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Forums - Gaming Discussion - Games don't need stories.

Basically, different types of games require different types of stories. Phoenix Wright games absolutely need stories to work. Adventure games are greatly enhanced by stories. RPG's revolve around the story, even if the gameplay never does. Rythm games never really need stories, but I imagine that made right it could be an interesting result.... and so on and so on.

It's not so much about if you want the stories or if you like them or not. It's more about what a story can bring to a game. Some games need them, some games don't.



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Seece said:
Pyro as Bill said:
Replayability > Music >>>>>> Graphics >>>>>>>>>>>>>>>>>>>>>>>>>> Story

Who plays a game for it's story? The stories in games make horror B-movies look like Oscar nominees.

I've seen some posts from you, but this takes the biscuit.

lulz....biscuits



=o

Sure they don't. But the really good single player games do.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

I think video games are art but it's a whole new type of art that older generations have yet to accept also because of the costs it was rather impossible to produce a decent game for the sake of just art(money had to be made). But both of these obstacles are diminishing more and more as time goes by.

What makes video games so much more different than other art is that it is the first art to implement the dimension of the challenge/interaction. Music is the art of sound, lyrics add the art of thought to that. Photography/drawing is the art of still visuals, movies adds the art of movement to that, dialog adds the art of thought to that art, music can then add another dimension of art to a movie. But video games is the first one to take all of those arts and add the dimension of challenge/interaction. Challenge and interaction may appear in other things such as sports/games and such but in no other forms before has anything encompassed sound, thought, video and challenge/interaction all in the same medium. It's the next step in the evolution of art.



Story sometimes important for certain games like MGS, FF and U2. It motivates you to finish the game to know the ending. It just like having great graphic for movies. The reason why movies like 2012, Transfromers and latest one Avatar become very successful because of their fantastic graphic eventhough story is just OK (Avatar is quite great).



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richardhutnik said:

To confirm the subject of this thread, I did a quick check over on Wikipedia:

http://en.wikipedia.org/wiki/Game

Yes, I know Wikipedia isn't a perfect source, but it is generally in the ballpark.

In that entry, you see ONE place where stories are brought up, and that is "role-playing games".  Beyond that, not a single mention of story is involved.  One can throw in "adventure games" as another possible genre that stories are part of, and considering how adventure games have been assimilated by action games, one sees what appears to be more and more importance of story to the action game title.

Several things come out of games not needing stories:

* You can have a really good videogame that doesn't necessarily have a great story.

* You can have great games that actually have NO (Little) story involved with them.  Players can come up with their own war stories from games they played, but these are created experiences players have, rather than something written by someone else.

* There is potential folly when the videogame industry puts more and more focus on elements that go into movie-making, in hopes they will produce hits.  I would say it is close to being on par with an excessive focus on improving raw horsepower to put out better graphics, and not focusing on art direction and coming up with a good looking style.  You get diminishing returns in what you are doing by doing this, until you reach a place where you will never recover your costs.  In short, how does hiring a great cast, having great writers, and high production value make up for bad controls, stupid enemy AI, and stupid level design that is beyond frustrating to defeat?

* Stories are a narrative told by someone that holds the interest of the person listening or viewing the story.  When people play, they have a degree of freedom over their action, and are rewarded for performing proper actions.  Both tend to work against one another, but can come together also.  They can come together and be great, but isn't there an increasing chance that one element or the other will end up overriding the other?  I see in Borderlands, for example, you have Skag creatures dropping ammo for your weapons.  In what universe of logical and believable storytelling do unintelligent creatures drop ammo for weapons?  If you saw that in a movie, would you claim that the movie is great, or it is beyond stupid?  In Borderlands, as a game, it works, and is a useful addition to the game, that gives you compelling reason to keep playing.

* Exactly what is the story in Chess, Checkers, Poker, Spades, Monopoly or Scrabble?  Are these games?  I find them in the games section of stores.  Any idea how exactly they could benefit from adding a story that was written by an award-winning writer?  How about Tetris or Pac Man, on the videogame front?

* Is it entirely possible that the reason why we have failed to get any decent movies from games, is that games don't lend well to the creation of movies based on them?  We are now possibly seeing that we may end up getting some good movies based on games, because videogames have been embedding more and more narrative into them?  I am thinking Prince of Persia here as a possibility.  One aspect of this I see is that a good movie based on a game may end up being hardly like the game it is based on.

Anyhow, just my two cents here.  I am curious to see if anyone else has any other opinion on this.

@Bolded- Well said TC, i agree 100%, thats what i do with DW6: Empires and why i find it the most fun of 2009 in my opinion cuz' with createable characters, stories are easily made up aswell if your up for it.



I WANT A STORY MODE IN ALL MY GAMES!!!



Seece said:
Pyro as Bill said:
Replayability > Music >>>>>> Graphics >>>>>>>>>>>>>>>>>>>>>>>>>> Story

Who plays a game for it's story? The stories in games make horror B-movies look like Oscar nominees.

I've seen some posts from you, but this takes the biscuit.

http://vgchartz.com/worldtotals.php

I think this list agrees with me.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

theprof00 said:
richardhutnik said:
theprof00 said:
ok fine, games don't need a story. Next time you find yourself in a thread dedicated to a story driven game, do yourself a favor and stay out of the conversation.

Did I once say I didn't like games that had stories?  I am just saying that gameplay matters, and not all games need stories.  I was also commenting on how maybe what we considered "games" may not be games.

You're getting into a gray area, because it opens up debate for whether or not a game has gameplay enough. From the tone of the thread I've seen thus far, games that have great gameplay do not have stories. I'm not sure what games may not be games either.

 

I was proposing that it is the gameplay that makes games great, not the story.  A game can have a great story, but it isn't what makes it great.  Beyond this, I will say there are games which the story lends to the experience, and make it special.  But, unless it plays well, no amount of great story will compensate.



disolitude said:
richardhutnik said:

 

I will need to keep it in mind.  There are some obscure gems out there.  I am a fan of Miner: Dig Deep.  I consider this one of the best games of this year.  It is 200 credits, and ends up being addictive.  It is a miner version of Harvest Moon, with more action in it.  No monsters, just brave the mine, including mine shafts, falling rocks, and cave ins. 


Just checked it out...looks pretty sweet. Will try it one of htese days.

Im waiting for 1up to be released... http://www.youtube.com/watch?v=EWFP6kj0RwY

See people...these are all fun games with no stories :)

Wow, looks a bit like Tac-Scan by Sega from way back when:

http://en.wikipedia.org/wiki/Tac/Scan

And it is by the guys who did Weapon of Choice, which is cool.  It is now on my radar. 

 

But it makes me ask where the heck Duality ZF is.  It still isn't out.