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Forums - Nintendo - Capcom has performed a miracle.

Bobbuffalo said:
I love megaman but hated the difficulty of the 9th part. I won't leap of joy until I heard comments about it.

I beat all eight bosses without the use of special weapons and power ups for any of them, it's not that hard.. there's only a jump, and shoot button.  Keep in mind megaman can only jump 4 blocks verticle, and horizontal.  Practice timing on short jumps so that you don't jump too high while under water...  Lastly, when jumping across 4 block gaps, stand twords the ledge, with a foot and a half off the platform and over the gap.. running jumps never gave megaman any momentum.  And, practice shooting while dodging.

The bosses themselves really aren't hard, and the stages for the most part are really easy. 

 

Anyway, I'm glad to hear of this game, it's great news...  I'm not terribly excited about it, because there's nothing new about the graphics, or, new things we think of now-a-days with sequels (pushing hardware more, better graphics, bigger game, etc.)  Every megaman game is pretty much the same size...  3 wily/sigma stages, and 8 bosses, and sometimes an intro stage.  Then again, that's what you'd expect...  But, no graphical improvements, increased character selection, or multi-path stages.



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Burning Typhoon said:
Bobbuffalo said:
I love megaman but hated the difficulty of the 9th part. I won't leap of joy until I heard comments about it.

I beat all eight bosses without the use of special weapons and power ups for any of them, it's not that hard.. there's only a jump, and shoot button.  Keep in mind megaman can only jump 4 blocks verticle, and horizontal.  Practice timing on short jumps so that you don't jump too high while under water...  Lastly, when jumping across 4 block gaps, stand twords the ledge, with a foot and a half off the platform and over the gap.. running jumps never gave megaman any momentum.  And, practice shooting while dodging.

The bosses themselves really aren't hard, and the stages for the most part are really easy. 

 

Anyway, I'm glad to hear of this game, it's great news...  I'm not terribly excited about it, because there's nothing new about the graphics, or, new things we think of now-a-days with sequels (pushing hardware more, better graphics, bigger game, etc.)  Every megaman game is pretty much the same size...  3 wily/sigma stages, and 8 bosses, and sometimes an intro stage.  Then again, that's what you'd expect...  But, no graphical improvements, increased character selection, or multi-path stages.

Oh I did beat the master robots...the Willy fortress..well let's say that I don't know how it looks at the end.

 

After 8 months of trying and dying and trying and dying andtrying and dying and I just give up <_<



But people don't want stuff to change. They say they do, but when sequels are released and actually do change, they are rarely appreciated. The only one that comes to mind right off the bat that changed a lot and still remained successful is Resident Evil 4.



I thought this thread was going to announce that they've successfully ported Resident Evil 5's title screen to the Wii.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

contrary to wat ppl say Gamers dont want complete change they want 70% of what they already know 30% new/innovative



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I don't think it's funny at all. I think it's brilliant.



Tis' the season



Pixel Art can be fun.

Its cause these are actual retro games made with passion and not quick cheap cash ins that have no soul and no real resemblance to the originals. I personally loved MM9 and will like MM10 if they stick to the roots with great level design, 8bit music, and power ups.

I do agree that there are plenty of games that I would proabably cry about if they just did rehashes. However the old school 2D era is different for me for some reason, maybe because no one makes good 2D games anymore ?! Either way the gameplay of megaman is classic and hard to change successfully. So I am happy to see more retro style. I also agree with Xxain that most gamers only want 'some' change with their games. Otherwise there is nothing to hold onto from game to game.



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is sexual.



Lol, thats my point Knight, it's weird, the media is saying how hardcore gamers love this crap.

1. Inafune is on record saying Capcom considered making a 2d megaman a joke.

2. Inafune himself didn't want to make a 2d megaman it just came out of his ass and he credited fans for wanting it.

3. When the game came out no one wanted a 2d megaman, anyone who did was considered a Nostalgia freak or a difficulty nut.

4. Megaman 9 was a ghost of what 2 was and 10 came out months later? The tech is there to make this game technically better in all aspects outside of graphics and you can bet that's all Megaman 10 will be, a game play tech jump.

Now all of a sudden hardcore gamers love 2d megaman, just who are these hardcore gamers? Did the guys who were Nostalgia freaks and difficulty nuts get welcomed into the hardcore brotherhood?



I'm Unamerica and you can too.

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