markers said:
I compared it to one thing from Oblivion and that is what I expected from Bioware when I bought DA:O and that was a less linear world, more open, the ability to fight random npcs and steal. That is all I wanted to compare to Oblivion, anything past that false assumptions in which you should try to avoid since you know what they say about those who assume. Yes I notice I can apply most of my gripes to any Bioware game, but I expected more from them in this title. They have plently of experience but honestly this title makes it look as if that experience does not pay off. Atleast of the console versions. Having less than mediocre graphics, no jump, and a silent protaganist are priorities. However small in the overall scheme of things, they can and do make a gamer enjoy the game more than not having said things. As for the voice acting part you can easily incorporate 1-however many voice actors reading all the lines and scripts of your options, as they do with the npcs, and you get to chose the one you like. Not horribly hard. May take some money and time but hey you can be working on other stuff during that time period. They got the atmosphere, despite the horrid graphics and the glitching of the people and enviroment, and the story dead on! Do not get me wrong I enjoyed the settings and the story...but the gameplay, wow...far different than I expected. I like the tactical side to it, was great. Was not a easy game, I loved that! Do I wish I could have been able to hit a button for every swing I took? Yes I would loved to! Would I have liked to been able to swim in lakes and possibly find treasure or some type of enemy? Yes that would add exciting new elements and gameplay to further my enjoyment! Would I have liked to been able to jump around randomly and maybe dodge traps or enemies or maybe even find something thought unreachable? Yes that would have been a welcoming addition!
It could have been far better in the hands of someone who wants to make something great. |
That is just it. You are looking at what the game should have had in order to be the game you would of found amazing, opposed to the game that it is. Maybe for somebody like me, who is happily sufficient with what is provided as long as I get enjoyment out of it the game was amazing, but for you it didn't meet your expectations. There isn't anything wrong with that. What is wrong though imo, is being too critical on a game for not being something you wanted. I've seen this way too often in both professional reviews, and commonplace gamers. X game doesn't have what Y game has, yet it does what it does have over sufficiently yet it is a bad game to them because it wasn't what they expected. Yes, I admit, the game may have had more value with some of the things you said, especially the more inclusion of non-linear exploration, but the game doesn't have it and there is nothing you can do about it really... Especially when it pushes to other much more developed problems. The crux of the matter is, this game pushes toward being more Story Oriented, High level Character Interaction, Atmosphere focused, and Strategy gameplay opposed to exploration and non-combat interaction. Those are two very different values, and I would rather they implement one or the other at high quality than both at a lesser quality. Still, I can see your issues with how the game ran. Even on the PC Version there is memory leaks that would give you 5minute load times after playing for about an hour. I ended up having to run the game in window mode just to decrease them to about 15s. If it was any other game, I would have not tolerated it and stopped playing right there, yet I the game gave me so much pleasure I just stuck to the long ass load times until I found a solution.










