i dont care what bw have to say about jrpgs i still prefer there much more over wrpg
i dont care what bw have to say about jrpgs i still prefer there much more over wrpg
Opa-Opa said:
JRPGs aren't without their own shortcomings in this generation, I'll be the first to admit that. But I think you're overestimating Bioware's "open-world" gaming experience, they're much more linear than you would want to admit. Sure, there are hours of recorded dialogue, and decisions to be made, but this it what it boils down to: After hours of dicking around, do you want to be the good guy or the bad guy? |
And what should it boil down to instead?
Realistically, someone will only play through a game once or twice. How many resources should a company expend into creating 5+ different paths through a game when the average player probably wouldn't see more than two of them? At the same time, those resources could be used toward fleshing out the world and making the paths that are there more interesting.
For example, Bioware could write one 40 hour story, a pair of 20 hour stories, four 10 hour stories, or eight 5 hour stories. If your audience is only going to go through the game twice at most, what options make the most sense?
You can complain about the good guy/bad guy dichotomy as much as you like, but complaints without understanding are unreasonable.
Wow, this coming from Bioware who've been using the exact same template across mutliple IP's since KOTOR.
Jade Empire = KOTOR - Star Wars + Asia
Mass Effect = KOTOR - Star Wars
Dragon Age = KOTOR - Star Wars + Baldur's Gate
JRPGs have evolved plenty. Persona 3 and 4, The World Ends With You, Final Fantasy XII, Valkyria Chronicles and as he mentioned, Demon's Souls are all very innovative recent JRPGs.
Dragon Quest and Pokemon are guilty of staying the same, but they're more popular than ever so I don't see how they can be blamed for the decline.

| Kenryoku_Maxis said: Sure, he made an exception to one game that fit his examples, but still he was generalizing. And its quite easy to do the same about WRPGs. Which I don't think he'd like people do be lumping Bioware games in with 'general WRPGs'. |
Bioware and Black Isle basically created the "general WRPG" genre. It's only in recent years thanks to games like Fable and Elder Scrolls has the focus shifted away from their creations and to something else.
he isn't lying. the jrpg genre is dying and will suffer until some japanese developer take notice and bring in what the new market wants rather than what they want. the market is driven based on new. work with the wii and look who is the number one leading manufacturer (Nintendo).
Personally from my perspective on playing jrpgs. I haven't really touched any jrpg yet until the late final fantasy x-2 for the ps2. i just got the original mass effect for the xbox 360 and will be starting that game soon. but jrpg's do have the same repeating formula over and over again. and for me its a good thing because its their formula and it works for the fans rather than mainstream and that's what square enix is failing to realize.
make something new, think outside the box and watch what happens. final fantasy 13 will sell well because its one of the most anticipating games to release this year for japan and next year for worldwide. but as far as other jrpg's are concerned we will see a decline for the genre as years progress until there is an "revision" made.
sent via PC
Words Of Wisdom said:
Bioware and Black Isle basically created the "general WRPG" genre. It's only in recent years thanks to games like Fable and Elder Scrolls has the focus shifted away from their creations and to something else. |
Try Origin Systems with Ultima and Sir-Tech with Wizardry back in the 1980s. These influenced both WRPGs and JRPGs such as Dragon Quest and Final Fantasy.
Even after the creation of these series (which are still going), there was a good 15+ year history of WRPGs before Bioware and Black Isle Studio were ever founded.
Kenryoku_Maxis said:
Try Origin Systems with Ultima and Sir-Tech with Wizardry back in the 1980s. These influenced both WRPGs and JRPGs such as Dragon Quest and Final Fantasy. |
I played both and still have my Wizardry NES game. Neither really took off IMO. There was no explosion of RPGs thanks to those as there was around the time the Infinity Engine came into being. Around that time you had Baldur's Gate, PST, Icewind Dale, Arcanum, Fallout 1&2, and a few more I'm sure I'm forgetting coming out. More or less the golden age of PC RPGs.
| --OkeyDokey-- said: Wow, this coming from Bioware who've been using the exact same template across mutliple IP's since KOTOR. Jade Empire = KOTOR - Star Wars + Asia Mass Effect = KOTOR - Star Wars Dragon Age = KOTOR - Star Wars + Baldur's Gate JRPGs have evolved plenty. Persona 3 and 4, The World Ends With You, Final Fantasy XII, Valkyria Chronicles and as he mentioned, Demon's Souls are all very innovative recent JRPGs. Dragon Quest and Pokemon are guilty of staying the same, but they're more popular than ever so I don't see how they can be blamed for the decline. |
I think you have all your math mixed up....
KOTOR = NWN - Depth + Starwars
Your revised math:
JE = NWN + Asia - dpeth
ME = NWN - depth
DA = NWN - depth = Baldur's gate.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

LOL...with comments like that, they aren't going to win many friends in the SDF. They are probably looking at the performance of Dragon Age as well in making those comments.
Words Of Wisdom said:
I played both and still have my Wizardry NES game. Neither really took off IMO. There was no explosion of RPGs thanks to those as there was around the time the Infinity Engine came into being. Around that time you had Baldur's Gate, PST, Icewind Dale, Arcanum, Fallout 1&2, and a few more I'm sure I'm forgetting coming out. More or less the golden age of PC RPGs. |
...not really. The 'Golden Age' of PC RPGs WAS back in the 1980s and early 90s. Sales were smaller back then because there were less gamers. But PC was still dominant over consoles. In comparison, games like Ultima and Wizardry did very well for their time. And I don't know how you can say they 'didn't take off' considering they are considered the originators of video game RPGs (and did spawn a number of successful successors such as Dungeon Master.
But the late 90s, Consoles were overtaking PC. And WRPGs were being overtaken by Console RPGs. Its only been recently that WRPGs have made a comeback, and only with the help of joint releases on consoles.
| xlost4 said: he isn't lying. the jrpg genre is dying and will suffer until some japanese developer take notice and bring in what the new market wants rather than what they want. the market is driven based on new. work with the wii and look who is the number one leading manufacturer (Nintendo). |
Correction. Until the good JRPGs are brought to America and heavily advertised. What we get instead are the games that are all flash and no innovation. Its only natural that people in America think JRPGs are stuck in a rut and have no innovation when the most heavily advertised JRPGs are stuff like Disgaea Port #4, Final Fantasy Sequel/Port/Remake #42 and Kingdom Hearts #8. And all the good original RPGs from Japan either never come over here or come over and are never advertised.