None of them seemed to like the Wii which is pretty interesting.
None of them seemed to like the Wii which is pretty interesting.
| .jayderyu said: Love the hypocrisy all over the place. "Can't stand the OS", So the PS2 OS was awesome? "Not enough Graphical power", and your happy with the PS2? "Too much shovel ware because of ease of development", PS2 had lots of shovel ware and it wasn't easy to develop for. Keep in mind that both the xbox and 360 were also praised for their ease of development, but no vast amounts of shovel ware. "Retards don't buy non Nintendo games", Guitar Hero, EA Active, Carnival Games. "Retards only buy casual", Guitar Hero & Brawl, Monster Hunter, Mega Man 9 "Wii input requires imagination", so what you don't have any? "Wii has a low Return on Investment", that's because the game is shovelware or niche. Okami anyone? notice how well that did on PS2. "Adult titles need to have realistic graphics." Sorry, but Blood does equal adult. http://www.gamespot.com/wii/action/sexypoker/index.html <= is an adult title. Not GoW. I certaintly can't find Sexy Poker of PS3. Also look at those graphics, not very real to me. "Blood needs to look real". If that was the case we wouldn't be here to day and the industry would have died with the Atari and never risen again. and it goes on and on and on. The world of the developers favoured the PS2 because of one reason. It's install base. It was crappy to develop for. Secondly Gamers go where the games go. If there GTA, FF, DMC, RE all the next iterations went to the Wii exclusivly. What would happen. They would all sell really well since all the games went to the Wii. Yes you will hear tons of bravado and postulating, but out side of that tiny market of whiny people most of the gamers play games where the games like are. If you don't make games for it they won't play it. My problem. I believe that all 3rd paries should make everything Multiplat, and I don't mean good/good/shit. |
What's wrong with that statement? And yes, the only game I played from Zoonami was very creative and fun, and made really good use of the wiimote.... sadly labeled as shovelware by most gamers.
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Demotruk said:
Are you sure you know which is the real shovelware though? For example, would you be as critical of "Carnival Games" as "Shrek's Carnival Craze"? One of these is not actually shovelware. |
yea I know the difference between a game who's target audience is children and a game exploiting parents lack of knowledge. But in the end most games designed for children could be considered shovel-ware. Mostly what I see are parents who pass up good titles like mario kart for games like M&M Racer
Incondite said:
yea I know the difference between a game who's target audience is children and a game exploiting parents lack of knowledge. But in the end most games designed for children could be considered shovel-ware. Mostly what I see are parents who pass up good titles like mario kart for games like M&M Racer |
Do those parents already have Mario Kart?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
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nope, they see $50 price and pick up the $20 kart rip off. thats just one example though
| Incondite said: nope, they see $50 price and pick up the $20 kart rip off. thats just one example though |
Yet MK Wii is tearing up the charts, so I don't think that's a problem. I thought you meant the games on the HD systems, not the game that sell on the Wii anyway.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
| TheSource said: I'm not really sure why attach rate is cited as an issue for Wii. Shipment data, which is more complete than Vgchartz data or the data of any tracker because it has to be government approved, shows that in the Americas Wii has a 9+ attach rate - probably slightly more even if you included downloadable games. Worldwide, the attach rate is 7.6, and through September that was 429m games or something shipped lifetime. Look at the data through Sept (this is off the top of my head) and you see that basically half the Wii market is controlled by publishers making four types of games: The Essential Wii Quadruple: MK Wii, Wii Sports, Wii Fit, Wii Play total ~120m units of SW shipped Big Nintendo Games 60m-70m?: Brawl (9m), Galaxy (8m), Zelda (5m) Wii Music (3m), Excite Bots (2m), Metroid (1m), Punch Out (1), Fire Emblem (1), WarioWare (1), Wii Sports Resort (7m), Wii Fit Plus (1m), Play on Wii series (4m), Mario Sluggers (1m), Mario Strikers (1m), Mario Party 8 (7m), Animal Crossing (3m) I'm probably missing a few others So in total, I don't think Nintendo has more than ~43% (185m/429m) of the Wii software market. For small third parties, another ~12% of the market is locked off. Music Games: 15m-20m Guitar Hero III (4m), GH: WT (3m), RB (1.5m), RB2 (1m), B: RB (1m), GH5, GH: Aerosmith, etc all add to it Party Games 25m-35m: Mario & Sonic 1 (7m), Rayman/Big Beach Party/Carnival Games/Cooking Mama and a bunch of other have done well Fitness Games 10m-15m: EA Sports Active (2m), Gold's Gym (1m), Jillian Michaels (1m), etc
To me, these above areas are basically off limits except to a handfull of publishers, mostly Nintendo, Activision, and Ubisoft. But if my figures are correct, those four proven types of game only account for half the market. Some other content has succeeded too, because even with half the market controlled by the games above, ~200m other Wii games sold in the systems first 34 months. Capcom, Sega, Konami, EA and a handfull of others have all had multiple titles top a million units on Wii that were not Music, Party, or Fitness games. Super expensive core games will never be made for Wii because publishers only get ~$28 at most back of every $50 a customer spends on a game. You can get like $38 back on a PS3/360 game. So if you sell a million copies on Wii, you get $28 million - $4 million, $24 million. If you sell a million on PS3/360 you get $38 million - $10 million. It is more profitable at the million + level to make PS3/360 games with relatively modest budgets than it is to make Wii games. This allows Nintendo's content to dominate above the 2m unit level, while at 1m-2m its closers to a 50% share, and below that third parties dominate at a 60-70% clip which is enough to make good money, just not blockbuster money. |
Another truly insightful post and I too was going to bring up the attach rate statement, it sounded really off and wondering if the real issues with publishers is where they get their data... cause honestly it seems to be common knowledge despite it being so off base.
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"Another truly insightful post and I too was going to bring up the attach rate statement, it sounded really off and wondering if the real issues with publishers is where they get their data... cause honestly it seems to be common knowledge despite it being so off base."
It's part of disinformation being spread around. Even those supporting the Wii can fall for it.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
True MK wii does sell well, along with anything with mario on the cover, but try being a 3rd party releasing a new ip. Its very difficult to introduce a new game into the wii market and have it be an overall good game and still be competitively prices with the shovel-ware. If you aren't known to the market already and release a game at $50, you'll lose out on the wii. Its difficult being a new IP to begins with, much less dealing with the overwhelming competition.
| Incondite said: True MK wii does sell well, along with anything with mario on the cover, but try being a 3rd party releasing a new ip. Its very difficult to introduce a new game into the wii market and have it be an overall good game and still be competitively prices with the shovel-ware. If you aren't known to the market already and release a game at $50, you'll lose out on the wii. Its difficult being a new IP to begins with, much less dealing with the overwhelming competition. |
You think it's any easier with the HD systems? Have you not noticed how few of the new IPs take off on those systems? They need loads of marketing, often costing more than the game makes (Dead Space and Mirror's Edge being two that come to mind). There are the occiasional hits, but same with the Wii.
The idea that this is a Wii exclusive problem is just an illusion. It's just the gaming press likes to tout the few successes to overshadow the flops.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs