| guiduc said: I'm thinking like you, morenoingrato. And really, a difficulty level would be the solution for all hardcore and casual gamers. Casual could choose the easy mode while hardcore more difficult. |
thats a really good idea
| guiduc said: I'm thinking like you, morenoingrato. And really, a difficulty level would be the solution for all hardcore and casual gamers. Casual could choose the easy mode while hardcore more difficult. |
thats a really good idea
No. Think this through.
The only thing, the only thing htat a "difficulty level" is goign to affect is the combat. It won't have anything to do with the puzzles, which is where the body of the franchise's difficulty has come from since the move to 3-D.
A difficulty level adjuster wouldn't affect enough to be useful.
| Khuutra said: No. Think this through. The only thing, the only thing htat a "difficulty level" is goign to affect is the combat. It won't have anything to do with the puzzles, which is where the body of the franchise's difficulty has come from since the move to 3-D. A difficulty level adjuster wouldn't affect enough to be useful. |
Why shouldnt work for Zelda what works for hundreds of games every year ?
I can't stand that Zelda is always lifted upon a podium when being compared, alluding to its special feeling.
I'm a hardest core Zelda player and they are among the best games of all time, but there's one important thing :
Every formula loses its specialty if it's not changed ever. The Zelda feeling which was so special in OoT for example has been topped dozens of times in modern RPGs, since then the Zelda franchise remains static, with TP it has imo lost it's especialness.
Stagnancy is regression - and if it's just the stupid fights being made harder, thats better than no option to choose from at all. Imo there are arguments for difficulty levels, but I can't see arguments AGAINST. There are no cons, i mean noone forces you.
maybe one feels like a little noob when playing on easy, but thats the one's own problem. give the people who bore themselves dead with the fights what they need ( its near to no developping effort )
How can 720p be considered HD when it looks like ugly snow grains on my 22'' screen?
The trademark of most nintendo games is that there is no difficulty level.
I doubt they would add one.


| 1200p|is|FullHD said: Why shouldnt work for Zelda what works for hundreds of games every year ? I can't stand that Zelda is always lifted upon a podium when being compared, alluding to its special feeling. |
Oh boy
In the first place, how many of those games with adjustable difficulties have most of their difficulty come from puzzles? None, you say? In fact, no RPG or puzzle-oriented game has difficulty levels that you can think of off the top of your head? Precious few Japanese non-action games have difficulty levels at all?
You don't say.
It must be that games that don't draw their primary challenge from combat - like pure platformers (New Super Mario Bros. Wii) or puzzlers (Zack and Wiki) don't have their difficulty enhanced by "difficulty levels" that only affect combat.
Every formula loses its specialty if it's not changed ever. The Zelda feeling which was so special in OoT for example has been topped dozens of times in modern RPGs, since then the Zelda franchise remains static, with TP it has imo lost it's especialness.
I'll take alternative dungeon designs with higher-leveled enemies put in earlier, thanks. And go the Ninja Gaiden Black route by adding in enemies that weren't in the original quest at all, near the end.
^^^ so overall I would preffer a harder zelda with harder enemy patterns, alright?
| morenoingrato said: ^^^ so overall I would preffer a harder zelda with harder enemy patterns, alright? |
I don't know what you would prefer!
| Majin-Tenshinhan said: Like some other people in here said, no, but I would support a master quest-sort of option. |
I wouldn't care, however, an "easy" or "hard" mode would just break the game with the current implementation.
Honestly, if the game is too hard, then go find more bottles and more heart pieces.

| Khuutra said: No. Think this through. The only thing, the only thing htat a "difficulty level" is goign to affect is the combat. It won't have anything to do with the puzzles, which is where the body of the franchise's difficulty has come from since the move to 3-D. A difficulty level adjuster wouldn't affect enough to be useful. |
i co sign this