richardhutnik said:
I like good cut scenes, and back story and all that. What does get criticism is when you have a game like MGS4, where you have a cut scene that must run something like approach 1/2 hour. My take is if you are using a game to tell a story, the storytelling needs to be interactive for the most part. |
I wasn't talking about you specifically.
But aren't all MGS4 cutscenes skippable? If you skip all of them, not only would you have only gameplay but you would create extra challenge because you wouldn't know what to do next.
Quem disse que a boca é tua?
Qual é, Dadinho...?
Dadinho é o caralho! Meu nome agora é Zé Pequeno!