thismeintiel said:
How can the lazy dev argument no longer hold water, or the Cell be horrible for gaming? Have you missed all the great exclusives for PS3 recently? Are all the multi-plats that have recently had little to no difference in quality between 360 and PS3? Of course, it's because of lazy developers. Just like if there's an exclusive or even multi-plat that is bad on 360, as well. Is that the 360's fault? Hardly. Lazy developer syndrome again. Heck if you look at some of Sega's personal efforts as of late, it should be come as little surprise. I just hope that the rumors of Sony helping out on this one are true, and we get a patch that improves things. Having said that, though, I didn't really notice a problem with the demo. Seemed to run smoothly in battle, and noticed very little load time when pausing. Who knows, it might just be IGN making a mountain out of a mole hill. |
I do think that Sony needs to take a little bit of heat for making a system that runs off of a processer that may be a little too complex. It's not even necessarily that every developer is lazy. What they do have is a limited amount of assets to work with, and may have gone too high just making the game on the lead platfrom (which, when you think about it, it's always first done on a PC), then they have to use a skeleton crew working on a skeleton budget to port it, and can't afford to hire out Naughty Dog who knows how to use the processor. I don't think that "lazy developers" are as common as fanboys would like to think.