sc94597 said:
You are comparing the game WAY to much with Oblivion. The areas you didn't compare it with Oblivion are exclusive to the console version, and I'm sorry but the console versions are significantly worst. If you read your gripes again, you will notice that you can apply them to most of bioware's games. The ones I have especially trouble reading is those referring to graphics and the hands. How is that in anyway important? The only thing I agree with is the linearity(though it isn't noticeable a lot of the time) and the toned down customization in comparison to Baldur's Gate. Not being able to jump or having bad graphics or a silent protaganist are not priorities nor are they important. Which I wonder how would that work voice-acting wise when they try to immerse the character as you with your own identity? What is important are the Atmoshphere, Story, and most important the gameplay, all of these were hit head on for what they were aiming for, and instead of being dissapointed I was surprised. I was from the start expecting something much worst than the Baldur's Gate series anyway, but it is getting pretty close every playthrough I make.
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I compared it to one thing from Oblivion and that is what I expected from Bioware when I bought DA:O and that was a less linear world, more open, the ability to fight random npcs and steal. That is all I wanted to compare to Oblivion, anything past that false assumptions in which you should try to avoid since you know what they say about those who assume.
Yes I notice I can apply most of my gripes to any Bioware game, but I expected more from them in this title. They have plently of experience but honestly this title makes it look as if that experience does not pay off. Atleast of the console versions.
Having less than mediocre graphics, no jump, and a silent protaganist are priorities. However small in the overall scheme of things, they can and do make a gamer enjoy the game more than not having said things. As for the voice acting part you can easily incorporate 1-however many voice actors reading all the lines and scripts of your options, as they do with the npcs, and you get to chose the one you like. Not horribly hard. May take some money and time but hey you can be working on other stuff during that time period. They got the atmosphere, despite the horrid graphics and the glitching of the people and enviroment, and the story dead on! Do not get me wrong I enjoyed the settings and the story...but the gameplay, wow...far different than I expected. I like the tactical side to it, was great. Was not a easy game, I loved that! Do I wish I could have been able to hit a button for every swing I took? Yes I would loved to! Would I have liked to been able to swim in lakes and possibly find treasure or some type of enemy? Yes that would add exciting new elements and gameplay to further my enjoyment! Would I have liked to been able to jump around randomly and maybe dodge traps or enemies or maybe even find something thought unreachable? Yes that would have been a welcoming addition!
It could have been far better in the hands of someone who wants to make something great.