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Khuutra said:
No. Think this through.

The only thing, the only thing htat a "difficulty level" is goign to affect is the combat. It won't have anything to do with the puzzles, which is where the body of the franchise's difficulty has come from since the move to 3-D.

A difficulty level adjuster wouldn't affect enough to be useful.

 

Why shouldnt work for Zelda what works for hundreds of games every year ?

I can't stand that Zelda is always lifted upon a podium when being compared, alluding to its special feeling.

 

I'm a hardest core Zelda player and they are among the best games of all time, but there's one important thing :

Every formula loses its specialty if it's not changed ever. The Zelda feeling which was so special in OoT for example has been topped dozens of times in modern RPGs, since then the Zelda franchise remains static, with TP it has imo lost it's especialness.

Stagnancy is regression - and if it's just the stupid fights being made harder, thats better than no option to choose from at all. Imo there are arguments for difficulty levels, but I can't see arguments AGAINST. There are no cons, i mean noone forces you.

maybe one feels like a little noob when playing on easy, but thats the one's own problem. give the people who bore themselves dead with the fights what they need ( its near to no developping effort )



How can 720p be considered HD when it looks like ugly snow grains on my 22'' screen?