?

Because Gabe newell is Fat .

oh and because its too Expensive, not the lead platform.

Dont even let me start in on PS3's Crappy hardware , i mean Games like Uncharted 2 Killzone 2 and MGS4 would never Work on a PS3 ! :P

 



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

Dragon Age Origins and Batman weren't bad ports.



Battlefield Bad Company 2 > Modern Warfare 2

nordlead said:

1) The console is the hardest to develop for. This doesn't mean the software has to suck, but it does mean developers need to put in more effort than the minimum amount possible.

2) It isn't the lead console, so developers may not feel that they should invest as much money into making the game up to standards (see point 1, they need to do more work than absolute minimum)

3) developers are lazy and/or running out of money. With all the losses being posted, they may be under strict orders not to go over budget. This would prevent them from fixing problems that go above and beyond point 1.

@question tacked on end

It is best to design first on the most limited system and then port to the more capable system. This however is very hard to figure out in this situation. You have less cores (therfore less threading) on the X360, so from that standpoint, it makes sense to develope on the system with less threads, and less complexity and then port up. However, the X360 is more advanced in other areas (flexible memory) so it would make sense to start on the PS3. Obviously I don't know enough about both peices of hardware to make an educated decision, but the general rule of thumb is start on the limited hardware and port up. Also, there may be other factors like dev software quality that factors into which system to start on.

While I think the vast majority of what you have said here is true, I wonder (@ bolded specifically); what fault, if any, should Sony shoulder here?

While I am SURE there are lazy developers out there just looking to make a quick buck, the majority I would guess are much more ethical folk who take pride in there work...a fact that very few VGChartz folks would admit (anyone who summarily dismisses Valve is ridiculous IMO).  This is not aimed at you specifically, but the lazy developers excuse is handed out like candy at halloween here.

As a happy PS3 owner though I wonder why so many people give Sony a pass here...far as I am concerned they are as much to blame for the difficulty of their hardware as any developer who uses it is.  If I owned only a PS3 and had to pass up games I wanted because of this, I'd hold them equally accountable for this problem.

Probably not a popular comment here, but oh well.