| Helios said: I don't care particularly for OCRemix either - I just used them as an example. And as far as DoD is concerned, with some notable exceptions, they usually focus on rock-style vgm since they, you know, mostly do rock covers. I do think the community is rather limited in it's scope in that regard. Still, they did a Zelda month back in 2004 and I don't see why Zelda should feature more frequently than any other series. As to your second point, I think you misunderstood me. By "dynamic" I meant music that changes based on the player's actions - be that in tempo, instrumentation, pitch or accidental flourishes. You can emulate it with pre-recorded orchestral music, but you can't truly replicate it. Secondly, Mario Galaxy's soundtrack consists primarily of orchestrated pieces with dynamic midi-elements mixed in - as such it is not a good example of a midi-only soundtrack (though there are several songs of that nature) but it is an excellent example of the ongoing evolution and refinement of context-sensitive music in video games. In the future, I have no doubt we will have the best of both worlds. Third point... No. That's just subjective opinion on your part. Composition aside, Koji Kondo has always been an excellent orchestrator and he arranged for "real" orchestra long before most composers did. And are you telling me Hirokazu Tanaka wasn't one of the most technically proficient composers of the era? |
Yeah, I know. They do monthly competitions based on certain series, but they also do free month competitions. During these months, if there's a Zelda cover, rest assured that the same songs that keep coming back are the themes, Dark World theme from ALTTP or another notable song from one of the games (there's usually one or two songs that stand out more than the others in Zelda games).
Also, I understood your second point completely. That's why I used Gears of War as an example because I believe Epic Games achieved (or at least tried to achieve) this effect pretty well. It seems like it's not only Nintendo that does it and I've seen the movement evolve a lot in HD gaming since this generation. And ah, then I know why SMG's soundtrack is better than the rest. 
I never said anything about Koji and Hirokazu. I'm not really interested in what they can do, but I say I'll care about the result! They do great themes that's for sure, and that explains why they're the most recognizable songs out of the game series they've worked on (at the same time, we probably recognize them and appreciate them more because Nintendo's been recycling the same themes over and over again. Ah, nostalgia...!). But if the rest isn't necessarily memorable compared to songs composed by other composers, it's not my fault!
Look, don't get me wrong, I don't hate songs from Nintendo series, in fact I love most of them, but I'm also tired to see games today like New Super Mario Bros. Wii use "archaic" music (if you allow me to put it that way). Let me just say I don't consider the music one of the strong points of the game!
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...







