| SHMUPGurus said: ll, first of all, I should have said that I don't care about OCRemix. I was mostly talking about the people from DOD (Dwelling of Duels), cause they're the truth (haha, in a way). But yeah, I know that the Internet indicates nothing about a game's popularity... but I never hear people humming Zelda tunes in the bus either! Second of all, I never said that using .midi files make a song bad. It surely will never be as good as orchestral music though, and there's no way around it. Sound cards will never produce the same guitar sounds compared to the real instrument for example. Sure I'm always disappointed to hear midi songs when we have games like Star Fox Assault, Gears of War and Modern Warfare 2 with amazing orchestral music. Gears of War and Modern Warfare 2's music is dynamic while being orchestrated and it's actually REALLY GOOD, how's that? I admit there are exceptions like Super Mario Galaxy. That game's soundtrack is great! Third of all, I hardly have any Nintendo songs in my top video game soundtrack lists because no, they don't always use the format well compared to other companies that arrived around the same time as them, especially on the NES. Heck, even their second parties usually make better music than their internal studios! I can list A BUNCH of NES game soundtracks that beat Zelda's, Mario's, etc. Just a tip: Konami and Capcom are gods when we're talking about 8-bit 16-bit music. |
I don't care particularly for OCRemix either - I just used them as an example. And as far as DoD is concerned, with some notable exceptions, they usually focus on rock-style vgm since they, you know, mostly do rock covers. I do think the community is rather limited in it's scope in that regard. Still, they did a Zelda month back in 2004 and I don't see why Zelda should feature more frequently than any other series.
As to your second point, I think you misunderstood me. By "dynamic" I meant music that changes based on the player's actions - be that in tempo, instrumentation, pitch or accidental flourishes. You can emulate it with pre-recorded orchestral music, but you can't truly replicate it. Secondly, Mario Galaxy's soundtrack consists primarily of orchestrated pieces with dynamic midi-elements mixed in - as such it is not a good example of a midi-only soundtrack (though there are several songs of that nature) but it is an excellent example of the ongoing evolution and refinement of context-sensitive music in video games. In the future, I have no doubt we will have the best of both worlds.
Third point... No. That's just subjective opinion on your part. Composition aside, Koji Kondo has always been an excellent orchestrator and he arranged for "real" orchestra long before most composers did. And are you telling me Hirokazu Tanaka wasn't one of the most technically proficient composers of the era?









