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Forums - Gaming - Dragon Age: Origins and how badly I hate it

markers said:
sc94597 said:

I compared it to one thing from Oblivion and that is what I expected from Bioware when I bought DA:O and that was a less linear world, more open, the ability to fight random npcs and steal. That is all I wanted to compare to Oblivion, anything past that false assumptions in which you should try to avoid since you know what they say about those who assume.

Yes I notice I can apply most of my gripes to any Bioware game, but I expected more from them in this title. They have plently of experience but honestly this title makes it look as if that experience does not pay off. Atleast of the console versions.

Having less than mediocre graphics, no jump, and a silent protaganist are priorities. However small in the overall scheme of things, they can and do make a gamer enjoy the game more than not having said things. As for the voice acting part you can easily incorporate 1-however many voice actors reading all the lines and scripts of your options, as they do with the npcs, and you get to chose the one you like. Not horribly hard. May take some money and time but hey you can be working on other stuff during that time period. They got the atmosphere, despite the horrid graphics and the glitching of the people and enviroment, and the story dead on! Do not get me wrong I enjoyed the settings and the story...but the gameplay, wow...far different than I expected. I like the tactical side to it, was great. Was not a easy game, I loved that! Do I wish I could have been able to hit a button for every swing I took? Yes I would loved to! Would I have liked to been able to swim in lakes and possibly find treasure or some type of enemy? Yes that would add exciting new elements and gameplay to further my enjoyment! Would I have liked to been able to jump around randomly and maybe dodge traps or enemies or maybe even find something thought unreachable? Yes that would have been a welcoming addition!

 

It could have been far better in the hands of someone who wants to make something great.

That is just it. You are looking at what the game should have had in order to be the game you would of found amazing, opposed to the game that it is. Maybe for somebody like me, who is happily sufficient with what is provided as long as I get enjoyment out of it the game was amazing, but for you it didn't meet your expectations. There isn't anything wrong with that. What is wrong though imo, is being too critical on a game for not being something you wanted. I've seen this way too often in both professional reviews, and commonplace gamers. X game doesn't have what Y game has, yet it does what it does have over sufficiently yet it is a bad game to them because it wasn't what they expected. Yes, I admit, the game may have had more value with some of the things you said, especially the more inclusion of non-linear exploration, but the game doesn't have it and there is nothing you can do about it really... Especially when it pushes to other much more developed problems. The crux of the matter is, this game pushes toward being more Story Oriented, High level Character Interaction, Atmosphere focused, and Strategy gameplay opposed to exploration and non-combat interaction. Those are two very different values, and I would rather they implement one or the other at high quality than both at a lesser quality. Still, I can see your issues with how the game ran. Even on the PC Version there is memory leaks that would give you 5minute load times after playing for about an hour. I ended up having to run the game in window mode just to decrease them to about 15s. If it was any other game, I would have not tolerated it and stopped playing right there, yet I the game gave me so much pleasure I just stuck to the long ass load times until I found a solution.



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I stopped reading at

"-No jump button"

And decided your opinion is seriously flawed and inferior.



mirgro said:
I stopped reading at

"-No jump button"

And decided your opinion is seriously flawed and inferior.

Maybe your close-minded ignorance is the one flawed and inferior



You're acting like this game should be a spiritual successor to Baldur's Gate: Dark Alliance, ie. the crappy console spin-off that had nothing to do with Baldur's Gate at all.

It's clear from your posting you like action RPG's, whereas Baldur's Gate and thus Dragon Age is a tactical PC-RPG.

Basically, it's the same as if you stated Metroid Prime should be more like Duke Nukem, which is a bit ridiculous.



sc94597 said:
markers said:
sc94597 said:

I compared it to one thing from Oblivion and that is what I expected from Bioware when I bought DA:O and that was a less linear world, more open, the ability to fight random npcs and steal. That is all I wanted to compare to Oblivion, anything past that false assumptions in which you should try to avoid since you know what they say about those who assume.

Yes I notice I can apply most of my gripes to any Bioware game, but I expected more from them in this title. They have plently of experience but honestly this title makes it look as if that experience does not pay off. Atleast of the console versions.

Having less than mediocre graphics, no jump, and a silent protaganist are priorities. However small in the overall scheme of things, they can and do make a gamer enjoy the game more than not having said things. As for the voice acting part you can easily incorporate 1-however many voice actors reading all the lines and scripts of your options, as they do with the npcs, and you get to chose the one you like. Not horribly hard. May take some money and time but hey you can be working on other stuff during that time period. They got the atmosphere, despite the horrid graphics and the glitching of the people and enviroment, and the story dead on! Do not get me wrong I enjoyed the settings and the story...but the gameplay, wow...far different than I expected. I like the tactical side to it, was great. Was not a easy game, I loved that! Do I wish I could have been able to hit a button for every swing I took? Yes I would loved to! Would I have liked to been able to swim in lakes and possibly find treasure or some type of enemy? Yes that would add exciting new elements and gameplay to further my enjoyment! Would I have liked to been able to jump around randomly and maybe dodge traps or enemies or maybe even find something thought unreachable? Yes that would have been a welcoming addition!

 

It could have been far better in the hands of someone who wants to make something great.

That is just it. You are looking at what the game should have had in order to be the game you would of found amazing, opposed to the game that it is. Maybe for somebody like me, who is happily sufficient with what is provided as long as I get enjoyment out of it the game was amazing, but for you it didn't meet your expectations. There isn't anything wrong with that. What is wrong though imo, is being too critical on a game for not being something you wanted. I've seen this way too often in both professional reviews, and commonplace gamers. X game doesn't have what Y game has, yet it does what it does have over sufficiently yet it is a bad game to them because it wasn't what they expected. Yes, I admit, the game may have had more value with some of the things you said, especially the more inclusion of non-linear exploration, but the game doesn't have it and there is nothing you can do about it really... Especially when it pushes to other much more developed problems. The crux of the matter is, this game pushes toward being more Story Oriented, High level Character Interaction, Atmosphere focused, and Strategy gameplay opposed to exploration and non-combat interaction. Those are two very different values, and I would rather they implement one or the other at high quality than both at a lesser quality. Still, I can see your issues with how the game ran. Even on the PC Version there is memory leaks that would give you 5minute load times after playing for about an hour. I ended up having to run the game in window mode just to decrease them to about 15s. If it was any other game, I would have not tolerated it and stopped playing right there, yet I the game gave me so much pleasure I just stuck to the long ass load times until I found a solution.

Having written this after my first playthrough, in which I enjoyed what it little it offered at the time, I do believe I am not at all being to critical. Having a big name developer such as Bioware taking on a  title such as this I would expect them to give it their all and make this a title to talk about in games to come, good talk that is. The fact they did not go above and beyond for this title makes me feel they just do not care anymore or are to busy with other titles to give this one the care and attention it deserved and needed. I do get this title is heavy story, and character interaction and I do love that aspect. Do people not understand I love that part of the game?

Just wish it was not a silent protagonist, my voice gets tired of speaking every answer I pick. I rather have a default for this so I can sit back and enjoy it. They could have easily made combat exploration / non-combat interaction mixed with the heavy strategy it uses already. Would have made a very interesting and amazing amount of gameplay. The load times I did not really care to sit through, I just thought it would not be to hard to make the worlds bigger so we did not have to zone so many times. After awhile it is annoying.

I know the game does not have these things I would have hoped and wished for and I can not control that. Also I will be playing through it multiple times for what it does have, which is a good story.



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Chrizum said:

You're acting like this game should be a spiritual successor to Baldur's Gate: Dark Alliance, ie. the crappy console spin-off that had nothing to do with Baldur's Gate at all.

It's clear from your posting you like action RPG's, whereas Baldur's Gate and thus Dragon Age is a tactical PC-RPG.

Basically, it's the same as if you stated Metroid Prime should be more like Duke Nukem, which is a bit ridiculous.

What is wrong with incorporating plenty of things from each and every genre or game? If the shoe fits, wear it. DA:O could have been easily an amazing title if it just had more time I do believe. The story was there. And yes I do wish it borrowed alot from the Dark Alliance aspect as those were console exclusive they had lots of things the console portion of DA:O could have used to make it a better experience. Not saying it should have been exactly its spiritual successor, no where at all have I stated that nor did I not wish it. Was just using it heavily as it is one of the best console wrpgs.

 

Edit: To give you some insight I love Final Fantasy Tactics, Orge Tactics, Neverwinter Nights, Diablo, Baldur's Gate (not just Dark Alliance), Everquest, and other games of those sort and still felt this game was missing stuff. I know each are different but at the same time carry a lot of the same.



"No swimming, that blows" LOL :D



STEKSTAV said:
"No swimming, that blows" LOL :D

lol I find it silly that you can get your characters neekid by a lovely looking pond but only to be stopped by an invisible barrier. Which happens a lot when you think you can climb this small looking hill /barrier nope guess not. Very linear most of the time.



Maybe I am missing something, but I have not found the game linear. You can gather the armies in any order you want, and there's the capital to explore at your leisure.

Anyways, great game, right up with Tekken 6 for my GOTY. It really was a huge world to explore. I didn't like the fact that it wasn't truly open world like Oblivion, but it was so good that it didn't matter much.



Currently own: PC (duh), SNES, Game Boy, Game Boy Color, Game Boy Advance, PS1, PS2, PS3, PSP.

 

well all I have to say is that this game is not aimed at people like you (no offence) it is aimed at the fans of the traditional WRPGs. especially old school PC ones like Baldur's Gate, it was supposed to be a last hurrah for this time of game before Bioware move on to MMOs and games like Mass effect as they are more popular (damn EA). And the console ports were just cheap cash ins to recoup costs.



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