| KungKras said: Deus Ex was made by Ion Storm, right? |
Yes, and published by Eidos. I'm really excited about Deus Ex 3. That, and Thief 4, they're using the same engine again (like Thief 3 and Deus Ex 2 did).
| KungKras said: Deus Ex was made by Ion Storm, right? |
Yes, and published by Eidos. I'm really excited about Deus Ex 3. That, and Thief 4, they're using the same engine again (like Thief 3 and Deus Ex 2 did).
Mummelmann said:
Yes, and published by Eidos. I'm really excited about Deus Ex 3. That, and Thief 4, they're using the same engine again (like Thief 3 and Deus Ex 2 did). |
I'm not. To quote from Deus Ex 3 on wikipedia:
"Multi-Kill" which kills 3-4 enemies
In other words it will be at best Deus Ex 2, which was consolified and a mediocre game and nothing good like the first.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

vlad321 said:
I'm not. To quote from Deus Ex 3 on wikipedia: "Multi-Kill" which kills 3-4 enemies
In other words it will be at best Deus Ex 2, which was consolified and a mediocre game and nothing good like the first. |
I thought you'd quote:
In a controversial departure from previous titles in the series, Deus Ex 3 will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
the words above were backed by NUCLEAR WEAPONS!
Greatest.... Game.... EVER! If anyone enters this thread who doesn't have the game, buy it! To whoever was asking, I think the game of the year edition added new MP aspects.
In other news: Why does this damned machine keep giving me lemon-lime?! I wanted orange!
Anyway, I'm keeping an open mind about Deus Ex 3 but it does sound far too console influenced for what is really quite a complex game. At least the tech on consoles is closer to the PC than it was when Invisible War came out. There was a texture pack within like 6 months of release!
| .Scoobes said: Greatest.... Game.... EVER! If anyone enters this thread who doesn't have the game, buy it! To whoever was asking, I think the game of the year edition added new MP aspects. In other news: Why does this damned machine keep giving me lemon-lime?! I wanted orange! Anyway, I'm keeping an open mind about Deus Ex 3 but it does sound far too console influenced for what is really quite a complex game. At least the tech on consoles is closer to the PC than it was when Invisible War came out. There was a texture pack within like 6 months of release! |
Agreed. I would love 3 to be great, but after Invisible War dropped the ball (and badly) I'm very cautious. Deus Ex to me simply requires complexity and depth - that was key to the appeal and critical success of the first, but I think it's going to be more Bioshock than Deus Ex, which I don't personally consider a good thing.
I'm also wondering how badly Thief 4 is going to be mangled too.
Try to be reasonable... its easier than you think...
Regenerating health?
There goes the excitement out the window... Dammit! And the scrounging part of Deus Ex is like half the point. To conserve and be cautious since combat isn't your only option like on almost all other RPG's.
Reasonable said:
Agreed. I would love 3 to be great, but after Invisible War dropped the ball (and badly) I'm very cautious. Deus Ex to me simply requires complexity and depth - that was key to the appeal and critical success of the first, but I think it's going to be more Bioshock than Deus Ex, which I don't personally consider a good thing. I'm also wondering how badly Thief 4 is going to be mangled too.
|
I haven't heard much on Thief 4 so I've got my finger crossed they don't completely ruin that franchise too.
Scoobes said:
I haven't heard much on Thief 4 so I've got my finger crossed they don't completely ruin that franchise too. |
I hear ya. I actually liked the direction they took with Deadly Shadows though, the free roaming bit, vendors and fences and avoiding the patrols. Just seems more natural, but I do wish they'd made more out of it (bigger areas with more things to do, houses to break into and such).
With the ending of Thief 3 : SPOILER:
doesn't it seem like Thief 4 could be set many years later with the new kid that Garret has taught as the main character? Otherwise, I don't really see the point of the ending. Then again, I won't like not playing Garret unless the new character is beyond awesome (the voice alone makes Garret stand head and shoulders above most and some of his lines are really good)! Life is hard! 
Mummelmann said:
Regenerating health? |
I was thinking about it, but I thought the "kill 3-4 enemies" a nice examplification of the game. It will probably be lke Bioshock and Halo mixed together. In other words, utter trash and shit. For me Deus Ex died with Deus Ex GOTY
The last good Thief game was the 2nd one. I thought 3 wasn't as fun (seriously... zombie things? robots were hard enough to take on in 2) and just dropped in quality from the previous 2. Thief 2 is still my favorite stealth game. I liked the free roaming but I thought you could have done more with it in the 3rd one. It just felt meh. Also, I can't accept a thief game without Garret and his mechanical eye.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

Mummelmann said:
I hear ya. I actually liked the direction they took with Deadly Shadows though, the free roaming bit, vendors and fences and avoiding the patrols. Just seems more natural, but I do wish they'd made more out of it (bigger areas with more things to do, houses to break into and such). With the ending of Thief 3 : SPOILER: doesn't it seem like Thief 4 could be set many years later with the new kid that Garret has taught as the main character? Otherwise, I don't really see the point of the ending. Then again, I won't like not playing Garret unless the new character is beyond awesome (the voice alone makes Garret stand head and shoulders above most and some of his lines are really good)! Life is hard! |
You're right - the problem with Thief 3 wasn't so much the story and direction, which I liked, but the use of an engine and level design that, due to having to fit on the Xbox, severely impacted what should have been. At a time when the Unreal engine could support fairly large levels Deus Ex 2 and Thief 3 had some of the smallest levels possible, just really silly small. What annoyed me, because I played both on PC of course, was that the developers didn't even stich the broken up levels together, which would have been easy on PC and would have instantly imrpved things a fair bit.
Deus Ex 2 I thought they mangled a lot, but Thief 3 I enjoyed playing, I just hated the level size and all too obvious issues that came fro their decision to support PC/Xbox at a time when, unlike now, the disparity in specs was just too large.
Try to be reasonable... its easier than you think...