mibuokami said:
TheSource said:
175,000 is more than what DS did at a cheaper price with DQIX selling 2,350,000 week one.
Beyond that even when PS3 had the 10,000 Yen price and new model introduced simultaneously along with some new software, it only jumped to 153,000.
|
DS has a much bigger market saturation than the PS3. Both titles are massive in Japan but a lot less people needed to buy a DS to play DQIX. I'm betting on the FFXII gives a higher percentile push than DQIX.
|
This. Yes its true that even the DS didnt get that big a boost,, but really the DS was a much more widespread, and practically DQ9 attracts alot of the mainstream which DS already has. However the PS3 now is probably the opposite of what the DS is, but its getting one of the biggest franchises in japan. I just think that since their's only a 4 million userbase for the PS3, alot of people who dont own it will want this game, so i expect the PS3 to be way above where the Wii is and closer to 175-200k levels. Hell who would've thought the slim would've done 150k first week? i think 200k is not really outa the question here.
Plus @the source
It isnt how much a game sells that gives a boost accordingly, it's what the game represents, how much an initial impact it will give, and much more. MH3 gave a huge boost with "only" 570k" opening. MGS4 boosted hardware sales from 10k levels to abt 70-80k if i recall well, I cant see why F13 wont have a similar pattern on a bigger scale. Plus NSMB is a game that will sustain Wii levels more than giving it an initial boost, the comparison is definitely not right