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Forums - Nintendo - why do people/game journelists keep calling mario a casual game?

Jumpin said:

Casual means for normal people, hardcore means for the pretentious 1337 uber hackers who hate the light and listen to only anger music; which they think is more important than anything else in the world.

Okay well let me ask you this because I still postulate that the term has no validity.  For the sake of argument, I own a Wii/DS this generation, and prior to that, pretty much every console conceivable from Atari 2600 up (So help me, I'm an eighties child).  Right now I'm in the middle of playing Dragon Quest IV (remake on DS) which is a very extensive JRPG that I've invested close to twenty hours in already.  Adversely, I beat NSMB Wii in a couple of days, over a few glasses of brandy, with very little effort.  Based on my gaming preferences I would probably be labeled "hardcore/casual" but that shit doesn't make any sense.....and whatever, I'm in gaming limbo I suppose, questing for that normalcy label haha.



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Khuutra said:
Kantor said:
Khuutra said:
Kantor said:
They do?

I've never heard anybody describe Mario as "casual".

Read like the first reply to this thread

One person, then. But it's certainly not common or anything.

http://www.vgchartz.com/forum/post.php?post=2923375&page=1&postnum=3
http://www.vgchartz.com/forum/post.php?post=2923378&page=1&postnum=4
http://www.vgchartz.com/forum/post.php?post=2923448&page=1&postnum=10
http://www.vgchartz.com/forum/post.php?post=2923497&page=1&postnum=19
http://www.vgchartz.com/forum/post.php?post=2923561&page=1&postnum=22
http://www.vgchartz.com/forum/post.php?post=2923570&page=1&postnum=23
http://www.vgchartz.com/forum/post.php?post=2923597&page=1&postnum=25
http://www.vgchartz.com/forum/post.php?post=2923681&page=1&postnum=39
http://www.vgchartz.com/forum/post.php?post=2923701&page=1&postnum=41
http://www.vgchartz.com/forum/post.php?post=2923899&page=1&postnum=46
http://www.vgchartz.com/forum/post.php?post=2923973&page=1&postnum=50
http://www.vgchartz.com/forum/post.php?post=2924025&page=1&postnum=52

Satisfied?

12 out of 3 million.

Anyway, if anybody does think that, then either they have a different definition of "casual", or they're delusional.



(Former) Lead Moderator and (Eternal) VGC Detective

it's not the term casual i don't like, it's what the game industry thinks it means, and the fact that they always use it to write off games that don't fit their line of thinking.

in the game industry, casual really is a derogatory term that means "idiot or retard game/gamer". it doesn't mean that in real life, but thats how they use the term.



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=76669&page=1

you can view a few screenshots from the game in my photo album here; http://www.vgchartz.com/photos/album.php?album=2312

yes, this is vonboy's alt account. i can't log into my original account, and i'm not sure if i will ever be able to.

Proud Member of the Official Yoshi Fan Club!.

Well you along time ago people loved to deride Sony consumers all the time. They were pretty lowly and casual. Though the term casual wasn't used. Other companies hated Sony for their product and thought it was a piece of shite. Their success just flabergasted them as to why anyone would want such a low qaulity piece of garbage. Why would any one want a low powered device that was portable, small and convient. You know sorta like the DS low powered ness. No i'm not talking about the Play Station.

Linky linky(http://news.cnet.com/Handling-new-market-disruptions/2010-1041_3-5090715.html)
"While vacuum tube makers worked feverishly in their labs on targeting the existing market, the first application emerged in a new value network on the third axis of the disruption diagram: a germanium transistor hearing aid, an application that valued the low power consumption that made transistors worthless in the mainstream market.
Then, in 1955, Sony introduced the world's first battery-powered pocket transistor radio--an application that again valued transistors for attributes that were irrelevant in mainstream markets, such as low power consumption, ruggedness and compactness.
Compared with the tabletop radios RCA made, Sony pocket radio's sound was tinny and laced with static. But Sony thrived, because it chose to compete against nonconsumption in a new value network.
When the crisis became clear, the manufacturers of vacuum tube products couldn't just switch to the new technology.
Rather than marketing its radio to consumers who owned tabletop devices, Sony instead targeted the rebar of humanity--teenagers, few of whom could afford big vacuum tube radios.
The portable transistor radio offered them a rare treat: the chance to listen to rock 'n' roll music with their friends in new places out of the earshot of their parents. The teenagers were thrilled to buy a product that wasn't very good, because their alternative was no radio at all.
The next application emerged in 1959 with the introduction of Sony's 12-inch black-and-white portable television. Again, Sony's strategy was to compete against nonconsumption, as it made televisions available to people who previously couldn't afford them, many of whom lived in small apartments that lacked the space for a floor-standing television. These customers were delighted to own products that weren't nearly as good as the large TVs in the established market, because the alternative was no television at all."

Ok ok, the topic is that Mario is casual. Well I understand that, but instead look at it this way. Sony portable products are not viewed as casual. Instead Sony started a revolution by using a new value curve of low power, but for everyone*cough* Wii/DS *cough* that moved the big companies away from over investment in curve. So the portable became STANDARD. So while Nintendos Mario is "casual" now(not that he used to be). Mario will once again not be considered derided as causual. You can be sure that Mario based on Sony and MS is going to live forever.

Of course the above information won't fit some peoples view points and will be ignored next time the issue about casual comes up and insist that pushing hardware is the only was to go and will never imagine that Sony was once a current day Nintendo or Nintendo is again pulling a Sony.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

.jayderyu said:
Well you along time ago people loved to deride Sony consumers all the time. They were pretty lowly and casual. Though the term casual wasn't used. Other companies hated Sony for their product and thought it was a piece of shite. Their success just flabergasted them as to why anyone would want such a low qaulity piece of garbage. Why would any one want a low powered device that was portable, small and convient. You know sorta like the DS low powered ness. No i'm not talking about the Play Station.

Linky linky(http://news.cnet.com/Handling-new-market-disruptions/2010-1041_3-5090715.html)
"While vacuum tube makers worked feverishly in their labs on targeting the existing market, the first application emerged in a new value network on the third axis of the disruption diagram: a germanium transistor hearing aid, an application that valued the low power consumption that made transistors worthless in the mainstream market.
Then, in 1955, Sony introduced the world's first battery-powered pocket transistor radio--an application that again valued transistors for attributes that were irrelevant in mainstream markets, such as low power consumption, ruggedness and compactness.
Compared with the tabletop radios RCA made, Sony pocket radio's sound was tinny and laced with static. But Sony thrived, because it chose to compete against nonconsumption in a new value network.
When the crisis became clear, the manufacturers of vacuum tube products couldn't just switch to the new technology.
Rather than marketing its radio to consumers who owned tabletop devices, Sony instead targeted the rebar of humanity--teenagers, few of whom could afford big vacuum tube radios.
The portable transistor radio offered them a rare treat: the chance to listen to rock 'n' roll music with their friends in new places out of the earshot of their parents. The teenagers were thrilled to buy a product that wasn't very good, because their alternative was no radio at all.
The next application emerged in 1959 with the introduction of Sony's 12-inch black-and-white portable television. Again, Sony's strategy was to compete against nonconsumption, as it made televisions available to people who previously couldn't afford them, many of whom lived in small apartments that lacked the space for a floor-standing television. These customers were delighted to own products that weren't nearly as good as the large TVs in the established market, because the alternative was no television at all."

Ok ok, the topic is that Mario is casual. Well I understand that, but instead look at it this way. Sony portable products are not viewed as casual. Instead Sony started a revolution by using a new value curve of low power, but for everyone*cough* Wii/DS *cough* that moved the big companies away from over investment in curve. So the portable became STANDARD. So while Nintendos Mario is "casual" now(not that he used to be). Mario will once again not be considered derided as causual. You can be sure that Mario based on Sony and MS is going to live forever.

Of course the above information won't fit some peoples view points and will be ignored next time the issue about casual comes up and insist that pushing hardware is the only was to go and will never imagine that Sony was once a current day Nintendo or Nintendo is again pulling a Sony.

You've given a lot of definitive properties to both casual/hardcore games and their evolution.  
 I'm of the school of thought that the entire premise for the argument is absurd, and not worthy of your analytical mind.

Seriously, its an industry driven issue that gamers find themselves caught up in taking sides.  I just hate how now "hardcore" implies 

"real, genuine, challenging, adult" gaming experience as "casual" the "juvenile, cheap, gimmicky" contrary.
 It's the same industry and critics hailing games from my childhood as "casual," as fanboys placating their "old school" games for something even more formulaic, even more Hollywood magic.



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Am I the only one who thinks it doesn't really matter here what should be defined as/if Mario is casual or not?

I mean, they were grouping games by genre, not market appeal or accessibility or anything like that. You know those IQ tests, name the one that doesn't belong there? What would you answer if the options were something like a) Action-adventure, b) Racing, c) Casual, d) Shooter or e) RPG?