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Forums - PC Discussion - Contoller/Console better for FPS than KB+Mouse/PC?!?

@ CommonMan

lol wut

you just generalized an entire group of gamers? what's the point?



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KB+M is waaaay more accurate!



KungKras said:
@ CommonMan

lol wut

you just generalized an entire group of gamers? what's the point?
Shhh. . . I'm trolling for a ban. All the cool members of this site have been banned before, I want to be cool too.

Mendicate Bias said:
vlad321 said:
Mendicate Bias said:

So you think the only thing that matters is shooting? Thats like saying the only thing that matters in racing is accelerating, your completely ignoring the other 99 percent of what differentiates skilled players from noobs. I'm not asking this with any animosity but have you ever been to a major FPS tournament?

http://www.mlgpro.com/video?play=294158

Can you look at that video and tell me console shooters take no skill or console pro's suck? Their making tens of thousands of dollars playing video games, if console shooters were so noobish any random person could show up with his buddies and win himself $20,000. That never happens though because the skill gap between pro's and your average player is massive.

Well shooting and learning how t not get shot, also timers on the power ups. That's about it. Which adds up to about acceleration, top speed, and handling in racers.

Also I have seen all the videos you have posted, and I will watch this one. I am willing to bet my left manpart that the one you just linked is somehting you either linked beforehand or somethign new, also displaying as a phlegmatic gameplay as all the other ones you linked.

 

Edit: As I said, unimpressively phlegmatic. I'll find a quick pro or semi-pro players in ut2004 to see difference.

Edit2: Here it is, too tired to look for anything in depth, first tournament kind of play:

http://www.youtube.com/watch?v=_B-Sr2HF_wM

That's the actual speed, and honestly there is more strategy than just shooting, as you can see. It just takes a ridiculous amount of skill compared to what you showed me.

P.S. That video is normal, my clan used to play Turbo which is +33% speed.

I can watch that video and see that it takes skill and admit it takes skill. However I can also see that the video I linked to also has players with immense skill but you can't. You can not for whatever reason see that the skill sets required for a 4v4 game with different game mechanics is just as great as for your 1v1. Again like all our previous arguments this boils down to a matter of opinion and were not going to change each others views so I'm done.

He's saying console shooters take no skill because they take no skill. Sorry but that video was a joke.

Here ya go, meet Vo0.

http://video.google.com/videoplay?docid=3982254532401769894&ei=TfooS8bTAZWcqgKM6MCLCA&q=vo0&hl=en#

Now I know it's going to be a little fast for you, so I'll explain some stuff since you'll never see it on a console:

Rocket jumping: aim at the floor or a wall and shoot a rocket as you jump, thus propelling you to grand heights. You'll kill yourself about 1000 times before you learn to do this effectively.

Strafe jumping: awh hell I'll let wikipedia do this one

The movements are usually as follows: 

  1. The player presses the forward key, preparing to make the first jump.
  2. Still keeping the forward key pressed, the player jumps, adding either the move left or the move right key (which is where the strafe in strafe-jumping comes from). The strafe and jump keys must be pressed at the same time.
  3. To gain maximum speed, the player must now move the mouse smoothly to around a 45 degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys. This part is called airstrafing, which is responsible for increase in speed during the jump.
  4. For successive strafejumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse motion

Done correctly, this will dramatically increase the player's velocity with successive jumps. The only way to learn this technique is by practice. Sequential strafejumping is mainly a matter of muscle memory, as the maximum angle of mouse motion increases slightly with consecutive jumps. Another way to increase jump speed in Quake III is a circle-jump where the player gets over 500 units/sec (standard runspeed is 320 units/sec).

(by the way he's doing that the entire video)

Plasma ladder: you won't see it in the vid, but it's pretty damn hard to do and I've seen it in matches

Now, Vo0 is doing all of those things while shooting better than anyone on a console ever will. There's no "skill ceiling" where everyone is essentially the same on Quake 3 or Counter Strike, the skill ceiling on console games is pretty damn low.  But then again if there were any pro gamers in consoles besides the fighting game guys we wouldn't have to deal with stupid questions about how OMG WAY LEET a gamepad is. At least in the Q3/CS/UT days contards knew their place.  I don't even know how someone gets all omgl33tsauce playing a new FPS game every week.

And I'll add some more dirt, strafe jumping and all of those other wonderful things back in the late 90s were HUGE, seen as something the "hardcore only" do or can do. It's one of a billion tricks in shooters like Counter Strike and Q3 and UT used to do but don't anymore because as FPS became popular and made casual with the Halo crowd, people complained a LOT and made those things a thing of the past.

Halo will never have a cool trick video like "skillout" because the days of REAL competitive and REAL hardcore gaming died with Q3 and Counter Strike and UT 2004.

Face it, console FPSers, you guys are our Wii, and yes, much like you replaced us with your baby shooters, the Wii will replace you.

Ad yes, your stupid controller is as much to blame as those crybabies who, rather than getting owned a few months (yes months, not minutes/hours) before getting good and learning, complained until they got their way.



JaggedSac said:
KungKras said:
^We know that they are different, and one is also superior.

You are correct.  One is superior for sitting at a desk and playing.  And one is superior for lounging on a couch and playing on the tv.  They both offer different gameplay and experiences.

Agreed. DA has some advantages when it comes to the laid-back-on-the-couch type of gaming. But when speaking of the pure input, KB+M is the superior interface because if you have high sensitivity, your skill gets rewarded, and if you have low sensitivity, you can have the sturdiness of the DA, while DA only allows sturdiness. DA is good, for a more casual playstyle.



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CommonMan said:
KungKras said:
@ CommonMan

lol wut

you just generalized an entire group of gamers? what's the point?
Shhh. . . I'm trolling for a ban. All the cool members of this site have been banned before, I want to be cool too.

Oh I see. I'll be quiet.



I LOVE ICELAND!

cAPSLOCK said:
Mendicate Bias said:
vlad321 said:
Mendicate Bias said:

So you think the only thing that matters is shooting? Thats like saying the only thing that matters in racing is accelerating, your completely ignoring the other 99 percent of what differentiates skilled players from noobs. I'm not asking this with any animosity but have you ever been to a major FPS tournament?

http://www.mlgpro.com/video?play=294158

Can you look at that video and tell me console shooters take no skill or console pro's suck? Their making tens of thousands of dollars playing video games, if console shooters were so noobish any random person could show up with his buddies and win himself $20,000. That never happens though because the skill gap between pro's and your average player is massive.

Well shooting and learning how t not get shot, also timers on the power ups. That's about it. Which adds up to about acceleration, top speed, and handling in racers.

Also I have seen all the videos you have posted, and I will watch this one. I am willing to bet my left manpart that the one you just linked is somehting you either linked beforehand or somethign new, also displaying as a phlegmatic gameplay as all the other ones you linked.

 

Edit: As I said, unimpressively phlegmatic. I'll find a quick pro or semi-pro players in ut2004 to see difference.

Edit2: Here it is, too tired to look for anything in depth, first tournament kind of play:

http://www.youtube.com/watch?v=_B-Sr2HF_wM

That's the actual speed, and honestly there is more strategy than just shooting, as you can see. It just takes a ridiculous amount of skill compared to what you showed me.

P.S. That video is normal, my clan used to play Turbo which is +33% speed.

I can watch that video and see that it takes skill and admit it takes skill. However I can also see that the video I linked to also has players with immense skill but you can't. You can not for whatever reason see that the skill sets required for a 4v4 game with different game mechanics is just as great as for your 1v1. Again like all our previous arguments this boils down to a matter of opinion and were not going to change each others views so I'm done.

He's saying console shooters take no skill because they take no skill. Sorry but that video was a joke.

Here ya go, meet Vo0.

http://video.google.com/videoplay?docid=3982254532401769894&ei=TfooS8bTAZWcqgKM6MCLCA&q=vo0&hl=en#

Now I know it's going to be a little fast for you, so I'll explain some stuff since you'll never see it on a console:

Rocket jumping: aim at the floor or a wall and shoot a rocket as you jump, thus propelling you to grand heights. You'll kill yourself about 1000 times before you learn to do this effectively.

Strafe jumping: awh hell I'll let wikipedia do this one

The movements are usually as follows: 

  1. The player presses the forward key, preparing to make the first jump.
  2. Still keeping the forward key pressed, the player jumps, adding either the move left or the move right key (which is where the strafe in strafe-jumping comes from). The strafe and jump keys must be pressed at the same time.
  3. To gain maximum speed, the player must now move the mouse smoothly to around a 45 degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys. This part is called airstrafing, which is responsible for increase in speed during the jump.
  4. For successive strafejumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse motion

Done correctly, this will dramatically increase the player's velocity with successive jumps. The only way to learn this technique is by practice. Sequential strafejumping is mainly a matter of muscle memory, as the maximum angle of mouse motion increases slightly with consecutive jumps. Another way to increase jump speed in Quake III is a circle-jump where the player gets over 500 units/sec (standard runspeed is 320 units/sec).

(by the way he's doing that the entire video)

Plasma ladder: you won't see it in the vid, but it's pretty damn hard to do and I've seen it in matches

Now, Vo0 is doing all of those things while shooting better than anyone on a console ever will. There's no "skill ceiling" where everyone is essentially the same on Quake 3 or Counter Strike, the skill ceiling on console games is pretty damn low.  But then again if there were any pro gamers in consoles besides the fighting game guys we wouldn't have to deal with stupid questions about how OMG WAY LEET a gamepad is. At least in the Q3/CS/UT days contards knew their place.  I don't even know how someone gets all omgl33tsauce playing a new FPS game every week.

And I'll add some more dirt, strafe jumping and all of those other wonderful things back in the late 90s were HUGE, seen as something the "hardcore only" do or can do. It's one of a billion tricks in shooters like Counter Strike and Q3 and UT used to do but don't anymore because as FPS became popular and made casual with the Halo crowd, people complained a LOT and made those things a thing of the past.

Halo will never have a cool trick video like "skillout" because the days of REAL competitive and REAL hardcore gaming died with Q3 and Counter Strike and UT 2004.

Face it, console FPSers, you guys are our Wii, and yes, much like you replaced us with your baby shooters, the Wii will replace you.

Ad yes, your stupid controller is as much to blame as those crybabies who, rather than getting owned a few months (yes months, not minutes/hours) before getting good and learning, complained until they got their way.

You sounds both bitter and angry. But you are teh Hardcorez!!!11!!ONE!!11!ELEVEN!!11!!!!! It's hard being a n00b and getting pwned like this. You've convinced me that my games are no fun, and that you are better. I'm going to go and throw away my "stupid controller" and get an ZOMGAMAZING PC!



@cAPSLOCK

Yup, that video wins the discussion better than any words will, ever. And if that's not enough, there are videos of NiP HeatoN to make the discussion even more finished.
When you look at professional PC FPS playing, the aim moves so fast that you barely see it scroll, yet they hit targets from any distance perfectly. That just cannot be done with any other interface.



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CommonMan said:

You sounds both bitter and angry. But you are teh Hardcorez!!!11!!ONE!!11!ELEVEN!!11!!!!! It's hard being a n00b and getting pwned like this. You've convinced me that my games are no fun, and that you are better. I'm going to go and throw away my "stupid controller" and get an ZOMGAMAZING PC!

Hell yeah I'm bitter! :P

However, I do take special pleasure in making fun of console FPS gamers on this particular topic because because they make fun of my Wii :(

It's the exact same thing, though.



cAPSLOCK said:

But then again if there were any pro gamers in consoles besides the fighting game guys we wouldn't have to deal with stupid questions about how OMG WAY LEET a gamepad is.

You do know there are professional console FPS gamers right?  And you do know there are game exploits(yes, strafe jumping is an exploit, rocket jumping isn't an exploit because it just follows the laws of physics and the code isn't wrong) on consoles right?  BXR in Halo 2 for example.  I am much more interested in people who are good based on using the game's intended purposes and team play mechanics.  Might as well call people l33t who used the javelin exploit in MW2.

 

You want to know why PC FPS games have moved away from Arena style fast paced shooters.  Because the VAST majority of gamers don't wan't to have to strafe, turn, and jump in the correct timing in order to get a leg up in the game.  If there was an audience for it, they would still be cranking them out.  But guess what, not enough people give a shit about them.  I think Tribes is far better than any of those arena style shooters.  Much more strategy and thinking involved and a lot less doing stupid moves to get a leg up on the competition.