richardhutnik said:
I like good cut scenes, and back story and all that. What does get criticism is when you have a game like MGS4, where you have a cut scene that must run something like approach 1/2 hour. My take is if you are using a game to tell a story, the storytelling needs to be interactive for the most part. |
You forgot to mention that MGS4 has save points in the middle of cutscenes. First game I ever played that had to employ this mechanic because the scenes were so long. Don't people think that maybe that might be a bit mcuh?