a movie with a bad story is a bad movie, a game with a bad story can be a good game but a game which is good and has a good story...well that's what get's you the game of the year award
a movie with a bad story is a bad movie, a game with a bad story can be a good game but a game which is good and has a good story...well that's what get's you the game of the year award
I've come up with a great solution. Every cutscene in every game should have a skip button. There. Problem solved.
What I find ridiculous is the people who don't enjoy cutscenes, have the option of skipping through them, but endure them just so they can spew their hate over the internet.
Quem disse que a boca é tua?
Qual é, Dadinho...?
Dadinho é o caralho! Meu nome agora é Zé Pequeno!
Pipedream24 said: Back in the day most of a games backstory was relegated to the back of the box and the instruction manual. You played the game to reveal the rest of the story. To many games today make you watch the the main plot points instead of playing them. Don't get me wrong, I enjoy a good story and glad to see games evolve, but I wish more games could use Bioshocks story mechanic. It keeps you in the game amd immerses you even farther into the world. I guess what it comes down to is that I buy games to play, not watch. There's to many movies out there with much better acting and plots for me to sit down watch a game. |
I sat down at Bioshock one evening and then played around 18 hours straight, non-stop, until I beat it. Almost never do I run into a game that I do this with. I would possibly count Civilization, but that is a different game. The atmosphere was awesome in it, and it was immersive, and felt like a great escape. No, it wasn't hard hard brutal, but it was challenging enough.
Johann said: I've come up with a great solution. Every cutscene in every game should have a skip button. There. Problem solved. What I find ridiculous is the people who don't enjoy cutscenes, have the option of skipping through them, but endure them just so they can spew their hate over the internet. |
I like good cut scenes, and back story and all that. What does get criticism is when you have a game like MGS4, where you have a cut scene that must run something like approach 1/2 hour. My take is if you are using a game to tell a story, the storytelling needs to be interactive for the most part.
richardhutnik said:
I like good cut scenes, and back story and all that. What does get criticism is when you have a game like MGS4, where you have a cut scene that must run something like approach 1/2 hour. My take is if you are using a game to tell a story, the storytelling needs to be interactive for the most part. |
I wasn't talking about you specifically.
But aren't all MGS4 cutscenes skippable? If you skip all of them, not only would you have only gameplay but you would create extra challenge because you wouldn't know what to do next.
Quem disse que a boca é tua?
Qual é, Dadinho...?
Dadinho é o caralho! Meu nome agora é Zé Pequeno!
richardhutnik said:
I like good cut scenes, and back story and all that. What does get criticism is when you have a game like MGS4, where you have a cut scene that must run something like approach 1/2 hour. My take is if you are using a game to tell a story, the storytelling needs to be interactive for the most part. |
You forgot to mention that MGS4 has save points in the middle of cutscenes. First game I ever played that had to employ this mechanic because the scenes were so long. Don't people think that maybe that might be a bit mcuh?
Johann said:
I wasn't talking about you specifically. But aren't all MGS4 cutscenes skippable? If you skip all of them, not only would you have only gameplay but you would create extra challenge because you wouldn't know what to do next. |
Why not find a way to make most of the cutscenes playable? Wouldn't you have rather played that sequence with Raiden and Vamp rather than sitting back and watching?
I agree with you 100%. Best games are the ones that are pure gameplay goodness.
Most videogame stories are horrible and just a waste of time.
Your average videogame story may entertain a 13 year old, 17 year old...hell even 21 year olds... But there comes a point in a persons life where there is not a lot of time available for entertainent due to kids, family, work, obligations... when that happens, the game that becomes fun to play within 30 seconds of pushing the start button is the better game.
I am at that point in my life and to me this game - http://www.youtube.com/watch?v=iQPEbHQZm68
is better than this game - http://www.youtube.com/watch?v=Ql4g2LHSGEs
The second game is great as well but it wastes way too much time on story which is too dumb to appear on a Wrestling show.
Johann said:
I wasn't talking about you specifically. But aren't all MGS4 cutscenes skippable? If you skip all of them, not only would you have only gameplay but you would create extra challenge because you wouldn't know what to do next. |
Yes, that is the problem with having cut scenes that are too long. You skip by them, and then wonder what the heck you have to do. I believe superior storytelling in a game uses a shorter cut scenes and also reveals plot while playing the game.
Pipedream24 said:
Why not find a way to make most of the cutscenes playable? Wouldn't you have rather played that sequence with Raiden and Vamp rather than sitting back and watching? |
Yes that would be ideal (for me) in that scene specifically, but not in every scene ever.
And seriously, how hard it is to push one button? Most of the time they even show you wich button on the corner of the screen. Sometimes if you press any button at all, it skips. If you had to go through a menu or figure out a password in order to do it, I'd totally see your point. But it's just one button. It takes like a second. Try it sometime.
Quem disse que a boca é tua?
Qual é, Dadinho...?
Dadinho é o caralho! Meu nome agora é Zé Pequeno!