disolitude on 24 December 2009
darkknightkryta said: @disolute, even though your right about understanding cell for game development, that's not the real issue at hand or even early ports. Biggest problem is the ram allocation. I mean, even in current multiplatform games, BOTH CPUs are going underutilized; both Xenos and Cell. Ram is the underlying problem which if you just developed the game on the PS3 first wouldn't be a problem. And it isn't much of a problem now as even developing on the 360 first, just take into consideration the ram set up for the PS3 and the game will run fine. I mean why do you think Capcom doesn't have these problems outside of the one game that was developed for the 360 a good year before its port? They solved the ram problem with their 5 gig installs. And the minor differences you see now is mostly due to the sophistication of the game's engine. E.g. the unreal engine, it's gonna be better on the 360 cause Epic hasn't done a full update to the PS3's engine since Unreal 3 and the engine got an update on the 360 for Gears of War 2. And with all the bloom missing from PS3 games I'm guessing Microsoft updated their "bloom" lighting engine in direct x. |
I agree with everything you said.
I was just trying to be funny in my post hence I kept it basic :)